arsa
2.7
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#include "ISceneNode.h"
#include "IParticleAnimatedMeshSceneNodeEmitter.h"
#include "IParticleBoxEmitter.h"
#include "IParticleCylinderEmitter.h"
#include "IParticleMeshEmitter.h"
#include "IParticleRingEmitter.h"
#include "IParticleSphereEmitter.h"
#include "IParticleAttractionAffector.h"
#include "IParticleFadeOutAffector.h"
#include "IParticleGravityAffector.h"
#include "IParticleRotationAffector.h"
#include "dimension2d.h"
Go to the source code of this file.
Classes | |
class | irr::scene::IParticleSystemSceneNode |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::EParticleBehavior { irr::scene::EPB_INVISIBLE_EMITTING = 1, irr::scene::EPB_INVISIBLE_AFFECTING = 2, irr::scene::EPB_INVISIBLE_ANIMATING = 4, irr::scene::EPB_CLEAR_ON_INVISIBLE = 8, irr::scene::EPB_EMITTER_VECTOR_IGNORE_ROTATION = 16, irr::scene::EPB_EMITTER_FRAME_INTERPOLATION = 32 } |
A particle system scene node for creating snow, fire, explosions, smoke... More... | |