arsa
2.7
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#include "IReferenceCounted.h"
#include "irrArray.h"
#include "irrString.h"
#include "path.h"
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
#include "ETerrainElements.h"
#include "ESceneNodeTypes.h"
#include "ESceneNodeAnimatorTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
#include "IGeometryCreator.h"
#include "ISkinnedMesh.h"
#include "IXMLWriter.h"
Go to the source code of this file.
Classes | |
class | irr::scene::ISceneManager |
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff. More... | |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::io | |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
irr::gui | |
The gui namespace contains useful classes for easy creation of a graphical user interface. | |
irr::video | |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
irr::scene::quake3 | |
Enumerations | |
enum | irr::scene::E_SCENE_NODE_RENDER_PASS { irr::scene::ESNRP_NONE =0, irr::scene::ESNRP_CAMERA =1, irr::scene::ESNRP_LIGHT =2, irr::scene::ESNRP_SKY_BOX =4, irr::scene::ESNRP_AUTOMATIC =24, irr::scene::ESNRP_SOLID =8, irr::scene::ESNRP_TRANSPARENT =16, irr::scene::ESNRP_TRANSPARENT_EFFECT =32, irr::scene::ESNRP_SHADOW =64 } |
Enumeration for render passes. More... | |