arsa  2.7
Namespaces | Variables
SceneParameters.h File Reference

Header file containing all scene parameters for modifying mesh loading etc. More...

Go to the source code of this file.

Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Variables

const c8 *const irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent"
 Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. More...
 
const c8 *const irr::scene::CSM_TEXTURE_PATH = "CSM_TexturePath"
 Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead. More...
 
const c8 *const irr::scene::LMTS_TEXTURE_PATH = "LMTS_TexturePath"
 Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead. More...
 
const c8 *const irr::scene::MY3D_TEXTURE_PATH = "MY3D_TexturePath"
 Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead. More...
 
const c8 *const irr::scene::COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances"
 Name of the parameter specifying the COLLADA mesh loading mode. More...
 
const c8 *const irr::scene::DMF_TEXTURE_PATH = "DMF_TexturePath"
 Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead. More...
 
const c8 *const irr::scene::DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir"
 Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. More...
 
const c8 *const irr::scene::DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef"
 Name of the parameter for setting reference value of alpha in transparent materials. More...
 
const c8 *const irr::scene::DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha"
 Name of the parameter for choose to flip or not tga files. More...
 
const c8 *const irr::scene::OBJ_TEXTURE_PATH = "OBJ_TexturePath"
 Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead. More...
 
const c8 *const irr::scene::OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups"
 Flag to avoid loading group structures in .obj files. More...
 
const c8 *const irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles"
 Flag to avoid loading material .mtl file for .obj files. More...
 
const c8 *const irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag"
 Flag to ignore the b3d file's mipmapping flag. More...
 
const c8 *const irr::scene::B3D_TEXTURE_PATH = "B3D_TexturePath"
 Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead. More...
 
const c8 *const irr::scene::IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor"
 Flag set as parameter when the scene manager is used as editor. More...
 
const c8 *const irr::scene::DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length"
 Name of the parameter for setting the length of debug normals. More...
 
const c8 *const irr::scene::DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color"
 Name of the parameter for setting the color of debug normals. More...
 

Detailed Description

Header file containing all scene parameters for modifying mesh loading etc.

This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behavior of plugins and mesh loaders.

Definition in file SceneParameters.h.