39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 40 #ifndef WIN32_LEAN_AND_MEAN 41 #define WIN32_LEAN_AND_MEAN 1 53 #define APIENTRYP APIENTRY * 59 #define GL_GLEXT_VERSION 20140521 71 #ifndef GL_VERSION_1_2 72 #define GL_VERSION_1_2 1 73 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 74 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 75 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 76 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 77 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 78 #define GL_TEXTURE_BINDING_3D 0x806A 79 #define GL_PACK_SKIP_IMAGES 0x806B 80 #define GL_PACK_IMAGE_HEIGHT 0x806C 81 #define GL_UNPACK_SKIP_IMAGES 0x806D 82 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 83 #define GL_TEXTURE_3D 0x806F 84 #define GL_PROXY_TEXTURE_3D 0x8070 85 #define GL_TEXTURE_DEPTH 0x8071 86 #define GL_TEXTURE_WRAP_R 0x8072 87 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 88 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 89 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 90 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 91 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 92 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 93 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 94 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 96 #define GL_BGRA 0x80E1 97 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 98 #define GL_MAX_ELEMENTS_INDICES 0x80E9 99 #define GL_CLAMP_TO_EDGE 0x812F 100 #define GL_TEXTURE_MIN_LOD 0x813A 101 #define GL_TEXTURE_MAX_LOD 0x813B 102 #define GL_TEXTURE_BASE_LEVEL 0x813C 103 #define GL_TEXTURE_MAX_LEVEL 0x813D 104 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 105 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 106 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 107 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 108 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 109 #define GL_RESCALE_NORMAL 0x803A 110 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 111 #define GL_SINGLE_COLOR 0x81F9 112 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 113 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 116 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
118 #ifdef GL_GLEXT_PROTOTYPES 121 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
126 #ifndef GL_VERSION_1_3 127 #define GL_VERSION_1_3 1 128 #define GL_TEXTURE0 0x84C0 129 #define GL_TEXTURE1 0x84C1 130 #define GL_TEXTURE2 0x84C2 131 #define GL_TEXTURE3 0x84C3 132 #define GL_TEXTURE4 0x84C4 133 #define GL_TEXTURE5 0x84C5 134 #define GL_TEXTURE6 0x84C6 135 #define GL_TEXTURE7 0x84C7 136 #define GL_TEXTURE8 0x84C8 137 #define GL_TEXTURE9 0x84C9 138 #define GL_TEXTURE10 0x84CA 139 #define GL_TEXTURE11 0x84CB 140 #define GL_TEXTURE12 0x84CC 141 #define GL_TEXTURE13 0x84CD 142 #define GL_TEXTURE14 0x84CE 143 #define GL_TEXTURE15 0x84CF 144 #define GL_TEXTURE16 0x84D0 145 #define GL_TEXTURE17 0x84D1 146 #define GL_TEXTURE18 0x84D2 147 #define GL_TEXTURE19 0x84D3 148 #define GL_TEXTURE20 0x84D4 149 #define GL_TEXTURE21 0x84D5 150 #define GL_TEXTURE22 0x84D6 151 #define GL_TEXTURE23 0x84D7 152 #define GL_TEXTURE24 0x84D8 153 #define GL_TEXTURE25 0x84D9 154 #define GL_TEXTURE26 0x84DA 155 #define GL_TEXTURE27 0x84DB 156 #define GL_TEXTURE28 0x84DC 157 #define GL_TEXTURE29 0x84DD 158 #define GL_TEXTURE30 0x84DE 159 #define GL_TEXTURE31 0x84DF 160 #define GL_ACTIVE_TEXTURE 0x84E0 161 #define GL_MULTISAMPLE 0x809D 162 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 163 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 164 #define GL_SAMPLE_COVERAGE 0x80A0 165 #define GL_SAMPLE_BUFFERS 0x80A8 166 #define GL_SAMPLES 0x80A9 167 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 168 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 169 #define GL_TEXTURE_CUBE_MAP 0x8513 170 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 171 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 172 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 173 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 174 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 175 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 176 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 177 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 178 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 179 #define GL_COMPRESSED_RGB 0x84ED 180 #define GL_COMPRESSED_RGBA 0x84EE 181 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 182 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 183 #define GL_TEXTURE_COMPRESSED 0x86A1 184 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 185 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 186 #define GL_CLAMP_TO_BORDER 0x812D 187 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 188 #define GL_MAX_TEXTURE_UNITS 0x84E2 189 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 190 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 191 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 192 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 193 #define GL_MULTISAMPLE_BIT 0x20000000 194 #define GL_NORMAL_MAP 0x8511 195 #define GL_REFLECTION_MAP 0x8512 196 #define GL_COMPRESSED_ALPHA 0x84E9 197 #define GL_COMPRESSED_LUMINANCE 0x84EA 198 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 199 #define GL_COMPRESSED_INTENSITY 0x84EC 200 #define GL_COMBINE 0x8570 201 #define GL_COMBINE_RGB 0x8571 202 #define GL_COMBINE_ALPHA 0x8572 203 #define GL_SOURCE0_RGB 0x8580 204 #define GL_SOURCE1_RGB 0x8581 205 #define GL_SOURCE2_RGB 0x8582 206 #define GL_SOURCE0_ALPHA 0x8588 207 #define GL_SOURCE1_ALPHA 0x8589 208 #define GL_SOURCE2_ALPHA 0x858A 209 #define GL_OPERAND0_RGB 0x8590 210 #define GL_OPERAND1_RGB 0x8591 211 #define GL_OPERAND2_RGB 0x8592 212 #define GL_OPERAND0_ALPHA 0x8598 213 #define GL_OPERAND1_ALPHA 0x8599 214 #define GL_OPERAND2_ALPHA 0x859A 215 #define GL_RGB_SCALE 0x8573 216 #define GL_ADD_SIGNED 0x8574 217 #define GL_INTERPOLATE 0x8575 218 #define GL_SUBTRACT 0x84E7 219 #define GL_CONSTANT 0x8576 220 #define GL_PRIMARY_COLOR 0x8577 221 #define GL_PREVIOUS 0x8578 222 #define GL_DOT3_RGB 0x86AE 223 #define GL_DOT3_RGBA 0x86AF 229 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
270 #ifdef GL_GLEXT_PROTOTYPES 276 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
320 #ifndef GL_VERSION_1_4 321 #define GL_VERSION_1_4 1 322 #define GL_BLEND_DST_RGB 0x80C8 323 #define GL_BLEND_SRC_RGB 0x80C9 324 #define GL_BLEND_DST_ALPHA 0x80CA 325 #define GL_BLEND_SRC_ALPHA 0x80CB 326 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 327 #define GL_DEPTH_COMPONENT16 0x81A5 328 #define GL_DEPTH_COMPONENT24 0x81A6 329 #define GL_DEPTH_COMPONENT32 0x81A7 330 #define GL_MIRRORED_REPEAT 0x8370 331 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 332 #define GL_TEXTURE_LOD_BIAS 0x8501 333 #define GL_INCR_WRAP 0x8507 334 #define GL_DECR_WRAP 0x8508 335 #define GL_TEXTURE_DEPTH_SIZE 0x884A 336 #define GL_TEXTURE_COMPARE_MODE 0x884C 337 #define GL_TEXTURE_COMPARE_FUNC 0x884D 338 #define GL_POINT_SIZE_MIN 0x8126 339 #define GL_POINT_SIZE_MAX 0x8127 340 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 341 #define GL_GENERATE_MIPMAP 0x8191 342 #define GL_GENERATE_MIPMAP_HINT 0x8192 343 #define GL_FOG_COORDINATE_SOURCE 0x8450 344 #define GL_FOG_COORDINATE 0x8451 345 #define GL_FRAGMENT_DEPTH 0x8452 346 #define GL_CURRENT_FOG_COORDINATE 0x8453 347 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 348 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 349 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 350 #define GL_FOG_COORDINATE_ARRAY 0x8457 351 #define GL_COLOR_SUM 0x8458 352 #define GL_CURRENT_SECONDARY_COLOR 0x8459 353 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 354 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 355 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 356 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 357 #define GL_SECONDARY_COLOR_ARRAY 0x845E 358 #define GL_TEXTURE_FILTER_CONTROL 0x8500 359 #define GL_DEPTH_TEXTURE_MODE 0x884B 360 #define GL_COMPARE_R_TO_TEXTURE 0x884E 361 #define GL_FUNC_ADD 0x8006 362 #define GL_FUNC_SUBTRACT 0x800A 363 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 364 #define GL_MIN 0x8007 365 #define GL_MAX 0x8008 366 #define GL_CONSTANT_COLOR 0x8001 367 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 368 #define GL_CONSTANT_ALPHA 0x8003 369 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 417 #ifdef GL_GLEXT_PROTOTYPES 468 #ifndef GL_VERSION_1_5 469 #define GL_VERSION_1_5 1 478 #define GL_BUFFER_SIZE 0x8764 479 #define GL_BUFFER_USAGE 0x8765 480 #define GL_QUERY_COUNTER_BITS 0x8864 481 #define GL_CURRENT_QUERY 0x8865 482 #define GL_QUERY_RESULT 0x8866 483 #define GL_QUERY_RESULT_AVAILABLE 0x8867 484 #define GL_ARRAY_BUFFER 0x8892 485 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 486 #define GL_ARRAY_BUFFER_BINDING 0x8894 487 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 488 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 489 #define GL_READ_ONLY 0x88B8 490 #define GL_WRITE_ONLY 0x88B9 491 #define GL_READ_WRITE 0x88BA 492 #define GL_BUFFER_ACCESS 0x88BB 493 #define GL_BUFFER_MAPPED 0x88BC 494 #define GL_BUFFER_MAP_POINTER 0x88BD 495 #define GL_STREAM_DRAW 0x88E0 496 #define GL_STREAM_READ 0x88E1 497 #define GL_STREAM_COPY 0x88E2 498 #define GL_STATIC_DRAW 0x88E4 499 #define GL_STATIC_READ 0x88E5 500 #define GL_STATIC_COPY 0x88E6 501 #define GL_DYNAMIC_DRAW 0x88E8 502 #define GL_DYNAMIC_READ 0x88E9 503 #define GL_DYNAMIC_COPY 0x88EA 504 #define GL_SAMPLES_PASSED 0x8914 505 #define GL_SRC1_ALPHA 0x8589 506 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 507 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 508 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 509 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 510 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 511 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 512 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 513 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 514 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 515 #define GL_FOG_COORD_SRC 0x8450 516 #define GL_FOG_COORD 0x8451 517 #define GL_CURRENT_FOG_COORD 0x8453 518 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 519 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 520 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 521 #define GL_FOG_COORD_ARRAY 0x8457 522 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 523 #define GL_SRC0_RGB 0x8580 524 #define GL_SRC1_RGB 0x8581 525 #define GL_SRC2_RGB 0x8582 526 #define GL_SRC0_ALPHA 0x8588 527 #define GL_SRC2_ALPHA 0x858A 547 #ifdef GL_GLEXT_PROTOTYPES 570 #ifndef GL_VERSION_2_0 571 #define GL_VERSION_2_0 1 573 #define GL_BLEND_EQUATION_RGB 0x8009 574 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 575 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 576 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 577 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 578 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 579 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 580 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 581 #define GL_STENCIL_BACK_FUNC 0x8800 582 #define GL_STENCIL_BACK_FAIL 0x8801 583 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 584 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 585 #define GL_MAX_DRAW_BUFFERS 0x8824 586 #define GL_DRAW_BUFFER0 0x8825 587 #define GL_DRAW_BUFFER1 0x8826 588 #define GL_DRAW_BUFFER2 0x8827 589 #define GL_DRAW_BUFFER3 0x8828 590 #define GL_DRAW_BUFFER4 0x8829 591 #define GL_DRAW_BUFFER5 0x882A 592 #define GL_DRAW_BUFFER6 0x882B 593 #define GL_DRAW_BUFFER7 0x882C 594 #define GL_DRAW_BUFFER8 0x882D 595 #define GL_DRAW_BUFFER9 0x882E 596 #define GL_DRAW_BUFFER10 0x882F 597 #define GL_DRAW_BUFFER11 0x8830 598 #define GL_DRAW_BUFFER12 0x8831 599 #define GL_DRAW_BUFFER13 0x8832 600 #define GL_DRAW_BUFFER14 0x8833 601 #define GL_DRAW_BUFFER15 0x8834 602 #define GL_BLEND_EQUATION_ALPHA 0x883D 603 #define GL_MAX_VERTEX_ATTRIBS 0x8869 604 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 605 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 606 #define GL_FRAGMENT_SHADER 0x8B30 607 #define GL_VERTEX_SHADER 0x8B31 608 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 609 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 610 #define GL_MAX_VARYING_FLOATS 0x8B4B 611 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 612 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 613 #define GL_SHADER_TYPE 0x8B4F 614 #define GL_FLOAT_VEC2 0x8B50 615 #define GL_FLOAT_VEC3 0x8B51 616 #define GL_FLOAT_VEC4 0x8B52 617 #define GL_INT_VEC2 0x8B53 618 #define GL_INT_VEC3 0x8B54 619 #define GL_INT_VEC4 0x8B55 620 #define GL_BOOL 0x8B56 621 #define GL_BOOL_VEC2 0x8B57 622 #define GL_BOOL_VEC3 0x8B58 623 #define GL_BOOL_VEC4 0x8B59 624 #define GL_FLOAT_MAT2 0x8B5A 625 #define GL_FLOAT_MAT3 0x8B5B 626 #define GL_FLOAT_MAT4 0x8B5C 627 #define GL_SAMPLER_1D 0x8B5D 628 #define GL_SAMPLER_2D 0x8B5E 629 #define GL_SAMPLER_3D 0x8B5F 630 #define GL_SAMPLER_CUBE 0x8B60 631 #define GL_SAMPLER_1D_SHADOW 0x8B61 632 #define GL_SAMPLER_2D_SHADOW 0x8B62 633 #define GL_DELETE_STATUS 0x8B80 634 #define GL_COMPILE_STATUS 0x8B81 635 #define GL_LINK_STATUS 0x8B82 636 #define GL_VALIDATE_STATUS 0x8B83 637 #define GL_INFO_LOG_LENGTH 0x8B84 638 #define GL_ATTACHED_SHADERS 0x8B85 639 #define GL_ACTIVE_UNIFORMS 0x8B86 640 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 641 #define GL_SHADER_SOURCE_LENGTH 0x8B88 642 #define GL_ACTIVE_ATTRIBUTES 0x8B89 643 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 644 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 645 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 646 #define GL_CURRENT_PROGRAM 0x8B8D 647 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 648 #define GL_LOWER_LEFT 0x8CA1 649 #define GL_UPPER_LEFT 0x8CA2 650 #define GL_STENCIL_BACK_REF 0x8CA3 651 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 652 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 653 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 654 #define GL_POINT_SPRITE 0x8861 655 #define GL_COORD_REPLACE 0x8862 656 #define GL_MAX_TEXTURE_COORDS 0x8871 750 #ifdef GL_GLEXT_PROTOTYPES 847 #ifndef GL_VERSION_2_1 848 #define GL_VERSION_2_1 1 849 #define GL_PIXEL_PACK_BUFFER 0x88EB 850 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 851 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 852 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 853 #define GL_FLOAT_MAT2x3 0x8B65 854 #define GL_FLOAT_MAT2x4 0x8B66 855 #define GL_FLOAT_MAT3x2 0x8B67 856 #define GL_FLOAT_MAT3x4 0x8B68 857 #define GL_FLOAT_MAT4x2 0x8B69 858 #define GL_FLOAT_MAT4x3 0x8B6A 859 #define GL_SRGB 0x8C40 860 #define GL_SRGB8 0x8C41 861 #define GL_SRGB_ALPHA 0x8C42 862 #define GL_SRGB8_ALPHA8 0x8C43 863 #define GL_COMPRESSED_SRGB 0x8C48 864 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 865 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 866 #define GL_SLUMINANCE_ALPHA 0x8C44 867 #define GL_SLUMINANCE8_ALPHA8 0x8C45 868 #define GL_SLUMINANCE 0x8C46 869 #define GL_SLUMINANCE8 0x8C47 870 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 871 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 878 #ifdef GL_GLEXT_PROTOTYPES 888 #ifndef GL_VERSION_3_0 889 #define GL_VERSION_3_0 1 891 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 892 #define GL_CLIP_DISTANCE0 0x3000 893 #define GL_CLIP_DISTANCE1 0x3001 894 #define GL_CLIP_DISTANCE2 0x3002 895 #define GL_CLIP_DISTANCE3 0x3003 896 #define GL_CLIP_DISTANCE4 0x3004 897 #define GL_CLIP_DISTANCE5 0x3005 898 #define GL_CLIP_DISTANCE6 0x3006 899 #define GL_CLIP_DISTANCE7 0x3007 900 #define GL_MAX_CLIP_DISTANCES 0x0D32 901 #define GL_MAJOR_VERSION 0x821B 902 #define GL_MINOR_VERSION 0x821C 903 #define GL_NUM_EXTENSIONS 0x821D 904 #define GL_CONTEXT_FLAGS 0x821E 905 #define GL_COMPRESSED_RED 0x8225 906 #define GL_COMPRESSED_RG 0x8226 907 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 908 #define GL_RGBA32F 0x8814 909 #define GL_RGB32F 0x8815 910 #define GL_RGBA16F 0x881A 911 #define GL_RGB16F 0x881B 912 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 913 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 914 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 915 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 916 #define GL_CLAMP_READ_COLOR 0x891C 917 #define GL_FIXED_ONLY 0x891D 918 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 919 #define GL_TEXTURE_1D_ARRAY 0x8C18 920 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 921 #define GL_TEXTURE_2D_ARRAY 0x8C1A 922 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 923 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 924 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 925 #define GL_R11F_G11F_B10F 0x8C3A 926 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 927 #define GL_RGB9_E5 0x8C3D 928 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 929 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 930 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 931 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 933 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 934 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 935 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 936 #define GL_PRIMITIVES_GENERATED 0x8C87 937 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 938 #define GL_RASTERIZER_DISCARD 0x8C89 939 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 940 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 941 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 942 #define GL_SEPARATE_ATTRIBS 0x8C8D 943 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 944 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 945 #define GL_RGBA32UI 0x8D70 946 #define GL_RGB32UI 0x8D71 947 #define GL_RGBA16UI 0x8D76 948 #define GL_RGB16UI 0x8D77 949 #define GL_RGBA8UI 0x8D7C 950 #define GL_RGB8UI 0x8D7D 951 #define GL_RGBA32I 0x8D82 952 #define GL_RGB32I 0x8D83 953 #define GL_RGBA16I 0x8D88 954 #define GL_RGB16I 0x8D89 955 #define GL_RGBA8I 0x8D8E 956 #define GL_RGB8I 0x8D8F 957 #define GL_RED_INTEGER 0x8D94 958 #define GL_GREEN_INTEGER 0x8D95 959 #define GL_BLUE_INTEGER 0x8D96 960 #define GL_RGB_INTEGER 0x8D98 961 #define GL_RGBA_INTEGER 0x8D99 962 #define GL_BGR_INTEGER 0x8D9A 963 #define GL_BGRA_INTEGER 0x8D9B 964 #define GL_SAMPLER_1D_ARRAY 0x8DC0 965 #define GL_SAMPLER_2D_ARRAY 0x8DC1 966 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 967 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 968 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 969 #define GL_UNSIGNED_INT_VEC2 0x8DC6 970 #define