arsa  2.7
Classes | Namespaces | Enumerations | Functions | Variables
S3DVertex.h File Reference
#include "vector3d.h"
#include "vector2d.h"
#include "SColor.h"

Go to the source code of this file.

Classes

struct  irr::video::S3DVertex
 standard vertex used by the Irrlicht engine. More...
 
struct  irr::video::S3DVertex2TCoords
 Vertex with two texture coordinates. More...
 
struct  irr::video::S3DVertexTangents
 Vertex with a tangent and binormal vector. More...
 

Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS }
 Enumeration for all vertex types there are. More...
 

Functions

u32 irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType)
 

Variables

const char *const irr::video::sBuiltInVertexTypeNames []
 Array holding the built in vertex type names. More...