arsa
2.7
|
#include "irrTypes.h"
Go to the source code of this file.
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::EMESH_WRITER_TYPE { irr::scene::EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'), irr::scene::EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'), irr::scene::EMWT_STL = MAKE_IRR_ID('s','t','l',0), irr::scene::EMWT_OBJ = MAKE_IRR_ID('o','b','j',0), irr::scene::EMWT_PLY = MAKE_IRR_ID('p','l','y',0), irr::scene::EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0) } |
An enumeration for all supported types of built-in mesh writers. More... | |
enum | irr::scene::E_MESH_WRITER_FLAGS { irr::scene::EMWF_NONE = 0, irr::scene::EMWF_WRITE_LIGHTMAPS = 0x1, irr::scene::EMWF_WRITE_COMPRESSED = 0x2, irr::scene::EMWF_WRITE_BINARY = 0x4 } |
flags configuring mesh writing More... | |