arsa  2.7
Classes | Namespaces | Enumerations
ISkinnedMesh.h File Reference
#include "irrArray.h"
#include "IBoneSceneNode.h"
#include "IAnimatedMesh.h"
#include "SSkinMeshBuffer.h"

Go to the source code of this file.

Classes

class  irr::scene::ISkinnedMesh
 Interface for using some special functions of Skinned meshes. More...
 
struct  irr::scene::ISkinnedMesh::SWeight
 A vertex weight. More...
 
struct  irr::scene::ISkinnedMesh::SPositionKey
 Animation keyframe which describes a new position. More...
 
struct  irr::scene::ISkinnedMesh::SScaleKey
 Animation keyframe which describes a new scale. More...
 
struct  irr::scene::ISkinnedMesh::SRotationKey
 Animation keyframe which describes a new rotation. More...
 
struct  irr::scene::ISkinnedMesh::SJoint
 Joints. More...
 

Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::E_INTERPOLATION_MODE { irr::scene::EIM_CONSTANT = 0, irr::scene::EIM_LINEAR, irr::scene::EIM_COUNT }