GL_UNSIGNED_INT_VEC3 0x8DC7 971 #define GL_UNSIGNED_INT_VEC4 0x8DC8 972 #define GL_INT_SAMPLER_1D 0x8DC9 973 #define GL_INT_SAMPLER_2D 0x8DCA 974 #define GL_INT_SAMPLER_3D 0x8DCB 975 #define GL_INT_SAMPLER_CUBE 0x8DCC 976 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 977 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 978 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 979 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 980 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 981 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 982 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 983 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 984 #define GL_QUERY_WAIT 0x8E13 985 #define GL_QUERY_NO_WAIT 0x8E14 986 #define GL_QUERY_BY_REGION_WAIT 0x8E15 987 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 988 #define GL_BUFFER_ACCESS_FLAGS 0x911F 989 #define GL_BUFFER_MAP_LENGTH 0x9120 990 #define GL_BUFFER_MAP_OFFSET 0x9121 991 #define GL_DEPTH_COMPONENT32F 0x8CAC 992 #define GL_DEPTH32F_STENCIL8 0x8CAD 993 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 994 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 995 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 996 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 997 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 998 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 999 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1000 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1001 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1002 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1003 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1004 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1005 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1006 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1007 #define GL_DEPTH_STENCIL 0x84F9 1008 #define GL_UNSIGNED_INT_24_8 0x84FA 1009 #define GL_DEPTH24_STENCIL8 0x88F0 1010 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1011 #define GL_TEXTURE_RED_TYPE 0x8C10 1012 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1013 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1014 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1015 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1016 #define GL_UNSIGNED_NORMALIZED 0x8C17 1017 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1018 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 1019 #define GL_RENDERBUFFER_BINDING 0x8CA7 1020 #define GL_READ_FRAMEBUFFER 0x8CA8 1021 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1022 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1023 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1024 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1025 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1026 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1027 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1028 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1029 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1030 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1031 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1032 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1033 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1034 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1035 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1036 #define GL_COLOR_ATTACHMENT0 0x8CE0 1037 #define GL_COLOR_ATTACHMENT1 0x8CE1 1038 #define GL_COLOR_ATTACHMENT2 0x8CE2 1039 #define GL_COLOR_ATTACHMENT3 0x8CE3 1040 #define GL_COLOR_ATTACHMENT4 0x8CE4 1041 #define GL_COLOR_ATTACHMENT5 0x8CE5 1042 #define GL_COLOR_ATTACHMENT6 0x8CE6 1043 #define GL_COLOR_ATTACHMENT7 0x8CE7 1044 #define GL_COLOR_ATTACHMENT8 0x8CE8 1045 #define GL_COLOR_ATTACHMENT9 0x8CE9 1046 #define GL_COLOR_ATTACHMENT10 0x8CEA 1047 #define GL_COLOR_ATTACHMENT11 0x8CEB 1048 #define GL_COLOR_ATTACHMENT12 0x8CEC 1049 #define GL_COLOR_ATTACHMENT13 0x8CED 1050 #define GL_COLOR_ATTACHMENT14 0x8CEE 1051 #define GL_COLOR_ATTACHMENT15 0x8CEF 1052 #define GL_DEPTH_ATTACHMENT 0x8D00 1053 #define GL_STENCIL_ATTACHMENT 0x8D20 1054 #define GL_FRAMEBUFFER 0x8D40 1055 #define GL_RENDERBUFFER 0x8D41 1056 #define GL_RENDERBUFFER_WIDTH 0x8D42 1057 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1058 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1059 #define GL_STENCIL_INDEX1 0x8D46 1060 #define GL_STENCIL_INDEX4 0x8D47 1061 #define GL_STENCIL_INDEX8 0x8D48 1062 #define GL_STENCIL_INDEX16 0x8D49 1063 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1064 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1065 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1066 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1067 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1068 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1069 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1070 #define GL_MAX_SAMPLES 0x8D57 1071 #define GL_INDEX 0x8222 1072 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1073 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1074 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1075 #define GL_HALF_FLOAT 0x140B 1076 #define GL_MAP_READ_BIT 0x0001 1077 #define GL_MAP_WRITE_BIT 0x0002 1078 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1079 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1080 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1081 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1082 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1083 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1084 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1085 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1086 #define GL_RG 0x8227 1087 #define GL_RG_INTEGER 0x8228 1088 #define GL_R8 0x8229 1089 #define GL_R16 0x822A 1090 #define GL_RG8 0x822B 1091 #define GL_RG16 0x822C 1092 #define GL_R16F 0x822D 1093 #define GL_R32F 0x822E 1094 #define GL_RG16F 0x822F 1095 #define GL_RG32F 0x8230 1096 #define GL_R8I 0x8231 1097 #define GL_R8UI 0x8232 1098 #define GL_R16I 0x8233 1099 #define GL_R16UI 0x8234 1100 #define GL_R32I 0x8235 1101 #define GL_R32UI 0x8236 1102 #define GL_RG8I 0x8237 1103 #define GL_RG8UI 0x8238 1104 #define GL_RG16I 0x8239 1105 #define GL_RG16UI 0x823A 1106 #define GL_RG32I 0x823B 1107 #define GL_RG32UI 0x823C 1108 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1109 #define GL_CLAMP_VERTEX_COLOR 0x891A 1110 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 1111 #define GL_ALPHA_INTEGER 0x8D97 1196 #ifdef GL_GLEXT_PROTOTYPES 1284 #ifndef GL_VERSION_3_1 1285 #define GL_VERSION_3_1 1 1286 #define GL_SAMPLER_2D_RECT 0x8B63 1287 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 1288 #define GL_SAMPLER_BUFFER 0x8DC2 1289 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 1290 #define GL_INT_SAMPLER_BUFFER 0x8DD0 1291 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 1292 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1293 #define GL_TEXTURE_BUFFER 0x8C2A 1294 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1295 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1296 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1297 #define GL_TEXTURE_RECTANGLE 0x84F5 1298 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1299 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 1300 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 1301 #define GL_R8_SNORM 0x8F94 1302 #define GL_RG8_SNORM 0x8F95 1303 #define GL_RGB8_SNORM 0x8F96 1304 #define GL_RGBA8_SNORM 0x8F97 1305 #define GL_R16_SNORM 0x8F98 1306 #define GL_RG16_SNORM 0x8F99 1307 #define GL_RGB16_SNORM 0x8F9A 1308 #define GL_RGBA16_SNORM 0x8F9B 1309 #define GL_SIGNED_NORMALIZED 0x8F9C 1310 #define GL_PRIMITIVE_RESTART 0x8F9D 1311 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 1312 #define GL_COPY_READ_BUFFER 0x8F36 1313 #define GL_COPY_WRITE_BUFFER 0x8F37 1314 #define GL_UNIFORM_BUFFER 0x8A11 1315 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1316 #define GL_UNIFORM_BUFFER_START 0x8A29 1317 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1318 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1319 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1320 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1321 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1322 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1323 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1324 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1325 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1326 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1327 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1328 #define GL_UNIFORM_TYPE 0x8A37 1329 #define GL_UNIFORM_SIZE 0x8A38 1330 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1331 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1332 #define GL_UNIFORM_OFFSET 0x8A3B 1333 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1334 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1335 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1336 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1337 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1338 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1339 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1340 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1341 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1342 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1343 #define GL_INVALID_INDEX 0xFFFFFFFFu 1356 #ifdef GL_GLEXT_PROTOTYPES 1372 #ifndef GL_VERSION_3_2 1373 #define GL_VERSION_3_2 1 1375 #ifndef GLEXT_64_TYPES_DEFINED 1377 #define GLEXT_64_TYPES_DEFINED 1380 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 1382 #elif defined(__sun__) || defined(__digital__) 1384 #if defined(__STDC__) 1385 #if defined(__arch64__) || defined(_LP64) 1387 typedef unsigned long int uint64_t;
1389 typedef long long int int64_t;
1390 typedef unsigned long long int uint64_t;
1393 #elif defined( __VMS ) || defined(__sgi) 1395 #elif defined(__SCO__) || defined(__USLC__) 1397 #elif defined(__UNIXOS2__) || defined(__SOL64__) 1399 typedef long long int int64_t;
1400 typedef unsigned long long int uint64_t;
1401 #elif defined(_WIN32) && defined(__GNUC__) 1403 #elif defined(_WIN32) 1414 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 1415 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 1416 #define GL_LINES_ADJACENCY 0x000A 1417 #define GL_LINE_STRIP_ADJACENCY 0x000B 1418 #define GL_TRIANGLES_ADJACENCY 0x000C 1419 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1420 #define GL_PROGRAM_POINT_SIZE 0x8642 1421 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1422 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1423 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1424 #define GL_GEOMETRY_SHADER 0x8DD9 1425 #define GL_GEOMETRY_VERTICES_OUT 0x8916 1426 #define GL_GEOMETRY_INPUT_TYPE 0x8917 1427 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1428 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1429 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1430 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1431 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 1432 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1433 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1434 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 1435 #define GL_CONTEXT_PROFILE_MASK 0x9126 1436 #define GL_DEPTH_CLAMP 0x864F 1437 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1438 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1439 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1440 #define GL_PROVOKING_VERTEX 0x8E4F 1441 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1442 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1443 #define GL_OBJECT_TYPE 0x9112 1444 #define GL_SYNC_CONDITION 0x9113 1445 #define GL_SYNC_STATUS 0x9114 1446 #define GL_SYNC_FLAGS 0x9115 1447 #define GL_SYNC_FENCE 0x9116 1448 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1449 #define GL_UNSIGNALED 0x9118 1450 #define GL_SIGNALED 0x9119 1451 #define GL_ALREADY_SIGNALED 0x911A 1452 #define GL_TIMEOUT_EXPIRED 0x911B 1453 #define GL_CONDITION_SATISFIED 0x911C 1454 #define GL_WAIT_FAILED 0x911D 1455 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1456 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1457 #define GL_SAMPLE_POSITION 0x8E50 1458 #define GL_SAMPLE_MASK 0x8E51 1459 #define GL_SAMPLE_MASK_VALUE 0x8E52 1460 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1461 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1462 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1463 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1464 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1465 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1466 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1467 #define GL_TEXTURE_SAMPLES 0x9106 1468 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1469 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1470 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1471 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1472 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1473 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1474 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1475 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1476 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1477 #define GL_MAX_INTEGER_SAMPLES 0x9110 1497 #ifdef GL_GLEXT_PROTOTYPES 1520 #ifndef GL_VERSION_3_3 1521 #define GL_VERSION_3_3 1 1522 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 1523 #define GL_SRC1_COLOR 0x88F9 1524 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1525 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1526 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1527 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1528 #define GL_SAMPLER_BINDING 0x8919 1529 #define GL_RGB10_A2UI 0x906F 1530 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1531 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1532 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1533 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1534 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1535 #define GL_TIME_ELAPSED 0x88BF 1536 #define GL_TIMESTAMP 0x8E28 1537 #define GL_INT_2_10_10_10_REV 0x8D9F 1596 #ifdef GL_GLEXT_PROTOTYPES 1658 #ifndef GL_VERSION_4_0 1659 #define GL_VERSION_4_0 1 1660 #define GL_SAMPLE_SHADING 0x8C36 1661 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1662 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1663 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1664 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1665 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1666 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1667 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1668 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1669 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1670 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1671 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1672 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1673 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1674 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1675 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1676 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1677 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1678 #define GL_MAX_VERTEX_STREAMS 0x8E71 1679 #define GL_DOUBLE_VEC2 0x8FFC 1680 #define GL_DOUBLE_VEC3 0x8FFD 1681 #define GL_DOUBLE_VEC4 0x8FFE 1682 #define GL_DOUBLE_MAT2 0x8F46 1683 #define GL_DOUBLE_MAT3 0x8F47 1684 #define GL_DOUBLE_MAT4 0x8F48 1685 #define GL_DOUBLE_MAT2x3 0x8F49 1686 #define GL_DOUBLE_MAT2x4 0x8F4A 1687 #define GL_DOUBLE_MAT3x2 0x8F4B 1688 #define GL_DOUBLE_MAT3x4 0x8F4C 1689 #define GL_DOUBLE_MAT4x2 0x8F4D 1690 #define GL_DOUBLE_MAT4x3 0x8F4E 1691 #define GL_ACTIVE_SUBROUTINES 0x8DE5 1692 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 1693 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 1694 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 1695 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 1696 #define GL_MAX_SUBROUTINES 0x8DE7 1697 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 1698 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 1699 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 1700 #define GL_PATCHES 0x000E 1701 #define GL_PATCH_VERTICES 0x8E72 1702 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 1703 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 1704 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1705 #define GL_TESS_GEN_MODE 0x8E76 1706 #define GL_TESS_GEN_SPACING 0x8E77 1707 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1708 #define GL_TESS_GEN_POINT_MODE 0x8E79 1709 #define GL_ISOLINES 0x8E7A 1710 #define GL_FRACTIONAL_ODD 0x8E7B 1711 #define GL_FRACTIONAL_EVEN 0x8E7C 1712 #define GL_MAX_PATCH_VERTICES 0x8E7D 1713 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1714 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1715 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1716 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1717 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1718 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1719 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1720 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1721 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1722 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1723 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1724 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1725 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1726 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1727 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1728 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 1729 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 1730 #define GL_TESS_EVALUATION_SHADER 0x8E87 1731 #define GL_TESS_CONTROL_SHADER 0x8E88 1732 #define GL_TRANSFORM_FEEDBACK 0x8E22 1733 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 1734 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 1735 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 1736 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 1783 #ifdef GL_GLEXT_PROTOTYPES 1833 #ifndef GL_VERSION_4_1 1834 #define GL_VERSION_4_1 1 1835 #define GL_FIXED 0x140C 1836 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1837 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1838 #define GL_LOW_FLOAT 0x8DF0 1839 #define GL_MEDIUM_FLOAT 0x8DF1 1840 #define GL_HIGH_FLOAT 0x8DF2 1841 #define GL_LOW_INT 0x8DF3 1842 #define GL_MEDIUM_INT 0x8DF4 1843 #define GL_HIGH_INT 0x8DF5 1844 #define GL_SHADER_COMPILER 0x8DFA 1845 #define GL_SHADER_BINARY_FORMATS 0x8DF8 1846 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1847 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1848 #define GL_MAX_VARYING_VECTORS 0x8DFC 1849 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1850 #define GL_RGB565 0x8D62 1851 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1852 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1853 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 1854 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 1855 #define GL_VERTEX_SHADER_BIT 0x00000001 1856 #define GL_FRAGMENT_SHADER_BIT 0x00000002 1857 #define GL_GEOMETRY_SHADER_BIT 0x00000004 1858 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1859 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1860 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1861 #define GL_PROGRAM_SEPARABLE 0x8258 1862 #define GL_ACTIVE_PROGRAM 0x8259 1863 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1864 #define GL_MAX_VIEWPORTS 0x825B 1865 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 1866 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 1867 #define GL_LAYER_PROVOKING_VERTEX 0x825E 1868 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 1869 #define GL_UNDEFINED_VERTEX 0x8260 1958 #ifdef GL_GLEXT_PROTOTYPES 2050 #ifndef GL_VERSION_4_2 2051 #define GL_VERSION_4_2 1 2052 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2053 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2054 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2055 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2056 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2057 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2058 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2059 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2060 #define GL_NUM_SAMPLE_COUNTS 0x9380 2061 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2062 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2063 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2064 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2065 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2066 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2067 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2068 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2069 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2070 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2071 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2072 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2073 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2074 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2075 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2076 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2077 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2078 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2079 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2080 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2081 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2082 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2083 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2084 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2085 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2086 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2087 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2088 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2089 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2090 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2091 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2092 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2093 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2094 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2095 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2096 #define GL_COMMAND_BARRIER_BIT 0x00000040 2097 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2098 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2099 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2100 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2101 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2102 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2103 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2104 #define GL_MAX_IMAGE_UNITS 0x8F38 2105 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2106 #define GL_IMAGE_BINDING_NAME 0x8F3A 2107 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2108 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2109 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2110 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2111 #define GL_IMAGE_1D 0x904C 2112 #define GL_IMAGE_2D 0x904D 2113 #define GL_IMAGE_3D 0x904E 2114 #define GL_IMAGE_2D_RECT 0x904F 2115 #define GL_IMAGE_CUBE 0x9050 2116 #define GL_IMAGE_BUFFER 0x9051 2117 #define GL_IMAGE_1D_ARRAY 0x9052 2118 #define GL_IMAGE_2D_ARRAY 0x9053 2119 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2120 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2121 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2122 #define GL_INT_IMAGE_1D 0x9057 2123 #define GL_INT_IMAGE_2D 0x9058 2124 #define GL_INT_IMAGE_3D 0x9059 2125 #define GL_INT_IMAGE_2D_RECT 0x905A 2126 #define GL_INT_IMAGE_CUBE 0x905B 2127 #define GL_INT_IMAGE_BUFFER 0x905C 2128 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2129 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2130 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2131 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2132 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2133 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2134 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2135 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2136 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2137 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2138 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2139 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2140 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2141 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2142 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2143 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2144 #define GL_MAX_IMAGE_SAMPLES 0x906D 2145 #define GL_IMAGE_BINDING_FORMAT 0x906E 2146 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2147 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2148 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2149 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2150 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2151 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2152 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2153 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2154 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2155 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 2156 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 2157 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 2158 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 2159 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2172 #ifdef GL_GLEXT_PROTOTYPES 2188 #ifndef GL_VERSION_4_3 2189 #define GL_VERSION_4_3 1 2191 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 2192 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 2193 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2194 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2195 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2196 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2197 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2198 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2199 #define GL_COMPRESSED_R11_EAC 0x9270 2200 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2201 #define GL_COMPRESSED_RG11_EAC 0x9272 2202 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2203 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2204 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2205 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2206 #define GL_COMPUTE_SHADER 0x91B9 2207 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2208 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2209 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2210 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2211 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2212 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2213 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2214 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2215 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 2216 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2217 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2218 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 2219 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2220 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2221 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2222 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2223 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2224 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2225 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2226 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2227 #define GL_DEBUG_SOURCE_API 0x8246 2228 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2229 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2230 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2231 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2232 #define GL_DEBUG_SOURCE_OTHER 0x824B 2233 #define GL_DEBUG_TYPE_ERROR 0x824C 2234 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2235 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2236 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2237 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2238 #define GL_DEBUG_TYPE_OTHER 0x8251 2239 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2240 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2241 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2243 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2244 #define GL_DEBUG_SEVERITY_LOW 0x9148 2245 #define GL_DEBUG_TYPE_MARKER 0x8268 2246 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2247 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2248 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2249 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2250 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2251 #define GL_BUFFER 0x82E0 2252 #define GL_SHADER 0x82E1 2253 #define GL_PROGRAM 0x82E2 2254 #define GL_QUERY 0x82E3 2255 #define GL_PROGRAM_PIPELINE 0x82E4 2256 #define GL_SAMPLER 0x82E6 2257 #define GL_MAX_LABEL_LENGTH 0x82E8 2258 #define GL_DEBUG_OUTPUT 0x92E0 2259 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2260 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2261 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2262 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2263 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2264 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2265 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2266 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2267 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2268 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2269 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2270 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2271 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2272 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2273 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2274 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2275 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2276 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2279 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2280 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2281 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2282 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2283 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2284 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2285 #define GL_MAX_WIDTH 0x827E 2286 #define GL_MAX_HEIGHT 0x827F 2287 #define GL_MAX_DEPTH 0x8280 2288 #define GL_MAX_LAYERS 0x8281 2289 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2290 #define GL_COLOR_COMPONENTS 0x8283 2291 #define GL_DEPTH_COMPONENTS 0x8284 2292 #define GL_STENCIL_COMPONENTS 0x8285 2293 #define GL_COLOR_RENDERABLE 0x8286 2294 #define GL_DEPTH_RENDERABLE 0x8287 2295 #define GL_STENCIL_RENDERABLE 0x8288 2296 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2297 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2298 #define GL_FRAMEBUFFER_BLEND 0x828B 2299 #define GL_READ_PIXELS 0x828C 2300 #define GL_READ_PIXELS_FORMAT 0x828D 2301 #define GL_READ_PIXELS_TYPE 0x828E 2302 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2303 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2304 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2305 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2306 #define GL_MIPMAP 0x8293 2307 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2308 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2309 #define GL_COLOR_ENCODING 0x8296 2310 #define GL_SRGB_READ 0x8297 2311 #define GL_SRGB_WRITE 0x8298 2312 #define GL_FILTER 0x829A 2313 #define GL_VERTEX_TEXTURE 0x829B 2314 #define GL_TESS_CONTROL_TEXTURE 0x829C 2315 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2316 #define GL_GEOMETRY_TEXTURE 0x829E 2317 #define GL_FRAGMENT_TEXTURE 0x829F 2318 #define GL_COMPUTE_TEXTURE 0x82A0 2319 #define GL_TEXTURE_SHADOW 0x82A1 2320 #define GL_TEXTURE_GATHER 0x82A2 2321 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2322 #define GL_SHADER_IMAGE_LOAD 0x82A4 2323 #define GL_SHADER_IMAGE_STORE 0x82A5 2324 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2325 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2326 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2327 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2328 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2329 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2330 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2331 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2332 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2333 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2334 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2335 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2336 #define GL_CLEAR_BUFFER 0x82B4 2337 #define GL_TEXTURE_VIEW 0x82B5 2338 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2339 #define GL_FULL_SUPPORT 0x82B7 2340 #define GL_CAVEAT_SUPPORT 0x82B8 2341 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2342 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2343 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2344 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2345 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2346 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2347 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2348 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2349 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2350 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2351 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2352 #define GL_VIEW_CLASS_128_BITS 0x82C4 2353 #define GL_VIEW_CLASS_96_BITS 0x82C5 2354 #define GL_VIEW_CLASS_64_BITS 0x82C6 2355 #define GL_VIEW_CLASS_48_BITS 0x82C7 2356 #define GL_VIEW_CLASS_32_BITS 0x82C8 2357 #define GL_VIEW_CLASS_24_BITS 0x82C9 2358 #define GL_VIEW_CLASS_16_BITS 0x82CA 2359 #define GL_VIEW_CLASS_8_BITS 0x82CB 2360 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2361 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2362 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2363 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2364 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2365 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2366 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2367 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2368 #define GL_UNIFORM 0x92E1 2369 #define GL_UNIFORM_BLOCK 0x92E2 2370 #define GL_PROGRAM_INPUT 0x92E3 2371 #define GL_PROGRAM_OUTPUT 0x92E4 2372 #define GL_BUFFER_VARIABLE 0x92E5 2373 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2374 #define GL_VERTEX_SUBROUTINE 0x92E8 2375 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2376 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2377 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2378 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2379 #define GL_COMPUTE_SUBROUTINE 0x92ED 2380 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2381 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2382 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2383 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2384 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2385 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2386 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2387 #define GL_ACTIVE_RESOURCES 0x92F5 2388 #define GL_MAX_NAME_LENGTH 0x92F6 2389 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2390 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2391 #define GL_NAME_LENGTH 0x92F9 2392 #define GL_TYPE 0x92FA 2393 #define GL_ARRAY_SIZE 0x92FB 2394 #define GL_OFFSET 0x92FC 2395 #define GL_BLOCK_INDEX 0x92FD 2396 #define GL_ARRAY_STRIDE 0x92FE 2397 #define GL_MATRIX_STRIDE 0x92FF 2398 #define GL_IS_ROW_MAJOR 0x9300 2399 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2400 #define GL_BUFFER_BINDING 0x9302 2401 #define GL_BUFFER_DATA_SIZE 0x9303 2402 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2403 #define GL_ACTIVE_VARIABLES 0x9305 2404 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2405 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2406 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2407 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2408 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2409 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2410 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2411 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2412 #define GL_LOCATION 0x930E 2413 #define GL_LOCATION_INDEX 0x930F 2414 #define GL_IS_PER_PATCH 0x92E7 2415 #define GL_SHADER_STORAGE_BUFFER 0x90D2 2416 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 2417 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 2418 