Go to the source code of this file.
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| irr |
| Everything in the Irrlicht Engine can be found in this namespace.
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| irr::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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enum | irr::scene::E_ANIMATED_MESH_TYPE {
irr::scene::EAMT_UNKNOWN = 0,
irr::scene::EAMT_MD2,
irr::scene::EAMT_MD3,
irr::scene::EAMT_OBJ,
irr::scene::EAMT_BSP,
irr::scene::EAMT_3DS,
irr::scene::EAMT_MY3D,
irr::scene::EAMT_LMTS,
irr::scene::EAMT_CSM,
irr::scene::EAMT_OCT,
irr::scene::EAMT_MDL_HALFLIFE,
irr::scene::EAMT_SKINNED,
irr::scene::EAMT_STATIC
} |
| Possible types of meshes. More...
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