28 #ifndef SDL_platform_h_ 29 #define SDL_platform_h_ 35 #if defined(__HAIKU__) 39 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) 43 #if defined(_arch_dreamcast) 45 #define __DREAMCAST__ 1 47 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) 51 #if defined(hpux) || defined(__hpux) || defined(__hpux__) 55 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) 59 #if (defined(linux) || defined(__linux) || defined(__linux__)) 63 #if defined(ANDROID) || defined(__ANDROID__) 69 #if defined(__APPLE__) 71 #include "AvailabilityMacros.h" 72 #include "TargetConditionals.h" 80 #define __IPHONEOS__ 1 86 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 87 # error SDL for Mac OS X only supports deploying on 10.6 and above. 92 #if defined(__NetBSD__) 96 #if defined(__OpenBSD__) 100 #if defined(__OS2__) || defined(__EMX__) 104 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) 108 #if defined(__QNXNTO__) 112 #if defined(riscos) || defined(__riscos) || defined(__riscos__) 116 #if defined(__sun) && defined(__SVR4) 118 #define __SOLARIS__ 1 121 #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) 123 #if defined(_MSC_VER) && defined(__has_include) 124 #if __has_include(<winapifamily.h>) 125 #define HAVE_WINAPIFAMILY_H 1 127 #define HAVE_WINAPIFAMILY_H 0 131 #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) 132 #define HAVE_WINAPIFAMILY_H 1 134 #define HAVE_WINAPIFAMILY_H 0 137 #if HAVE_WINAPIFAMILY_H 138 #include <winapifamily.h> 139 #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) 141 #define WINAPI_FAMILY_WINRT 0 144 #if WINAPI_FAMILY_WINRT 149 #define __WINDOWS__ 1 153 #if defined(__WINDOWS__) 165 #if defined(__native_client__) 170 #if defined(__pnacl__) 175 #define __SDL_NOGETPROCADDR__