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 2419 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 2420 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 2421 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 2422 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 2423 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 2424 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 2425 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 2426 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 2427 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 2428 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 2429 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 2430 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 2431 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 2432 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 2433 #define GL_TEXTURE_BUFFER_SIZE 0x919E 2434 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 2435 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 2436 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 2437 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 2438 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 2439 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 2440 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 2441 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 2442 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 2443 #define GL_VERTEX_BINDING_OFFSET 0x82D7 2444 #define GL_VERTEX_BINDING_STRIDE 0x82D8 2445 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 2446 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 2447 #define GL_VERTEX_BINDING_BUFFER 0x8F4F 2448 #define GL_DISPLAY_LIST 0x82E7 2453 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2492 #ifdef GL_GLEXT_PROTOTYPES 2497 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2539 #ifndef GL_VERSION_4_4 2540 #define GL_VERSION_4_4 1 2541 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 2542 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 2543 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 2544 #define GL_MAP_PERSISTENT_BIT 0x0040 2545 #define GL_MAP_COHERENT_BIT 0x0080 2546 #define GL_DYNAMIC_STORAGE_BIT 0x0100 2547 #define GL_CLIENT_STORAGE_BIT 0x0200 2548 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 2549 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 2550 #define GL_BUFFER_STORAGE_FLAGS 0x8220 2551 #define GL_CLEAR_TEXTURE 0x9365 2552 #define GL_LOCATION_COMPONENT 0x934A 2553 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 2554 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 2555 #define GL_QUERY_BUFFER 0x9192 2556 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 2557 #define GL_QUERY_BUFFER_BINDING 0x9193 2558 #define GL_QUERY_RESULT_NO_WAIT 0x9194 2559 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 2562 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2569 #ifdef GL_GLEXT_PROTOTYPES 2572 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2582 #ifndef GL_ARB_ES2_compatibility 2583 #define GL_ARB_ES2_compatibility 1 2586 #ifndef GL_ARB_ES3_compatibility 2587 #define GL_ARB_ES3_compatibility 1 2590 #ifndef GL_ARB_arrays_of_arrays 2591 #define GL_ARB_arrays_of_arrays 1 2594 #ifndef GL_ARB_base_instance 2595 #define GL_ARB_base_instance 1 2598 #ifndef GL_ARB_bindless_texture 2599 #define GL_ARB_bindless_texture 1 2601 #define GL_UNSIGNED_INT64_ARB 0x140F 2618 #ifdef GL_GLEXT_PROTOTYPES 2638 #ifndef GL_ARB_blend_func_extended 2639 #define GL_ARB_blend_func_extended 1 2642 #ifndef GL_ARB_buffer_storage 2643 #define GL_ARB_buffer_storage 1 2646 #ifndef GL_ARB_cl_event 2647 #define GL_ARB_cl_event 1 2650 #define GL_SYNC_CL_EVENT_ARB 0x8240 2651 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2653 #ifdef GL_GLEXT_PROTOTYPES 2658 #ifndef GL_ARB_clear_buffer_object 2659 #define GL_ARB_clear_buffer_object 1 2662 #ifndef GL_ARB_clear_texture 2663 #define GL_ARB_clear_texture 1 2666 #ifndef GL_ARB_color_buffer_float 2667 #define GL_ARB_color_buffer_float 1 2668 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 2669 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 2670 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 2671 #define GL_CLAMP_READ_COLOR_ARB 0x891C 2672 #define GL_FIXED_ONLY_ARB 0x891D 2674 #ifdef GL_GLEXT_PROTOTYPES 2679 #ifndef GL_ARB_compatibility 2680 #define GL_ARB_compatibility 1 2683 #ifndef GL_ARB_compressed_texture_pixel_storage 2684 #define GL_ARB_compressed_texture_pixel_storage 1 2687 #ifndef GL_ARB_compute_shader 2688 #define GL_ARB_compute_shader 1 2689 #define GL_COMPUTE_SHADER_BIT 0x00000020 2692 #ifndef GL_ARB_compute_variable_group_size 2693 #define GL_ARB_compute_variable_group_size 1 2694 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 2695 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB 2696 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 2697 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF 2699 #ifdef GL_GLEXT_PROTOTYPES 2704 #ifndef GL_ARB_conservative_depth 2705 #define GL_ARB_conservative_depth 1 2708 #ifndef GL_ARB_copy_buffer 2709 #define GL_ARB_copy_buffer 1 2710 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 2711 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 2714 #ifndef GL_ARB_copy_image 2715 #define GL_ARB_copy_image 1 2718 #ifndef GL_ARB_debug_output 2719 #define GL_ARB_debug_output 1 2721 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2722 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2723 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2724 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2725 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2726 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2727 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2728 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2729 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2730 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2731 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2732 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2733 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2734 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2735 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2736 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2737 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2738 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2739 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2740 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2741 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2742 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2747 #ifdef GL_GLEXT_PROTOTYPES 2755 #ifndef GL_ARB_depth_buffer_float 2756 #define GL_ARB_depth_buffer_float 1 2759 #ifndef GL_ARB_depth_clamp 2760 #define GL_ARB_depth_clamp 1 2763 #ifndef GL_ARB_depth_texture 2764 #define GL_ARB_depth_texture 1 2765 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 2766 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 2767 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 2768 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 2769 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 2772 #ifndef GL_ARB_draw_buffers 2773 #define GL_ARB_draw_buffers 1 2774 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 2775 #define GL_DRAW_BUFFER0_ARB 0x8825 2776 #define GL_DRAW_BUFFER1_ARB 0x8826 2777 #define GL_DRAW_BUFFER2_ARB 0x8827 2778 #define GL_DRAW_BUFFER3_ARB 0x8828 2779 #define GL_DRAW_BUFFER4_ARB 0x8829 2780 #define GL_DRAW_BUFFER5_ARB 0x882A 2781 #define GL_DRAW_BUFFER6_ARB 0x882B 2782 #define GL_DRAW_BUFFER7_ARB 0x882C 2783 #define GL_DRAW_BUFFER8_ARB 0x882D 2784 #define GL_DRAW_BUFFER9_ARB 0x882E 2785 #define GL_DRAW_BUFFER10_ARB 0x882F 2786 #define GL_DRAW_BUFFER11_ARB 0x8830 2787 #define GL_DRAW_BUFFER12_ARB 0x8831 2788 #define GL_DRAW_BUFFER13_ARB 0x8832 2789 #define GL_DRAW_BUFFER14_ARB 0x8833 2790 #define GL_DRAW_BUFFER15_ARB 0x8834 2792 #ifdef GL_GLEXT_PROTOTYPES 2797 #ifndef GL_ARB_draw_buffers_blend 2798 #define GL_ARB_draw_buffers_blend 1 2803 #ifdef GL_GLEXT_PROTOTYPES 2811 #ifndef GL_ARB_draw_elements_base_vertex 2812 #define GL_ARB_draw_elements_base_vertex 1 2815 #ifndef GL_ARB_draw_indirect 2816 #define GL_ARB_draw_indirect 1 2819 #ifndef GL_ARB_draw_instanced 2820 #define GL_ARB_draw_instanced 1 2823 #ifdef GL_GLEXT_PROTOTYPES 2829 #ifndef GL_ARB_enhanced_layouts 2830 #define GL_ARB_enhanced_layouts 1 2833 #ifndef GL_ARB_explicit_attrib_location 2834 #define GL_ARB_explicit_attrib_location 1 2837 #ifndef GL_ARB_explicit_uniform_location 2838 #define GL_ARB_explicit_uniform_location 1 2841 #ifndef GL_ARB_fragment_coord_conventions 2842 #define GL_ARB_fragment_coord_conventions 1 2845 #ifndef GL_ARB_fragment_layer_viewport 2846 #define GL_ARB_fragment_layer_viewport 1 2849 #ifndef GL_ARB_fragment_program 2850 #define GL_ARB_fragment_program 1 2851 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 2852 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 2853 #define GL_PROGRAM_LENGTH_ARB 0x8627 2854 #define GL_PROGRAM_FORMAT_ARB 0x8876 2855 #define GL_PROGRAM_BINDING_ARB 0x8677 2856 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 2857 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 2858 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 2859 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 2860 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 2861 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 2862 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 2863 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 2864 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 2865 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 2866 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 2867 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 2868 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 2869 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 2870 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 2871 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 2872 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 2873 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 2874 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 2875 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 2876 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 2877 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 2878 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 2879 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 2880 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 2881 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 2882 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 2883 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 2884 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 2885 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 2886 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 2887 #define GL_PROGRAM_STRING_ARB 0x8628 2888 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 2889 #define GL_CURRENT_MATRIX_ARB 0x8641 2890 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 2891 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 2892 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 2893 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 2894 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 2895 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 2896 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 2897 #define GL_MATRIX0_ARB 0x88C0 2898 #define GL_MATRIX1_ARB 0x88C1 2899 #define GL_MATRIX2_ARB 0x88C2 2900 #define GL_MATRIX3_ARB 0x88C3 2901 #define GL_MATRIX4_ARB 0x88C4 2902 #define GL_MATRIX5_ARB 0x88C5 2903 #define GL_MATRIX6_ARB 0x88C6 2904 #define GL_MATRIX7_ARB 0x88C7 2905 #define GL_MATRIX8_ARB 0x88C8 2906 #define GL_MATRIX9_ARB 0x88C9 2907 #define GL_MATRIX10_ARB 0x88CA 2908 #define GL_MATRIX11_ARB 0x88CB 2909 #define GL_MATRIX12_ARB 0x88CC 2910 #define GL_MATRIX13_ARB 0x88CD 2911 #define GL_MATRIX14_ARB 0x88CE 2912 #define GL_MATRIX15_ARB 0x88CF 2913 #define GL_MATRIX16_ARB 0x88D0 2914 #define GL_MATRIX17_ARB 0x88D1 2915 #define GL_MATRIX18_ARB 0x88D2 2916 #define GL_MATRIX19_ARB 0x88D3 2917 #define GL_MATRIX20_ARB 0x88D4 2918 #define GL_MATRIX21_ARB 0x88D5 2919 #define GL_MATRIX22_ARB 0x88D6 2920 #define GL_MATRIX23_ARB 0x88D7 2921 #define GL_MATRIX24_ARB 0x88D8 2922 #define GL_MATRIX25_ARB 0x88D9 2923 #define GL_MATRIX26_ARB 0x88DA 2924 #define GL_MATRIX27_ARB 0x88DB 2925 #define GL_MATRIX28_ARB 0x88DC 2926 #define GL_MATRIX29_ARB 0x88DD 2927 #define GL_MATRIX30_ARB 0x88DE 2928 #define GL_MATRIX31_ARB 0x88DF 2948 #ifdef GL_GLEXT_PROTOTYPES 2971 #ifndef GL_ARB_fragment_program_shadow 2972 #define GL_ARB_fragment_program_shadow 1 2975 #ifndef GL_ARB_fragment_shader 2976 #define GL_ARB_fragment_shader 1 2977 #define GL_FRAGMENT_SHADER_ARB 0x8B30 2978 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 2979 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 2982 #ifndef GL_ARB_framebuffer_no_attachments 2983 #define GL_ARB_framebuffer_no_attachments 1 2986 #ifndef GL_ARB_framebuffer_object 2987 #define GL_ARB_framebuffer_object 1 2990 #ifndef GL_ARB_framebuffer_sRGB 2991 #define GL_ARB_framebuffer_sRGB 1 2994 #ifndef GL_KHR_context_flush_control 2995 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB 2996 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 2999 #ifndef GL_ARB_geometry_shader4 3000 #define GL_ARB_geometry_shader4 1 3001 #define GL_LINES_ADJACENCY_ARB 0x000A 3002 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 3003 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 3004 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 3005 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3006 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3007 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3008 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3009 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3010 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3011 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3012 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3013 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3014 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3015 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3016 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3017 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3018 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3023 #ifdef GL_GLEXT_PROTOTYPES 3031 #ifndef GL_ARB_get_program_binary 3032 #define GL_ARB_get_program_binary 1 3035 #ifndef GL_ARB_gpu_shader5 3036 #define GL_ARB_gpu_shader5 1 3039 #ifndef GL_ARB_gpu_shader_fp64 3040 #define GL_ARB_gpu_shader_fp64 1 3043 #ifndef GL_ARB_half_float_pixel 3044 #define GL_ARB_half_float_pixel 1 3046 #define GL_HALF_FLOAT_ARB 0x140B 3049 #ifndef GL_ARB_half_float_vertex 3050 #define GL_ARB_half_float_vertex 1 3053 #ifndef GL_ARB_imaging 3054 #define GL_ARB_imaging 1 3055 #define GL_BLEND_COLOR 0x8005 3056 #define GL_BLEND_EQUATION 0x8009 3057 #define GL_CONVOLUTION_1D 0x8010 3058 #define GL_CONVOLUTION_2D 0x8011 3059 #define GL_SEPARABLE_2D 0x8012 3060 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3061 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3062 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3063 #define GL_REDUCE 0x8016 3064 #define GL_CONVOLUTION_FORMAT 0x8017 3065 #define GL_CONVOLUTION_WIDTH 0x8018 3066 #define GL_CONVOLUTION_HEIGHT 0x8019 3067 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3068 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3069 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3070 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3071 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3072 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3073 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3074 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3075 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3076 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3077 #define GL_HISTOGRAM 0x8024 3078 #define GL_PROXY_HISTOGRAM 0x8025 3079 #define GL_HISTOGRAM_WIDTH 0x8026 3080 #define GL_HISTOGRAM_FORMAT 0x8027 3081 #define GL_HISTOGRAM_RED_SIZE 0x8028 3082 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3083 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3084 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3085 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3086 #define GL_HISTOGRAM_SINK 0x802D 3087 #define GL_MINMAX 0x802E 3088 #define GL_MINMAX_FORMAT 0x802F 3089 #define GL_MINMAX_SINK 0x8030 3090 #define GL_TABLE_TOO_LARGE 0x8031 3091 #define GL_COLOR_MATRIX 0x80B1 3092 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3093 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3094 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3095 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3096 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3097 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3098 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3099 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3100 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3101 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3102 #define GL_COLOR_TABLE 0x80D0 3103 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3104 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3105 #define GL_PROXY_COLOR_TABLE 0x80D3 3106 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3107 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3108 #define GL_COLOR_TABLE_SCALE 0x80D6 3109 #define GL_COLOR_TABLE_BIAS 0x80D7 3110 #define GL_COLOR_TABLE_FORMAT 0x80D8 3111 #define GL_COLOR_TABLE_WIDTH 0x80D9 3112 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3113 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3114 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3115 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3116 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3117 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3118 #define GL_CONSTANT_BORDER 0x8151 3119 #define GL_REPLICATE_BORDER 0x8153 3120 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 3153 #ifdef GL_GLEXT_PROTOTYPES 3189 #ifndef GL_ARB_indirect_parameters 3190 #define GL_ARB_indirect_parameters 1 3191 #define GL_PARAMETER_BUFFER_ARB 0x80EE 3192 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 3195 #ifdef GL_GLEXT_PROTOTYPES 3201 #ifndef GL_ARB_instanced_arrays 3202 #define GL_ARB_instanced_arrays 1 3203 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3205 #ifdef GL_GLEXT_PROTOTYPES 3210 #ifndef GL_ARB_internalformat_query 3211 #define GL_ARB_internalformat_query 1 3214 #ifndef GL_ARB_internalformat_query2 3215 #define GL_ARB_internalformat_query2 1 3216 #define GL_SRGB_DECODE_ARB 0x8299 3219 #ifndef GL_ARB_invalidate_subdata 3220 #define GL_ARB_invalidate_subdata 1 3223 #ifndef GL_ARB_map_buffer_alignment 3224 #define GL_ARB_map_buffer_alignment 1 3227 #ifndef GL_ARB_map_buffer_range 3228 #define GL_ARB_map_buffer_range 1 3231 #ifndef GL_ARB_matrix_palette 3232 #define GL_ARB_matrix_palette 1 3233 #define GL_MATRIX_PALETTE_ARB 0x8840 3234 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 3235 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 3236 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 3237 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 3238 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 3239 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 3240 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 3241 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 3242 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 3248 #ifdef GL_GLEXT_PROTOTYPES 3257 #ifndef GL_ARB_multi_bind 3258 #define GL_ARB_multi_bind 1 3261 #ifndef GL_ARB_multi_draw_indirect 3262 #define GL_ARB_multi_draw_indirect 1 3265 #ifndef GL_ARB_multisample 3266 #define GL_ARB_multisample 1 3267 #define GL_MULTISAMPLE_ARB 0x809D 3268 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 3269 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 3270 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 3271 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 3272 #define GL_SAMPLES_ARB 0x80A9 3273 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 3274 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 3275 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 3277 #ifdef GL_GLEXT_PROTOTYPES 3282 #ifndef GL_ARB_multitexture 3283 #define GL_ARB_multitexture 1 3284 #define GL_TEXTURE0_ARB 0x84C0 3285 #define GL_TEXTURE1_ARB 0x84C1 3286 #define GL_TEXTURE2_ARB 0x84C2 3287 #define GL_TEXTURE3_ARB 0x84C3 3288 #define GL_TEXTURE4_ARB 0x84C4 3289 #define GL_TEXTURE5_ARB 0x84C5 3290 #define GL_TEXTURE6_ARB 0x84C6 3291 #define GL_TEXTURE7_ARB 0x84C7 3292 #define GL_TEXTURE8_ARB 0x84C8 3293 #define GL_TEXTURE9_ARB 0x84C9 3294 #define GL_TEXTURE10_ARB 0x84CA 3295 #define GL_TEXTURE11_ARB 0x84CB 3296 #define GL_TEXTURE12_ARB 0x84CC 3297 #define GL_TEXTURE13_ARB 0x84CD 3298 #define GL_TEXTURE14_ARB 0x84CE 3299 #define GL_TEXTURE15_ARB 0x84CF 3300 #define GL_TEXTURE16_ARB 0x84D0 3301 #define GL_TEXTURE17_ARB 0x84D1 3302 #define GL_TEXTURE18_ARB 0x84D2 3303 #define GL_TEXTURE19_ARB 0x84D3 3304 #define GL_TEXTURE20_ARB 0x84D4 3305 #define GL_TEXTURE21_ARB 0x84D5 3306 #define GL_TEXTURE22_ARB 0x84D6 3307 #define GL_TEXTURE23_ARB 0x84D7 3308 #define GL_TEXTURE24_ARB 0x84D8 3309 #define GL_TEXTURE25_ARB 0x84D9 3310 #define GL_TEXTURE26_ARB 0x84DA 3311 #define GL_TEXTURE27_ARB 0x84DB 3312 #define GL_TEXTURE28_ARB 0x84DC 3313 #define GL_TEXTURE29_ARB 0x84DD 3314 #define GL_TEXTURE30_ARB 0x84DE 3315 #define GL_TEXTURE31_ARB 0x84DF 3316 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 3317 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 3318 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 3353 #ifdef GL_GLEXT_PROTOTYPES 3391 #ifndef GL_ARB_occlusion_query 3392 #define GL_ARB_occlusion_query 1 3393 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 3394 #define GL_CURRENT_QUERY_ARB 0x8865 3395 #define GL_QUERY_RESULT_ARB 0x8866 3396 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 3397 #define GL_SAMPLES_PASSED_ARB 0x8914 3406 #ifdef GL_GLEXT_PROTOTYPES 3418 #ifndef GL_ARB_occlusion_query2 3419 #define GL_ARB_occlusion_query2 1 3422 #ifndef GL_ARB_pixel_buffer_object 3423 #define GL_ARB_pixel_buffer_object 1 3424 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 3425 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 3426 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 3427 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 3430 #ifndef GL_ARB_point_parameters 3431 #define GL_ARB_point_parameters 1 3432 #define GL_POINT_SIZE_MIN_ARB 0x8126 3433 #define GL_POINT_SIZE_MAX_ARB 0x8127 3434 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 3435 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 3438 #ifdef GL_GLEXT_PROTOTYPES 3444 #ifndef GL_ARB_point_sprite 3445 #define GL_ARB_point_sprite 1 3446 #define GL_POINT_SPRITE_ARB 0x8861 3447 #define GL_COORD_REPLACE_ARB 0x8862 3450 #ifndef GL_ARB_program_interface_query 3451 #define GL_ARB_program_interface_query 1 3454 #ifndef GL_ARB_provoking_vertex 3455 #define GL_ARB_provoking_vertex 1 3458 #ifndef GL_ARB_query_buffer_object 3459 #define GL_ARB_query_buffer_object 1 3462 #ifndef GL_ARB_robust_buffer_access_behavior 3463 #define GL_ARB_robust_buffer_access_behavior 1 3466 #ifndef GL_ARB_robustness 3467 #define GL_ARB_robustness 1 3468 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 3469 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 3470 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 3471 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 3472 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 3473 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 3474 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 3495 #ifdef GL_GLEXT_PROTOTYPES 3519 #ifndef GL_ARB_robustness_isolation 3520 #define GL_ARB_robustness_isolation 1 3523 #ifndef GL_ARB_sample_shading 3524 #define GL_ARB_sample_shading 1 3525 #define GL_SAMPLE_SHADING_ARB 0x8C36 3526 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 3528 #ifdef GL_GLEXT_PROTOTYPES 3533 #ifndef GL_ARB_sampler_objects 3534 #define GL_ARB_sampler_objects 1 3537 #ifndef GL_ARB_seamless_cube_map 3538 #define GL_ARB_seamless_cube_map 1 3541 #ifndef GL_ARB_seamless_cubemap_per_texture 3542 #define GL_ARB_seamless_cubemap_per_texture 1 3545 #ifndef GL_ARB_separate_shader_objects 3546 #define GL_ARB_separate_shader_objects 1 3549 #ifndef GL_ARB_shader_atomic_counters 3550 #define GL_ARB_shader_atomic_counters 1 3553 #ifndef GL_ARB_shader_bit_encoding 3554 #define GL_ARB_shader_bit_encoding 1 3557 #ifndef GL_ARB_shader_draw_parameters 3558 #define GL_ARB_shader_draw_parameters 1 3561 #ifndef GL_ARB_shader_group_vote 3562 #define GL_ARB_shader_group_vote 1 3565 #ifndef GL_ARB_shader_image_load_store 3566 #define GL_ARB_shader_image_load_store 1 3569 #ifndef GL_ARB_shader_image_size 3570 #define GL_ARB_shader_image_size 1 3573 #ifndef GL_ARB_shader_objects 3574 #define GL_ARB_shader_objects 1 3581 #define GL_PROGRAM_OBJECT_ARB 0x8B40 3582 #define GL_SHADER_OBJECT_ARB 0x8B48 3583 #define GL_OBJECT_TYPE_ARB 0x8B4E 3584 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 3585 #define GL_FLOAT_VEC2_ARB 0x8B50 3586 #define GL_FLOAT_VEC3_ARB 0x8B51 3587 #define GL_FLOAT_VEC4_ARB 0x8B52 3588 #define GL_INT_VEC2_ARB 0x8B53 3589 #define GL_INT_VEC3_ARB 0x8B54 3590 #define GL_INT_VEC4_ARB 0x8B55 3591 #define GL_BOOL_ARB 0x8B56 3592 #define GL_BOOL_VEC2_ARB 0x8B57 3593 #define GL_BOOL_VEC3_ARB 0x8B58 3594 #define GL_BOOL_VEC4_ARB 0x8B59 3595 #define GL_FLOAT_MAT2_ARB 0x8B5A 3596 #define GL_FLOAT_MAT3_ARB 0x8B5B 3597 #define GL_FLOAT_MAT4_ARB 0x8B5C 3598 #define GL_SAMPLER_1D_ARB 0x8B5D 3599 #define GL_SAMPLER_2D_ARB 0x8B5E 3600 #define GL_SAMPLER_3D_ARB 0x8B5F 3601 #define GL_SAMPLER_CUBE_ARB 0x8B60 3602 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 3603 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 3604 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 3605 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 3606 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 3607 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 3608 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 3609 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 3610 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 3611 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 3612 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 3613 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 3614 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 3654 #ifdef GL_GLEXT_PROTOTYPES 3697 #ifndef GL_ARB_shader_precision 3698 #define GL_ARB_shader_precision 1 3701 #ifndef GL_ARB_shader_stencil_export 3702 #define GL_ARB_shader_stencil_export 1 3705 #ifndef GL_ARB_shader_storage_buffer_object 3706 #define GL_ARB_shader_storage_buffer_object 1 3709 #ifndef GL_ARB_shader_subroutine 3710 #define GL_ARB_shader_subroutine 1 3713 #ifndef GL_ARB_shader_texture_lod 3714 #define GL_ARB_shader_texture_lod 1 3717 #ifndef GL_ARB_shading_language_100 3718 #define GL_ARB_shading_language_100 1 3719 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 3722 #ifndef GL_ARB_shading_language_420pack 3723 #define GL_ARB_shading_language_420pack 1 3726 #ifndef GL_ARB_shading_language_include 3727 #define GL_ARB_shading_language_include 1 3728 #define GL_SHADER_INCLUDE_ARB 0x8DAE 3729 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 3730 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 3737 #ifdef GL_GLEXT_PROTOTYPES 3747 #ifndef GL_ARB_shading_language_packing 3748 #define GL_ARB_shading_language_packing 1 3751 #ifndef GL_ARB_shadow 3752 #define GL_ARB_shadow 1 3753 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 3754 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 3755 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 3758 #ifndef GL_ARB_shadow_ambient 3759 #define GL_ARB_shadow_ambient 1 3760 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 3763 #ifndef GL_ARB_sparse_texture 3764 #define GL_ARB_sparse_texture 1 3765 #define GL_TEXTURE_SPARSE_ARB 0x91A6 3766 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 3767 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B 3768 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 3769 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 3770 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 3771 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 3772 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 3773 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 3774 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A 3775 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 3777 #ifdef GL_GLEXT_PROTOTYPES 3782 #ifndef GL_ARB_stencil_texturing 3783 #define GL_ARB_stencil_texturing 1 3787 #define GL_ARB_sync 1 3790 #ifndef GL_ARB_tessellation_shader 3791 #define GL_ARB_tessellation_shader 1 3794 #ifndef GL_ARB_texture_border_clamp 3795 #define GL_ARB_texture_border_clamp 1 3796 #define GL_CLAMP_TO_BORDER_ARB 0x812D 3799 #ifndef GL_ARB_texture_buffer_object 3800 #define GL_ARB_texture_buffer_object 1 3801 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 3802 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 3803 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 3804 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 3805 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 3807 #ifdef GL_GLEXT_PROTOTYPES 3812 #ifndef GL_ARB_texture_buffer_object_rgb32 3813 #define GL_ARB_texture_buffer_object_rgb32 1 3816 #ifndef GL_ARB_texture_buffer_range 3817 #define GL_ARB_texture_buffer_range 1 3820 #ifndef GL_ARB_texture_compression 3821 #define GL_ARB_texture_compression 1 3822 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 3823 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 3824 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 3825 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 3826 #define GL_COMPRESSED_RGB_ARB 0x84ED 3827 #define GL_COMPRESSED_RGBA_ARB 0x84EE 3828 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 3829 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 3830 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 3831 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 3832 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 3836 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3840 #ifdef GL_GLEXT_PROTOTYPES 3844 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3851 #ifndef GL_ARB_texture_compression_bptc 3852 #define GL_ARB_texture_compression_bptc 1 3853 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 3854 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 3855 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 3856 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 3859 #ifndef GL_ARB_texture_compression_rgtc 3860 #define GL_ARB_texture_compression_rgtc 1 3863 #ifndef GL_ARB_texture_cube_map 3864 #define GL_ARB_texture_cube_map 1 3865 #define GL_NORMAL_MAP_ARB 0x8511 3866 #define GL_REFLECTION_MAP_ARB 0x8512 3867 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 3868 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 3869 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 3870 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 3871 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 3872 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 3873 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 3874 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 3875 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 3876 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 3879 #ifndef GL_ARB_texture_cube_map_array 3880 #define GL_ARB_texture_cube_map_array 1 3881 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 3882 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 3883 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 3884 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 3885 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 3886 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 3887 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 3890 #ifndef GL_ARB_texture_env_add 3891 #define GL_ARB_texture_env_add 1 3894 #ifndef GL_ARB_texture_env_combine 3895 #define GL_ARB_texture_env_combine 1 3896 #define GL_COMBINE_ARB 0x8570 3897 #define GL_COMBINE_RGB_ARB 0x8571 3898 #define GL_COMBINE_ALPHA_ARB 0x8572 3899 #define GL_SOURCE0_RGB_ARB 0x8580 3900 #define GL_SOURCE1_RGB_ARB 0x8581 3901 #define GL_SOURCE2_RGB_ARB 0x8582 3902 #define GL_SOURCE0_ALPHA_ARB 0x8588 3903 #define GL_SOURCE1_ALPHA_ARB 0x8589 3904 #define GL_SOURCE2_ALPHA_ARB 0x858A 3905 #define GL_OPERAND0_RGB_ARB 0x8590 3906 #define GL_OPERAND1_RGB_ARB 0x8591 3907 #define GL_OPERAND2_RGB_ARB 0x8592 3908 #define GL_OPERAND0_ALPHA_ARB 0x8598 3909 #define GL_OPERAND1_ALPHA_ARB 0x8599 3910 #define GL_OPERAND2_ALPHA_ARB 0x859A 3911 #define GL_RGB_SCALE_ARB 0x8573 3912 #define GL_ADD_SIGNED_ARB 0x8574 3913 #define GL_INTERPOLATE_ARB 0x8575 3914 #define GL_SUBTRACT_ARB 0x84E7 3915 #define GL_CONSTANT_ARB 0x8576 3916 #define GL_PRIMARY_COLOR_ARB 0x8577 3917 #define GL_PREVIOUS_ARB 0x8578 3920 #ifndef GL_ARB_texture_env_crossbar 3921 #define GL_ARB_texture_env_crossbar 1 3924 #ifndef GL_ARB_texture_env_dot3 3925 #define GL_ARB_texture_env_dot3 1 3926 #define GL_DOT3_RGB_ARB 0x86AE 3927 #define GL_DOT3_RGBA_ARB 0x86AF 3930 #ifndef GL_ARB_texture_float 3931 #define GL_ARB_texture_float 1 3932 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 3933 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 3934 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 3935 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 3936 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 3937 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 3938 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 3939 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 3940 #define GL_RGBA32F_ARB 0x8814 3941 #define GL_RGB32F_ARB 0x8815 3942 #define GL_ALPHA32F_ARB 0x8816 3943 #define GL_INTENSITY32F_ARB 0x8817 3944 #define GL_LUMINANCE32F_ARB 0x8818 3945 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 3946 #define GL_RGBA16F_ARB 0x881A 3947 #define GL_RGB16F_ARB 0x881B 3948 #define GL_ALPHA16F_ARB 0x881C 3949 #define GL_INTENSITY16F_ARB 0x881D 3950 #define GL_LUMINANCE16F_ARB 0x881E 3951 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 3954 #ifndef GL_ARB_texture_gather 3955 #define GL_ARB_texture_gather 1 3956 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 3957 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 3958 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 3961 #ifndef GL_ARB_texture_mirror_clamp_to_edge 3962 #define GL_ARB_texture_mirror_clamp_to_edge 1 3965 #ifndef GL_ARB_texture_mirrored_repeat 3966 #define GL_ARB_texture_mirrored_repeat 1 3967 #define GL_MIRRORED_REPEAT_ARB 0x8370 3970 #ifndef GL_ARB_texture_multisample 3971 #define GL_ARB_texture_multisample 1 3974 #ifndef GL_ARB_texture_non_power_of_two 3975 #define GL_ARB_texture_non_power_of_two 1 3978 #ifndef GL_ARB_texture_query_levels 3979 #define GL_ARB_texture_query_levels 1 3982 #ifndef GL_ARB_texture_query_lod 3983 #define GL_ARB_texture_query_lod 1 3986 #ifndef GL_ARB_texture_rectangle 3987 #define GL_ARB_texture_rectangle 1 3988 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 3989 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 3990 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 3991 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 3994 #ifndef GL_ARB_texture_rg 3995 #define GL_ARB_texture_rg 1 3998 #ifndef GL_ARB_texture_rgb10_a2ui 3999 #define GL_ARB_texture_rgb10_a2ui 1 4002 #ifndef GL_ARB_texture_stencil8 4003 #define GL_ARB_texture_stencil8 1 4006 #ifndef GL_ARB_texture_storage 4007 #define GL_ARB_texture_storage 1 4010 #ifndef GL_ARB_texture_storage_multisample 4011 #define GL_ARB_texture_storage_multisample 1 4014 #ifndef GL_ARB_texture_swizzle 4015 #define GL_ARB_texture_swizzle 1 4018 #ifndef GL_ARB_texture_view 4019 #define GL_ARB_texture_view 1 4022 #ifndef GL_ARB_timer_query 4023 #define GL_ARB_timer_query 1 4026 #ifndef GL_ARB_transform_feedback2 4027 #define GL_ARB_transform_feedback2 1 4028 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 4029 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 4032 #ifndef GL_ARB_transform_feedback3 4033 #define GL_ARB_transform_feedback3 1 4036 #ifndef GL_ARB_transform_feedback_instanced 4037 #define GL_ARB_transform_feedback_instanced 1 4040 #ifndef GL_ARB_transpose_matrix 4041 #define GL_ARB_transpose_matrix 1 4042 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 4043 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 4044 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 4045 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 4050 #ifdef GL_GLEXT_PROTOTYPES 4058 #ifndef GL_ARB_uniform_buffer_object 4059 #define GL_ARB_uniform_buffer_object 1 4060 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 4061 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 4062 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 4065 #ifndef GL_ARB_vertex_array_bgra 4066 #define GL_ARB_vertex_array_bgra 1 4069 #ifndef GL_ARB_vertex_array_object 4070 #define GL_ARB_vertex_array_object 1 4073 #ifndef GL_ARB_vertex_attrib_64bit 4074 #define GL_ARB_vertex_attrib_64bit 1 4077 #ifndef GL_ARB_vertex_attrib_binding 4078 #define GL_ARB_vertex_attrib_binding 1 4081 #ifndef GL_ARB_vertex_blend 4082 #define GL_ARB_vertex_blend 1 4083 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 4084 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 4085 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 4086 #define GL_VERTEX_BLEND_ARB 0x86A7 4087 #define GL_CURRENT_WEIGHT_ARB 0x86A8 4088 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 4089 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 4090 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 4091 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 4092 #define GL_WEIGHT_ARRAY_ARB 0x86AD 4093 #define GL_MODELVIEW0_ARB 0x1700 4094 #define GL_MODELVIEW1_ARB 0x850A 4095 #define GL_MODELVIEW2_ARB 0x8722 4096 #define GL_MODELVIEW3_ARB 0x8723 4097 #define GL_MODELVIEW4_ARB 0x8724 4098 #define GL_MODELVIEW5_ARB 0x8725 4099 #define GL_MODELVIEW6_ARB 0x8726 4100 #define GL_MODELVIEW7_ARB 0x8727 4101 #define GL_MODELVIEW8_ARB 0x8728 4102 #define GL_MODELVIEW9_ARB 0x8729 4103 #define GL_MODELVIEW10_ARB 0x872A 4104 #define GL_MODELVIEW11_ARB 0x872B 4105 #define GL_MODELVIEW12_ARB 0x872C 4106 #define GL_MODELVIEW13_ARB 0x872D 4107 #define GL_MODELVIEW14_ARB 0x872E 4108 #define GL_MODELVIEW15_ARB 0x872F 4109 #define GL_MODELVIEW16_ARB 0x8730 4110 #define GL_MODELVIEW17_ARB 0x8731 4111 #define GL_MODELVIEW18_ARB 0x8732 4112 #define GL_MODELVIEW19_ARB 0x8733 4113 #define GL_MODELVIEW20_ARB 0x8734 4114 #define GL_MODELVIEW21_ARB 0x8735 4115 #define GL_MODELVIEW22_ARB 0x8736 4116 #define GL_MODELVIEW23_ARB 0x8737 4117 #define GL_MODELVIEW24_ARB 0x8738 4118 #define GL_MODELVIEW25_ARB 0x8739 4119 #define GL_MODELVIEW26_ARB 0x873A 4120 #define GL_MODELVIEW27_ARB 0x873B 4121 #define GL_MODELVIEW28_ARB 0x873C 4122 #define GL_MODELVIEW29_ARB 0x873D 4123 #define GL_MODELVIEW30_ARB 0x873E 4124 #define GL_MODELVIEW31_ARB 0x873F 4135 #ifdef GL_GLEXT_PROTOTYPES 4149 #ifndef GL_ARB_vertex_buffer_object 4150 #define GL_ARB_vertex_buffer_object 1 4158 #define GL_BUFFER_SIZE_ARB 0x8764 4159 #define GL_BUFFER_USAGE_ARB 0x8765 4160 #define GL_ARRAY_BUFFER_ARB 0x8892 4161 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 4162 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 4163 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 4164 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 4165 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 4166 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 4167 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 4168 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 4169 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 4170 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 4171 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 4172 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 4173 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 4174 #define GL_READ_ONLY_ARB 0x88B8 4175 #define GL_WRITE_ONLY_ARB 0x88B9 4176 #define GL_READ_WRITE_ARB 0x88BA 4177 #define GL_BUFFER_ACCESS_ARB 0x88BB 4178 #define GL_BUFFER_MAPPED_ARB 0x88BC 4179 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 4180 #define GL_STREAM_DRAW_ARB 0x88E0 4181 #define GL_STREAM_READ_ARB 0x88E1 4182 #define GL_STREAM_COPY_ARB 0x88E2 4183 #define GL_STATIC_DRAW_ARB 0x88E4 4184 #define GL_STATIC_READ_ARB 0x88E5 4185 #define GL_STATIC_COPY_ARB 0x88E6 4186 #define GL_DYNAMIC_DRAW_ARB 0x88E8 4187 #define GL_DYNAMIC_READ_ARB 0x88E9 4188 #define GL_DYNAMIC_COPY_ARB 0x88EA 4200 #ifdef GL_GLEXT_PROTOTYPES 4215 #ifndef GL_ARB_vertex_program 4216 #define GL_ARB_vertex_program 1 4217 #define GL_COLOR_SUM_ARB 0x8458 4218 #define GL_VERTEX_PROGRAM_ARB 0x8620 4219 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 4220 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 4221 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 4222 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 4223 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 4224 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 4225 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 4226 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 4227 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 4228 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 4229 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 4230 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 4231 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 4232 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 4276 #ifdef GL_GLEXT_PROTOTYPES 4323 #ifndef GL_ARB_vertex_shader 4324 #define GL_ARB_vertex_shader 1 4325 #define GL_VERTEX_SHADER_ARB 0x8B31 4326 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 4327 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 4328 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 4329 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 4330 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 4331 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 4335 #ifdef GL_GLEXT_PROTOTYPES 4342 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev 4343 #define GL_ARB_vertex_type_10f_11f_11f_rev 1 4346 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 4347 #define GL_ARB_vertex_type_2_10_10_10_rev 1 4350 #ifndef GL_ARB_viewport_array 4351 #define GL_ARB_viewport_array 1 4354 #ifndef GL_ARB_window_pos 4355 #define GL_ARB_window_pos 1 4372 #ifdef GL_GLEXT_PROTOTYPES 4392 #ifndef GL_KHR_debug 4393 #define GL_KHR_debug 1 4396 #ifndef GL_KHR_texture_compression_astc_hdr 4397 #define GL_KHR_texture_compression_astc_hdr 1 4398 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 4399 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 4400 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 4401 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 4402 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 4403 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 4404 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 4405 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 4406 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 4407 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 4408 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 4409 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 4410 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 4411 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 4412 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 4413 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 4414 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 4415 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 4416 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 4417 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 4418 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 4419 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 4420 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 4421 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 4422 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 4423 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 4424 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 4425 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 4428 #ifndef GL_KHR_texture_compression_astc_ldr 4429 #define GL_KHR_texture_compression_astc_ldr 1 4432 #ifndef GL_OES_byte_coordinates 4433 #define GL_OES_byte_coordinates 1 4456 #ifdef GL_GLEXT_PROTOTYPES 4482 #ifndef GL_OES_compressed_paletted_texture 4483 #define GL_OES_compressed_paletted_texture 1 4484 #define GL_PALETTE4_RGB8_OES 0x8B90 4485 #define GL_PALETTE4_RGBA8_OES 0x8B91 4486 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 4487 #define GL_PALETTE4_RGBA4_OES 0x8B93 4488 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 4489 #define GL_PALETTE8_RGB8_OES 0x8B95 4490 #define GL_PALETTE8_RGBA8_OES 0x8B96 4491 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 4492 #define GL_PALETTE8_RGBA4_OES 0x8B98 4493 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 4496 #ifndef GL_OES_fixed_point 4497 #define GL_OES_fixed_point 1 4499 #define GL_FIXED_OES 0x140C 4604 #ifdef GL_GLEXT_PROTOTYPES 4712 #ifndef GL_OES_query_matrix 4713 #define GL_OES_query_matrix 1 4715 #ifdef GL_GLEXT_PROTOTYPES 4720 #ifndef GL_OES_read_format 4721 #define GL_OES_read_format 1 4722 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 4723 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 4726 #ifndef GL_OES_single_precision 4727 #define GL_OES_single_precision 1 4734 #ifdef GL_GLEXT_PROTOTYPES 4744 #ifndef GL_3DFX_multisample 4745 #define GL_3DFX_multisample 1 4746 #define GL_MULTISAMPLE_3DFX 0x86B2 4747 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 4748 #define GL_SAMPLES_3DFX 0x86B4 4749 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 4752 #ifndef GL_3DFX_tbuffer 4753 #define GL_3DFX_tbuffer 1 4755 #ifdef GL_GLEXT_PROTOTYPES 4760 #ifndef GL_3DFX_texture_compression_FXT1 4761 #define GL_3DFX_texture_compression_FXT1 1 4762 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 4763 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 4766 #ifndef GL_AMD_blend_minmax_factor 4767 #define GL_AMD_blend_minmax_factor 1 4768 #define GL_FACTOR_MIN_AMD 0x901C 4769 #define GL_FACTOR_MAX_AMD 0x901D 4772 #ifndef GL_AMD_conservative_depth 4773 #define GL_AMD_conservative_depth 1 4776 #ifndef GL_AMD_debug_output 4777 #define GL_AMD_debug_output 1 4779 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 4780 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 4781 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 4782 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 4783 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 4784 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 4785 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 4786 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 4787 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 4788 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 4789 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 4790 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 4791 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 4792 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 4797 #ifdef GL_GLEXT_PROTOTYPES 4805 #ifndef GL_AMD_depth_clamp_separate 4806 #define GL_AMD_depth_clamp_separate 1 4807 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 4808 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 4811 #ifndef GL_AMD_draw_buffers_blend 4812 #define GL_AMD_draw_buffers_blend 1 4817 #ifdef GL_GLEXT_PROTOTYPES 4825 #ifndef GL_AMD_gcn_shader 4826 #define GL_AMD_gcn_shader 1 4829 #ifndef GL_AMD_gpu_shader_int64 4830 #define GL_AMD_gpu_shader_int64 1 4832 #define GL_INT64_NV 0x140E 4833 #define GL_UNSIGNED_INT64_NV 0x140F 4834 #define GL_INT8_NV 0x8FE0 4835 #define GL_INT8_VEC2_NV 0x8FE1 4836 #define GL_INT8_VEC3_NV 0x8FE2 4837 #define GL_INT8_VEC4_NV 0x8FE3 4838 #define GL_INT16_NV 0x8FE4 4839 #define GL_INT16_VEC2_NV 0x8FE5 4840 #define GL_INT16_VEC3_NV 0x8FE6 4841 #define GL_INT16_VEC4_NV 0x8FE7 4842 #define GL_INT64_VEC2_NV 0x8FE9 4843 #define GL_INT64_VEC3_NV 0x8FEA 4844 #define GL_INT64_VEC4_NV 0x8FEB 4845 #define GL_UNSIGNED_INT8_NV 0x8FEC 4846 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 4847 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 4848 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 4849 #define GL_UNSIGNED_INT16_NV 0x8FF0 4850 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 4851 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 4852 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 4853 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 4854 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 4855 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 4856 #define GL_FLOAT16_NV 0x8FF8 4857 #define GL_FLOAT16_VEC2_NV 0x8FF9 4858 #define GL_FLOAT16_VEC3_NV 0x8FFA 4859 #define GL_FLOAT16_VEC4_NV 0x8FFB 4894 #ifdef GL_GLEXT_PROTOTYPES 4932 #ifndef GL_AMD_interleaved_elements 4933 #define GL_AMD_interleaved_elements 1 4934 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 4935 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 4937 #ifdef GL_GLEXT_PROTOTYPES 4942 #ifndef GL_AMD_multi_draw_indirect 4943 #define GL_AMD_multi_draw_indirect 1 4946 #ifdef GL_GLEXT_PROTOTYPES 4952 #ifndef GL_AMD_name_gen_delete 4953 #define GL_AMD_name_gen_delete 1 4954 #define GL_DATA_BUFFER_AMD 0x9151 4955 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 4956 #define GL_QUERY_OBJECT_AMD 0x9153 4957 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 4958 #define GL_SAMPLER_OBJECT_AMD 0x9155 4962 #ifdef GL_GLEXT_PROTOTYPES 4969 #ifndef GL_AMD_occlusion_query_event 4970 #define GL_AMD_occlusion_query_event 1 4971 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F 4972 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 4973 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 4974 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 4975 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 4976 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF 4978 #ifdef GL_GLEXT_PROTOTYPES 4983 #ifndef GL_AMD_performance_monitor 4984 #define GL_AMD_performance_monitor 1 4985 #define GL_COUNTER_TYPE_AMD 0x8BC0 4986 #define GL_COUNTER_RANGE_AMD 0x8BC1 4987 #define GL_UNSIGNED_INT64_AMD 0x8BC2 4988 #define GL_PERCENTAGE_AMD 0x8BC3 4989 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 4990 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 4991 #define GL_PERFMON_RESULT_AMD 0x8BC6 5003 #ifdef GL_GLEXT_PROTOTYPES 5018 #ifndef GL_AMD_pinned_memory 5019 #define GL_AMD_pinned_memory 1 5020 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 5023 #ifndef GL_AMD_query_buffer_object 5024 #define GL_AMD_query_buffer_object 1 5025 #define GL_QUERY_BUFFER_AMD 0x9192 5026 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 5027 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 5030 #ifndef GL_AMD_sample_positions 5031 #define GL_AMD_sample_positions 1 5032 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 5034 #ifdef GL_GLEXT_PROTOTYPES 5039 #ifndef GL_AMD_seamless_cubemap_per_texture 5040 #define GL_AMD_seamless_cubemap_per_texture 1 5043 #ifndef GL_AMD_shader_atomic_counter_ops 5044 #define GL_AMD_shader_atomic_counter_ops 1 5047 #ifndef GL_AMD_shader_stencil_export 5048 #define GL_AMD_shader_stencil_export 1 5051 #ifndef GL_AMD_shader_trinary_minmax 5052 #define GL_AMD_shader_trinary_minmax 1 5055 #ifndef GL_AMD_sparse_texture 5056 #define GL_AMD_sparse_texture 1 5057 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 5058 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 5059 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 5060 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 5061 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 5062 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A 5063 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B 5064 #define GL_MIN_LOD_WARNING_AMD 0x919C 5065 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 5068 #ifdef GL_GLEXT_PROTOTYPES 5074 #ifndef GL_AMD_stencil_operation_extended 5075 #define GL_AMD_stencil_operation_extended 1 5076 #define GL_SET_AMD 0x874A 5077 #define GL_REPLACE_VALUE_AMD 0x874B 5078 #define GL_STENCIL_OP_VALUE_AMD 0x874C 5079 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 5081 #ifdef GL_GLEXT_PROTOTYPES 5086 #ifndef GL_AMD_texture_texture4 5087 #define GL_AMD_texture_texture4 1 5090 #ifndef GL_AMD_transform_feedback3_lines_triangles 5091 #define GL_AMD_transform_feedback3_lines_triangles 1 5094 #ifndef GL_AMD_transform_feedback4 5095 #define GL_AMD_transform_feedback4 1 5096 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 5099 #ifndef GL_AMD_vertex_shader_layer 5100 #define GL_AMD_vertex_shader_layer 1 5103 #ifndef GL_AMD_vertex_shader_tessellator 5104 #define GL_AMD_vertex_shader_tessellator 1 5105 #define GL_SAMPLER_BUFFER_AMD 0x9001 5106 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 5107 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 5108 #define GL_TESSELLATION_MODE_AMD 0x9004 5109 #define GL_TESSELLATION_FACTOR_AMD 0x9005 5110 #define GL_DISCRETE_AMD 0x9006 5111 #define GL_CONTINUOUS_AMD 0x9007 5114 #ifdef GL_GLEXT_PROTOTYPES 5120 #ifndef GL_AMD_vertex_shader_viewport_index 5121 #define GL_AMD_vertex_shader_viewport_index 1 5124 #ifndef GL_APPLE_aux_depth_stencil 5125 #define GL_APPLE_aux_depth_stencil 1 5126 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 5129 #ifndef GL_APPLE_client_storage 5130 #define GL_APPLE_client_storage 1 5131 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 5134 #ifndef GL_APPLE_element_array 5135 #define GL_APPLE_element_array 1 5136 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 5137 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 5138 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 5144 #ifdef GL_GLEXT_PROTOTYPES 5153 #ifndef GL_APPLE_fence 5154 #define GL_APPLE_fence 1 5155 #define GL_DRAW_PIXELS_APPLE 0x8A0A 5156 #define GL_FENCE_APPLE 0x8A0B 5165 #ifdef GL_GLEXT_PROTOTYPES 5177 #ifndef GL_APPLE_float_pixels 5178 #define GL_APPLE_float_pixels 1 5179 #define GL_HALF_APPLE 0x140B 5180 #define GL_RGBA_FLOAT32_APPLE 0x8814 5181 #define GL_RGB_FLOAT32_APPLE 0x8815 5182 #define GL_ALPHA_FLOAT32_APPLE 0x8816 5183 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 5184 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 5185 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 5186 #define GL_RGBA_FLOAT16_APPLE 0x881A 5187 #define GL_RGB_FLOAT16_APPLE 0x881B 5188 #define GL_ALPHA_FLOAT16_APPLE 0x881C 5189 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 5190 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 5191 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 5192 #define GL_COLOR_FLOAT_APPLE 0x8A0F 5195 #ifndef GL_APPLE_flush_buffer_range 5196 #define GL_APPLE_flush_buffer_range 1 5197 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 5198 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 5201 #ifdef GL_GLEXT_PROTOTYPES 5207 #ifndef GL_APPLE_object_purgeable 5208 #define GL_APPLE_object_purgeable 1 5209 #define GL_BUFFER_OBJECT_APPLE 0x85B3 5210 #define GL_RELEASED_APPLE 0x8A19 5211 #define GL_VOLATILE_APPLE 0x8A1A 5212 #define GL_RETAINED_APPLE 0x8A1B 5213 #define GL_UNDEFINED_APPLE 0x8A1C 5214 #define GL_PURGEABLE_APPLE 0x8A1D 5218 #ifdef GL_GLEXT_PROTOTYPES 5225 #ifndef GL_APPLE_rgb_422 5226 #define GL_APPLE_rgb_422 1 5227 #define GL_RGB_422_APPLE 0x8A1F 5228 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 5229 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 5230 #define