arsa
2.7
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Go to the source code of this file.
Classes | |
struct | irr::video::S3DVertex |
standard vertex used by the Irrlicht engine. More... | |
struct | irr::video::S3DVertex2TCoords |
Vertex with two texture coordinates. More... | |
struct | irr::video::S3DVertexTangents |
Vertex with a tangent and binormal vector. More... | |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::video | |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
enum | irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS } |
Enumeration for all vertex types there are. More... | |
Functions | |
u32 | irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType) |
Variables | |
const char *const | irr::video::sBuiltInVertexTypeNames [] |
Array holding the built in vertex type names. More... | |