arsa
2.7
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Go to the source code of this file.
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::ESCENE_NODE_ANIMATOR_TYPE { irr::scene::ESNAT_FLY_CIRCLE = 0, irr::scene::ESNAT_FLY_STRAIGHT, irr::scene::ESNAT_FOLLOW_SPLINE, irr::scene::ESNAT_ROTATION, irr::scene::ESNAT_TEXTURE, irr::scene::ESNAT_DELETION, irr::scene::ESNAT_COLLISION_RESPONSE, irr::scene::ESNAT_CAMERA_FPS, irr::scene::ESNAT_CAMERA_MAYA, irr::scene::ESNAT_COUNT, irr::scene::ESNAT_UNKNOWN, irr::scene::ESNAT_FORCE_32_BIT = 0x7fffffff } |
An enumeration for all types of built-in scene node animators. More... | |