GL_RGB_RAW_422_APPLE 0x8A51 5233 #ifndef GL_APPLE_row_bytes 5234 #define GL_APPLE_row_bytes 1 5235 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 5236 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 5239 #ifndef GL_APPLE_specular_vector 5240 #define GL_APPLE_specular_vector 1 5241 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 5244 #ifndef GL_APPLE_texture_range 5245 #define GL_APPLE_texture_range 1 5246 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 5247 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 5248 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 5249 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 5250 #define GL_STORAGE_CACHED_APPLE 0x85BE 5251 #define GL_STORAGE_SHARED_APPLE 0x85BF 5254 #ifdef GL_GLEXT_PROTOTYPES 5260 #ifndef GL_APPLE_transform_hint 5261 #define GL_APPLE_transform_hint 1 5262 #define GL_TRANSFORM_HINT_APPLE 0x85B1 5265 #ifndef GL_APPLE_vertex_array_object 5266 #define GL_APPLE_vertex_array_object 1 5267 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 5272 #ifdef GL_GLEXT_PROTOTYPES 5280 #ifndef GL_APPLE_vertex_array_range 5281 #define GL_APPLE_vertex_array_range 1 5282 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 5283 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 5284 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 5285 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 5286 #define GL_STORAGE_CLIENT_APPLE 0x85B4 5290 #ifdef GL_GLEXT_PROTOTYPES 5297 #ifndef GL_APPLE_vertex_program_evaluators 5298 #define GL_APPLE_vertex_program_evaluators 1 5299 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 5300 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 5301 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 5302 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 5303 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 5304 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 5305 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 5306 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 5307 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 5308 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 5314 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5315 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5316 #ifdef GL_GLEXT_PROTOTYPES 5322 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5323 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5327 #ifndef GL_APPLE_ycbcr_422 5328 #define GL_APPLE_ycbcr_422 1 5329 #define GL_YCBCR_422_APPLE 0x85B9 5332 #ifndef GL_ATI_draw_buffers 5333 #define GL_ATI_draw_buffers 1 5334 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 5335 #define GL_DRAW_BUFFER0_ATI 0x8825 5336 #define GL_DRAW_BUFFER1_ATI 0x8826 5337 #define GL_DRAW_BUFFER2_ATI 0x8827 5338 #define GL_DRAW_BUFFER3_ATI 0x8828 5339 #define GL_DRAW_BUFFER4_ATI 0x8829 5340 #define GL_DRAW_BUFFER5_ATI 0x882A 5341 #define GL_DRAW_BUFFER6_ATI 0x882B 5342 #define GL_DRAW_BUFFER7_ATI 0x882C 5343 #define GL_DRAW_BUFFER8_ATI 0x882D 5344 #define GL_DRAW_BUFFER9_ATI 0x882E 5345 #define GL_DRAW_BUFFER10_ATI 0x882F 5346 #define GL_DRAW_BUFFER11_ATI 0x8830 5347 #define GL_DRAW_BUFFER12_ATI 0x8831 5348 #define GL_DRAW_BUFFER13_ATI 0x8832 5349 #define GL_DRAW_BUFFER14_ATI 0x8833 5350 #define GL_DRAW_BUFFER15_ATI 0x8834 5352 #ifdef GL_GLEXT_PROTOTYPES 5357 #ifndef GL_ATI_element_array 5358 #define GL_ATI_element_array 1 5359 #define GL_ELEMENT_ARRAY_ATI 0x8768 5360 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 5361 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 5365 #ifdef GL_GLEXT_PROTOTYPES 5372 #ifndef GL_ATI_envmap_bumpmap 5373 #define GL_ATI_envmap_bumpmap 1 5374 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 5375 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 5376 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 5377 #define GL_BUMP_TEX_UNITS_ATI 0x8778 5378 #define GL_DUDV_ATI 0x8779 5379 #define GL_DU8DV8_ATI 0x877A 5380 #define GL_BUMP_ENVMAP_ATI 0x877B 5381 #define GL_BUMP_TARGET_ATI 0x877C 5386 #ifdef GL_GLEXT_PROTOTYPES 5394 #ifndef GL_ATI_fragment_shader 5395 #define GL_ATI_fragment_shader 1 5396 #define GL_FRAGMENT_SHADER_ATI 0x8920 5397 #define GL_REG_0_ATI 0x8921 5398 #define GL_REG_1_ATI 0x8922 5399 #define GL_REG_2_ATI 0x8923 5400 #define GL_REG_3_ATI 0x8924 5401 #define GL_REG_4_ATI 0x8925 5402 #define GL_REG_5_ATI 0x8926 5403 #define GL_REG_6_ATI 0x8927 5404 #define GL_REG_7_ATI 0x8928 5405 #define GL_REG_8_ATI 0x8929 5406 #define GL_REG_9_ATI 0x892A 5407 #define GL_REG_10_ATI 0x892B 5408 #define GL_REG_11_ATI 0x892C 5409 #define GL_REG_12_ATI 0x892D 5410 #define GL_REG_13_ATI 0x892E 5411 #define GL_REG_14_ATI 0x892F 5412 #define GL_REG_15_ATI 0x8930 5413 #define GL_REG_16_ATI 0x8931 5414 #define GL_REG_17_ATI 0x8932 5415 #define GL_REG_18_ATI 0x8933 5416 #define GL_REG_19_ATI 0x8934 5417 #define GL_REG_20_ATI 0x8935 5418 #define GL_REG_21_ATI 0x8936 5419 #define GL_REG_22_ATI 0x8937 5420 #define GL_REG_23_ATI 0x8938 5421 #define GL_REG_24_ATI 0x8939 5422 #define GL_REG_25_ATI 0x893A 5423 #define GL_REG_26_ATI 0x893B 5424 #define GL_REG_27_ATI 0x893C 5425 #define GL_REG_28_ATI 0x893D 5426 #define GL_REG_29_ATI 0x893E 5427 #define GL_REG_30_ATI 0x893F 5428 #define GL_REG_31_ATI 0x8940 5429 #define GL_CON_0_ATI 0x8941 5430 #define GL_CON_1_ATI 0x8942 5431 #define GL_CON_2_ATI 0x8943 5432 #define GL_CON_3_ATI 0x8944 5433 #define GL_CON_4_ATI 0x8945 5434 #define GL_CON_5_ATI 0x8946 5435 #define GL_CON_6_ATI 0x8947 5436 #define GL_CON_7_ATI 0x8948 5437 #define GL_CON_8_ATI 0x8949 5438 #define GL_CON_9_ATI 0x894A 5439 #define GL_CON_10_ATI 0x894B 5440 #define GL_CON_11_ATI 0x894C 5441 #define GL_CON_12_ATI 0x894D 5442 #define GL_CON_13_ATI 0x894E 5443 #define GL_CON_14_ATI 0x894F 5444 #define GL_CON_15_ATI 0x8950 5445 #define GL_CON_16_ATI 0x8951 5446 #define GL_CON_17_ATI 0x8952 5447 #define GL_CON_18_ATI 0x8953 5448 #define GL_CON_19_ATI 0x8954 5449 #define GL_CON_20_ATI 0x8955 5450 #define GL_CON_21_ATI 0x8956 5451 #define GL_CON_22_ATI 0x8957 5452 #define GL_CON_23_ATI 0x8958 5453 #define GL_CON_24_ATI 0x8959 5454 #define GL_CON_25_ATI 0x895A 5455 #define GL_CON_26_ATI 0x895B 5456 #define GL_CON_27_ATI 0x895C 5457 #define GL_CON_28_ATI 0x895D 5458 #define GL_CON_29_ATI 0x895E 5459 #define GL_CON_30_ATI 0x895F 5460 #define GL_CON_31_ATI 0x8960 5461 #define GL_MOV_ATI 0x8961 5462 #define GL_ADD_ATI 0x8963 5463 #define GL_MUL_ATI 0x8964 5464 #define GL_SUB_ATI 0x8965 5465 #define GL_DOT3_ATI 0x8966 5466 #define GL_DOT4_ATI 0x8967 5467 #define GL_MAD_ATI 0x8968 5468 #define GL_LERP_ATI 0x8969 5469 #define GL_CND_ATI 0x896A 5470 #define GL_CND0_ATI 0x896B 5471 #define GL_DOT2_ADD_ATI 0x896C 5472 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 5473 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 5474 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 5475 #define GL_NUM_PASSES_ATI 0x8970 5476 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 5477 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 5478 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 5479 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 5480 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 5481 #define GL_SWIZZLE_STR_ATI 0x8976 5482 #define GL_SWIZZLE_STQ_ATI 0x8977 5483 #define GL_SWIZZLE_STR_DR_ATI 0x8978 5484 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 5485 #define GL_SWIZZLE_STRQ_ATI 0x897A 5486 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 5487 #define GL_RED_BIT_ATI 0x00000001 5488 #define GL_GREEN_BIT_ATI 0x00000002 5489 #define GL_BLUE_BIT_ATI 0x00000004 5490 #define GL_2X_BIT_ATI 0x00000001 5491 #define GL_4X_BIT_ATI 0x00000002 5492 #define GL_8X_BIT_ATI 0x00000004 5493 #define GL_HALF_BIT_ATI 0x00000008 5494 #define GL_QUARTER_BIT_ATI 0x00000010 5495 #define GL_EIGHTH_BIT_ATI 0x00000020 5496 #define GL_SATURATE_BIT_ATI 0x00000040 5497 #define GL_COMP_BIT_ATI 0x00000002 5498 #define GL_NEGATE_BIT_ATI 0x00000004 5499 #define GL_BIAS_BIT_ATI 0x00000008 5509 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5512 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5514 #ifdef GL_GLEXT_PROTOTYPES 5524 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5527 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5532 #ifndef GL_ATI_map_object_buffer 5533 #define GL_ATI_map_object_buffer 1 5536 #ifdef GL_GLEXT_PROTOTYPES 5542 #ifndef GL_ATI_meminfo 5543 #define GL_ATI_meminfo 1 5544 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 5545 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 5546 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 5549 #ifndef GL_ATI_pixel_format_float 5550 #define GL_ATI_pixel_format_float 1 5551 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 5552 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 5555 #ifndef GL_ATI_pn_triangles 5556 #define GL_ATI_pn_triangles 1 5557 #define GL_PN_TRIANGLES_ATI 0x87F0 5558 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 5559 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 5560 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 5561 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 5562 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 5563 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 5564 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 5565 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 5568 #ifdef GL_GLEXT_PROTOTYPES 5574 #ifndef GL_ATI_separate_stencil 5575 #define GL_ATI_separate_stencil 1 5576 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 5577 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 5578 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 5579 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 5582 #ifdef GL_GLEXT_PROTOTYPES 5588 #ifndef GL_ATI_text_fragment_shader 5589 #define GL_ATI_text_fragment_shader 1 5590 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 5593 #ifndef GL_ATI_texture_env_combine3 5594 #define GL_ATI_texture_env_combine3 1 5595 #define GL_MODULATE_ADD_ATI 0x8744 5596 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 5597 #define GL_MODULATE_SUBTRACT_ATI 0x8746 5600 #ifndef GL_ATI_texture_float 5601 #define GL_ATI_texture_float 1 5602 #define GL_RGBA_FLOAT32_ATI 0x8814 5603 #define GL_RGB_FLOAT32_ATI 0x8815 5604 #define GL_ALPHA_FLOAT32_ATI 0x8816 5605 #define GL_INTENSITY_FLOAT32_ATI 0x8817 5606 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 5607 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 5608 #define GL_RGBA_FLOAT16_ATI 0x881A 5609 #define GL_RGB_FLOAT16_ATI 0x881B 5610 #define GL_ALPHA_FLOAT16_ATI 0x881C 5611 #define GL_INTENSITY_FLOAT16_ATI 0x881D 5612 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 5613 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 5616 #ifndef GL_ATI_texture_mirror_once 5617 #define GL_ATI_texture_mirror_once 1 5618 #define GL_MIRROR_CLAMP_ATI 0x8742 5619 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 5622 #ifndef GL_ATI_vertex_array_object 5623 #define GL_ATI_vertex_array_object 1 5624 #define GL_STATIC_ATI 0x8760 5625 #define GL_DYNAMIC_ATI 0x8761 5626 #define GL_PRESERVE_ATI 0x8762 5627 #define GL_DISCARD_ATI 0x8763 5628 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 5629 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 5630 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 5631 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 5644 #ifdef GL_GLEXT_PROTOTYPES 5660 #ifndef GL_ATI_vertex_attrib_array_object 5661 #define GL_ATI_vertex_attrib_array_object 1 5665 #ifdef GL_GLEXT_PROTOTYPES 5672 #ifndef GL_ATI_vertex_streams 5673 #define GL_ATI_vertex_streams 1 5674 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 5675 #define GL_VERTEX_STREAM0_ATI 0x876C 5676 #define GL_VERTEX_STREAM1_ATI 0x876D 5677 #define GL_VERTEX_STREAM2_ATI 0x876E 5678 #define GL_VERTEX_STREAM3_ATI 0x876F 5679 #define GL_VERTEX_STREAM4_ATI 0x8770 5680 #define GL_VERTEX_STREAM5_ATI 0x8771 5681 #define GL_VERTEX_STREAM6_ATI 0x8772 5682 #define GL_VERTEX_STREAM7_ATI 0x8773 5683 #define GL_VERTEX_SOURCE_ATI 0x8774 5729 #ifdef GL_GLEXT_PROTOTYPES 5778 #ifndef GL_EXT_422_pixels 5779 #define GL_EXT_422_pixels 1 5780 #define GL_422_EXT 0x80CC 5781 #define GL_422_REV_EXT 0x80CD 5782 #define GL_422_AVERAGE_EXT 0x80CE 5783 #define GL_422_REV_AVERAGE_EXT 0x80CF 5787 #define GL_EXT_abgr 1 5788 #define GL_ABGR_EXT 0x8000 5792 #define GL_EXT_bgra 1 5793 #define GL_BGR_EXT 0x80E0 5794 #define GL_BGRA_EXT 0x80E1 5797 #ifndef GL_EXT_bindable_uniform 5798 #define GL_EXT_bindable_uniform 1 5799 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 5800 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 5801 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 5802 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 5803 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 5804 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 5808 #ifdef GL_GLEXT_PROTOTYPES 5815 #ifndef GL_EXT_blend_color 5816 #define GL_EXT_blend_color 1 5817 #define GL_CONSTANT_COLOR_EXT 0x8001 5818 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 5819 #define GL_CONSTANT_ALPHA_EXT 0x8003 5820 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 5821 #define GL_BLEND_COLOR_EXT 0x8005 5823 #ifdef GL_GLEXT_PROTOTYPES 5828 #ifndef GL_EXT_blend_equation_separate 5829 #define GL_EXT_blend_equation_separate 1 5830 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 5831 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 5833 #ifdef GL_GLEXT_PROTOTYPES 5838 #ifndef GL_EXT_blend_func_separate 5839 #define GL_EXT_blend_func_separate 1 5840 #define GL_BLEND_DST_RGB_EXT 0x80C8 5841 #define GL_BLEND_SRC_RGB_EXT 0x80C9 5842 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 5843 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 5845 #ifdef GL_GLEXT_PROTOTYPES 5850 #ifndef GL_EXT_blend_logic_op 5851 #define GL_EXT_blend_logic_op 1 5854 #ifndef GL_EXT_blend_minmax 5855 #define GL_EXT_blend_minmax 1 5856 #define GL_MIN_EXT 0x8007 5857 #define GL_MAX_EXT 0x8008 5858 #define GL_FUNC_ADD_EXT 0x8006 5859 #define GL_BLEND_EQUATION_EXT 0x8009 5861 #ifdef GL_GLEXT_PROTOTYPES 5866 #ifndef GL_EXT_blend_subtract 5867 #define GL_EXT_blend_subtract 1 5868 #define GL_FUNC_SUBTRACT_EXT 0x800A 5869 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 5872 #ifndef GL_EXT_clip_volume_hint 5873 #define GL_EXT_clip_volume_hint 1 5874 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 5877 #ifndef GL_EXT_cmyka 5878 #define GL_EXT_cmyka 1 5879 #define GL_CMYK_EXT 0x800C 5880 #define GL_CMYKA_EXT 0x800D 5881 #define GL_PACK_CMYK_HINT_EXT 0x800E 5882 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 5885 #ifndef GL_EXT_color_subtable 5886 #define GL_EXT_color_subtable 1 5889 #ifdef GL_GLEXT_PROTOTYPES 5895 #ifndef GL_EXT_compiled_vertex_array 5896 #define GL_EXT_compiled_vertex_array 1 5897 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 5898 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 5901 #ifdef GL_GLEXT_PROTOTYPES 5907 #ifndef GL_EXT_convolution 5908 #define GL_EXT_convolution 1 5909 #define GL_CONVOLUTION_1D_EXT 0x8010 5910 #define GL_CONVOLUTION_2D_EXT 0x8011 5911 #define GL_SEPARABLE_2D_EXT 0x8012 5912 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 5913 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 5914 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 5915 #define GL_REDUCE_EXT 0x8016 5916 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 5917 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 5918 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 5919 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 5920 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 5921 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 5922 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 5923 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 5924 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 5925 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 5926 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 5927 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 5928 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 5942 #ifdef GL_GLEXT_PROTOTYPES 5959 #ifndef GL_EXT_coordinate_frame 5960 #define GL_EXT_coordinate_frame 1 5961 #define GL_TANGENT_ARRAY_EXT 0x8439 5962 #define GL_BINORMAL_ARRAY_EXT 0x843A 5963 #define GL_CURRENT_TANGENT_EXT 0x843B 5964 #define GL_CURRENT_BINORMAL_EXT 0x843C 5965 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 5966 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 5967 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 5968 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 5969 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 5970 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 5971 #define GL_MAP1_TANGENT_EXT 0x8444 5972 #define GL_MAP2_TANGENT_EXT 0x8445 5973 #define GL_MAP1_BINORMAL_EXT 0x8446 5974 #define GL_MAP2_BINORMAL_EXT 0x8447 5997 #ifdef GL_GLEXT_PROTOTYPES 6023 #ifndef GL_EXT_copy_texture 6024 #define GL_EXT_copy_texture 1 6030 #ifdef GL_GLEXT_PROTOTYPES 6039 #ifndef GL_EXT_cull_vertex 6040 #define GL_EXT_cull_vertex 1 6041 #define GL_CULL_VERTEX_EXT 0x81AA 6042 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 6043 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 6046 #ifdef GL_GLEXT_PROTOTYPES 6052 #ifndef GL_EXT_debug_label 6053 #define GL_EXT_debug_label 1 6054 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 6055 #define GL_PROGRAM_OBJECT_EXT 0x8B40 6056 #define GL_SHADER_OBJECT_EXT 0x8B48 6057 #define GL_BUFFER_OBJECT_EXT 0x9151 6058 #define GL_QUERY_OBJECT_EXT 0x9153 6059 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 6062 #ifdef GL_GLEXT_PROTOTYPES 6068 #ifndef GL_EXT_debug_marker 6069 #define GL_EXT_debug_marker 1 6073 #ifdef GL_GLEXT_PROTOTYPES 6080 #ifndef GL_EXT_depth_bounds_test 6081 #define GL_EXT_depth_bounds_test 1 6082 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 6083 #define GL_DEPTH_BOUNDS_EXT 0x8891 6085 #ifdef GL_GLEXT_PROTOTYPES 6090 #ifndef GL_EXT_direct_state_access 6091 #define GL_EXT_direct_state_access 1 6092 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 6093 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 6094 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 6129 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6130 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6166 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6167 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6182 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6189 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6350 #ifdef GL_GLEXT_PROTOTYPES 6385 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6386 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6422 