5 #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__ 6 #define __E_MATERIAL_FLAGS_H_INCLUDED__ 100 #endif // __E_MATERIAL_FLAGS_H_INCLUDED__ Is backface culling enabled? Default: true.
Is fog enabled? Default: false.
Is the ZBuffer enabled? Default: true.
Flag for blend operation.
Everything in the Irrlicht Engine can be found in this namespace.
ColorMaterial enum for vertex color interpretation.
ColorMask bits, for enabling the color planes.
Is bilinear filtering enabled? Default: true.
Normalizes normals. Default: false.
Is anisotropic filtering? Default: false.
Flag for enabling/disabling mipmap usage.
May be written to the zbuffer or is it readonly. Default: true.
Will this material be lighted? Default: true.
E_MATERIAL_FLAG
Material flags.
Flat or Gouraud shading? Default: true.
Access to all layers texture wrap settings. Overwrites separate layer settings.
Is trilinear filtering enabled? Default: false.
Draw as wireframe or filled triangles? Default: false.
Is frontface culling enabled? Default: false.
Draw as point cloud or filled triangles? Default: false.