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arsa
2.7
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#include "ISceneNode.h"Go to the source code of this file.
Classes | |
| class | irr::scene::IBoneSceneNode |
| Interface for bones used for skeletal animation. More... | |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC =0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT } |
| Enumeration for different bone animation modes. More... | |
| enum | irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL =0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT } |
Variables | |
| const c8 *const | irr::scene::BoneAnimationModeNames [] |
| Names for bone animation modes. More... | |
1.8.15