arsa  2.7
Classes | Namespaces | Enumerations
IParticleSystemSceneNode.h File Reference
#include "ISceneNode.h"
#include "IParticleAnimatedMeshSceneNodeEmitter.h"
#include "IParticleBoxEmitter.h"
#include "IParticleCylinderEmitter.h"
#include "IParticleMeshEmitter.h"
#include "IParticleRingEmitter.h"
#include "IParticleSphereEmitter.h"
#include "IParticleAttractionAffector.h"
#include "IParticleFadeOutAffector.h"
#include "IParticleGravityAffector.h"
#include "IParticleRotationAffector.h"
#include "dimension2d.h"

Go to the source code of this file.

Classes

class  irr::scene::IParticleSystemSceneNode
 

Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::EParticleBehavior {
  irr::scene::EPB_INVISIBLE_EMITTING = 1, irr::scene::EPB_INVISIBLE_AFFECTING = 2, irr::scene::EPB_INVISIBLE_ANIMATING = 4, irr::scene::EPB_CLEAR_ON_INVISIBLE = 8,
  irr::scene::EPB_EMITTER_VECTOR_IGNORE_ROTATION = 16, irr::scene::EPB_EMITTER_FRAME_INTERPOLATION = 32
}
 A particle system scene node for creating snow, fire, explosions, smoke... More...