Go to the source code of this file.
|
| irr |
| Everything in the Irrlicht Engine can be found in this namespace.
|
|
| irr::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
|
|
|
enum | irr::scene::EMD2_ANIMATION_TYPE {
irr::scene::EMAT_STAND = 0,
irr::scene::EMAT_RUN,
irr::scene::EMAT_ATTACK,
irr::scene::EMAT_PAIN_A,
irr::scene::EMAT_PAIN_B,
irr::scene::EMAT_PAIN_C,
irr::scene::EMAT_JUMP,
irr::scene::EMAT_FLIP,
irr::scene::EMAT_SALUTE,
irr::scene::EMAT_FALLBACK,
irr::scene::EMAT_WAVE,
irr::scene::EMAT_POINT,
irr::scene::EMAT_CROUCH_STAND,
irr::scene::EMAT_CROUCH_WALK,
irr::scene::EMAT_CROUCH_ATTACK,
irr::scene::EMAT_CROUCH_PAIN,
irr::scene::EMAT_CROUCH_DEATH,
irr::scene::EMAT_DEATH_FALLBACK,
irr::scene::EMAT_DEATH_FALLFORWARD,
irr::scene::EMAT_DEATH_FALLBACKSLOW,
irr::scene::EMAT_BOOM,
irr::scene::EMAT_COUNT
} |
| Types of standard md2 animations. More...
|
|