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6423 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6438 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6445 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6609 #ifndef GL_EXT_draw_buffers2 6610 #define GL_EXT_draw_buffers2 1 6612 #ifdef GL_GLEXT_PROTOTYPES 6617 #ifndef GL_EXT_draw_instanced 6618 #define GL_EXT_draw_instanced 1 6621 #ifdef GL_GLEXT_PROTOTYPES 6627 #ifndef GL_EXT_draw_range_elements 6628 #define GL_EXT_draw_range_elements 1 6629 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 6630 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 6632 #ifdef GL_GLEXT_PROTOTYPES 6637 #ifndef GL_EXT_fog_coord 6638 #define GL_EXT_fog_coord 1 6639 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 6640 #define GL_FOG_COORDINATE_EXT 0x8451 6641 #define GL_FRAGMENT_DEPTH_EXT 0x8452 6642 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 6643 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 6644 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 6645 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 6646 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 6652 #ifdef GL_GLEXT_PROTOTYPES 6661 #ifndef GL_EXT_framebuffer_blit 6662 #define GL_EXT_framebuffer_blit 1 6663 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 6664 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 6665 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 6666 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 6668 #ifdef GL_GLEXT_PROTOTYPES 6673 #ifndef GL_EXT_framebuffer_multisample 6674 #define GL_EXT_framebuffer_multisample 1 6675 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 6676 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 6677 #define GL_MAX_SAMPLES_EXT 0x8D57 6679 #ifdef GL_GLEXT_PROTOTYPES 6684 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 6685 #define GL_EXT_framebuffer_multisample_blit_scaled 1 6686 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 6687 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 6690 #ifndef GL_EXT_framebuffer_object 6691 #define GL_EXT_framebuffer_object 1 6692 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 6693 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 6694 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 6695 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 6696 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 6697 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 6698 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 6699 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 6700 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 6701 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 6702 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 6703 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 6704 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 6705 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 6706 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 6707 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 6708 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 6709 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 6710 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 6711 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 6712 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 6713 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 6714 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 6715 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 6716 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 6717 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 6718 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 6719 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 6720 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 6721 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 6722 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 6723 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 6724 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 6725 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 6726 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 6727 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 6728 #define GL_FRAMEBUFFER_EXT 0x8D40 6729 #define GL_RENDERBUFFER_EXT 0x8D41 6730 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 6731 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 6732 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 6733 #define GL_STENCIL_INDEX1_EXT 0x8D46 6734 #define GL_STENCIL_INDEX4_EXT 0x8D47 6735 #define GL_STENCIL_INDEX8_EXT 0x8D48 6736 #define GL_STENCIL_INDEX16_EXT 0x8D49 6737 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 6738 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 6739 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 6740 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 6741 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 6742 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 6760 #ifdef GL_GLEXT_PROTOTYPES 6781 #ifndef GL_EXT_framebuffer_sRGB 6782 #define GL_EXT_framebuffer_sRGB 1 6783 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 6784 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 6787 #ifndef GL_EXT_geometry_shader4 6788 #define GL_EXT_geometry_shader4 1 6789 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 6790 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 6791 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 6792 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 6793 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 6794 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 6795 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 6796 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 6797 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 6798 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 6799 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 6800 #define GL_LINES_ADJACENCY_EXT 0x000A 6801 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 6802 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 6803 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 6804 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 6805 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 6806 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 6807 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 6808 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 6810 #ifdef GL_GLEXT_PROTOTYPES 6815 #ifndef GL_EXT_gpu_program_parameters 6816 #define GL_EXT_gpu_program_parameters 1 6819 #ifdef GL_GLEXT_PROTOTYPES 6825 #ifndef GL_EXT_gpu_shader4 6826 #define GL_EXT_gpu_shader4 1 6827 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 6828 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 6829 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 6830 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 6831 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 6832 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 6833 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 6834 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 6835 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 6836 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 6837 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 6838 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 6839 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 6840 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 6841 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 6842 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 6843 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 6844 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 6845 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 6846 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 6847 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 6848 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 6849 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 6850 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 6851 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 6852 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 6853 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 6854 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 6866 #ifdef GL_GLEXT_PROTOTYPES 6881 #ifndef GL_EXT_histogram 6882 #define GL_EXT_histogram 1 6883 #define GL_HISTOGRAM_EXT 0x8024 6884 #define GL_PROXY_HISTOGRAM_EXT 0x8025 6885 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 6886 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 6887 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 6888 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 6889 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 6890 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 6891 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 6892 #define GL_HISTOGRAM_SINK_EXT 0x802D 6893 #define GL_MINMAX_EXT 0x802E 6894 #define GL_MINMAX_FORMAT_EXT 0x802F 6895 #define GL_MINMAX_SINK_EXT 0x8030 6896 #define GL_TABLE_TOO_LARGE_EXT 0x8031 6907 #ifdef GL_GLEXT_PROTOTYPES 6921 #ifndef GL_EXT_index_array_formats 6922 #define GL_EXT_index_array_formats 1 6923 #define GL_IUI_V2F_EXT 0x81AD 6924 #define GL_IUI_V3F_EXT 0x81AE 6925 #define GL_IUI_N3F_V2F_EXT 0x81AF 6926 #define GL_IUI_N3F_V3F_EXT 0x81B0 6927 #define GL_T2F_IUI_V2F_EXT 0x81B1 6928 #define GL_T2F_IUI_V3F_EXT 0x81B2 6929 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 6930 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 6933 #ifndef GL_EXT_index_func 6934 #define GL_EXT_index_func 1 6935 #define GL_INDEX_TEST_EXT 0x81B5 6936 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 6937 #define GL_INDEX_TEST_REF_EXT 0x81B7 6939 #ifdef GL_GLEXT_PROTOTYPES 6944 #ifndef GL_EXT_index_material 6945 #define GL_EXT_index_material 1 6946 #define GL_INDEX_MATERIAL_EXT 0x81B8 6947 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 6948 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 6950 #ifdef GL_GLEXT_PROTOTYPES 6955 #ifndef GL_EXT_index_texture 6956 #define GL_EXT_index_texture 1 6959 #ifndef GL_EXT_light_texture 6960 #define GL_EXT_light_texture 1 6961 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 6962 #define GL_FRAGMENT_NORMAL_EXT 0x834A 6963 #define GL_FRAGMENT_COLOR_EXT 0x834C 6964 #define GL_ATTENUATION_EXT 0x834D 6965 #define GL_SHADOW_ATTENUATION_EXT 0x834E 6966 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 6967 #define GL_TEXTURE_LIGHT_EXT 0x8350 6968 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 6969 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 6973 #ifdef GL_GLEXT_PROTOTYPES 6980 #ifndef GL_EXT_misc_attribute 6981 #define GL_EXT_misc_attribute 1 6984 #ifndef GL_EXT_multi_draw_arrays 6985 #define GL_EXT_multi_draw_arrays 1 6988 #ifdef GL_GLEXT_PROTOTYPES 6994 #ifndef GL_EXT_multisample 6995 #define GL_EXT_multisample 1 6996 #define GL_MULTISAMPLE_EXT 0x809D 6997 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 6998 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 6999 #define GL_SAMPLE_MASK_EXT 0x80A0 7000 #define GL_1PASS_EXT 0x80A1 7001 #define GL_2PASS_0_EXT 0x80A2 7002 #define GL_2PASS_1_EXT 0x80A3 7003 #define GL_4PASS_0_EXT 0x80A4 7004 #define GL_4PASS_1_EXT 0x80A5 7005 #define GL_4PASS_2_EXT 0x80A6 7006 #define GL_4PASS_3_EXT 0x80A7 7007 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 7008 #define GL_SAMPLES_EXT 0x80A9 7009 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 7010 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 7011 #define GL_SAMPLE_PATTERN_EXT 0x80AC 7012 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 7015 #ifdef GL_GLEXT_PROTOTYPES 7021 #ifndef GL_EXT_packed_depth_stencil 7022 #define GL_EXT_packed_depth_stencil 1 7023 #define GL_DEPTH_STENCIL_EXT 0x84F9 7024 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 7025 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 7026 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 7029 #ifndef GL_EXT_packed_float 7030 #define GL_EXT_packed_float 1 7031 #define GL_R11F_G11F_B10F_EXT 0x8C3A 7032 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 7033 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 7036 #ifndef GL_EXT_packed_pixels 7037 #define GL_EXT_packed_pixels 1 7038 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 7039 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 7040 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 7041 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 7042 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 7045 #ifndef GL_EXT_paletted_texture 7046 #define GL_EXT_paletted_texture 1 7047 #define GL_COLOR_INDEX1_EXT 0x80E2 7048 #define GL_COLOR_INDEX2_EXT 0x80E3 7049 #define GL_COLOR_INDEX4_EXT 0x80E4 7050 #define GL_COLOR_INDEX8_EXT 0x80E5 7051 #define GL_COLOR_INDEX12_EXT 0x80E6 7052 #define GL_COLOR_INDEX16_EXT 0x80E7 7053 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 7058 #ifdef GL_GLEXT_PROTOTYPES 7066 #ifndef GL_EXT_pixel_buffer_object 7067 #define GL_EXT_pixel_buffer_object 1 7068 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 7069 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 7070 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 7071 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 7074 #ifndef GL_EXT_pixel_transform 7075 #define GL_EXT_pixel_transform 1 7076 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 7077 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 7078 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 7079 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 7080 #define GL_CUBIC_EXT 0x8334 7081 #define GL_AVERAGE_EXT 0x8335 7082 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 7083 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 7084 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 7091 #ifdef GL_GLEXT_PROTOTYPES 7101 #ifndef GL_EXT_pixel_transform_color_table 7102 #define GL_EXT_pixel_transform_color_table 1 7105 #ifndef GL_EXT_point_parameters 7106 #define GL_EXT_point_parameters 1 7107 #define GL_POINT_SIZE_MIN_EXT 0x8126 7108 #define GL_POINT_SIZE_MAX_EXT 0x8127 7109 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 7110 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 7113 #ifdef GL_GLEXT_PROTOTYPES 7119 #ifndef GL_EXT_polygon_offset 7120 #define GL_EXT_polygon_offset 1 7121 #define GL_POLYGON_OFFSET_EXT 0x8037 7122 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 7123 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 7125 #ifdef GL_GLEXT_PROTOTYPES 7130 #ifndef GL_EXT_provoking_vertex 7131 #define GL_EXT_provoking_vertex 1 7132 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 7133 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 7134 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 7135 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 7137 #ifdef GL_GLEXT_PROTOTYPES 7142 #ifndef GL_EXT_rescale_normal 7143 #define GL_EXT_rescale_normal 1 7144 #define GL_RESCALE_NORMAL_EXT 0x803A 7147 #ifndef GL_EXT_secondary_color 7148 #define GL_EXT_secondary_color 1 7149 #define GL_COLOR_SUM_EXT 0x8458 7150 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 7151 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 7152 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 7153 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 7154 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 7155 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 7173 #ifdef GL_GLEXT_PROTOTYPES 7194 #ifndef GL_EXT_separate_shader_objects 7195 #define GL_EXT_separate_shader_objects 1 7196 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 7200 #ifdef GL_GLEXT_PROTOTYPES 7207 #ifndef GL_EXT_separate_specular_color 7208 #define GL_EXT_separate_specular_color 1 7209 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 7210 #define GL_SINGLE_COLOR_EXT 0x81F9 7211 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 7214 #ifndef GL_EXT_shader_image_load_formatted 7215 #define GL_EXT_shader_image_load_formatted 1 7218 #ifndef GL_EXT_shader_image_load_store 7219 #define GL_EXT_shader_image_load_store 1 7220 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 7221 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 7222 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 7223 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 7224 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 7225 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 7226 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 7227 #define GL_IMAGE_1D_EXT 0x904C 7228 #define GL_IMAGE_2D_EXT 0x904D 7229 #define GL_IMAGE_3D_EXT 0x904E 7230 #define GL_IMAGE_2D_RECT_EXT 0x904F 7231 #define GL_IMAGE_CUBE_EXT 0x9050 7232 #define GL_IMAGE_BUFFER_EXT 0x9051 7233 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 7234 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 7235 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 7236 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 7237 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 7238 #define GL_INT_IMAGE_1D_EXT 0x9057 7239 #define GL_INT_IMAGE_2D_EXT 0x9058 7240 #define GL_INT_IMAGE_3D_EXT 0x9059 7241 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 7242 #define GL_INT_IMAGE_CUBE_EXT 0x905B 7243 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 7244 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 7245 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 7246 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 7247 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 7248 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 7249 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 7250 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 7251 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 7252 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 7253 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 7254 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 7255 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 7256 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 7257 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 7258 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 7259 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 7260 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 7261 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 7262 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 7263 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 7264 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 7265 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 7266 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 7267 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 7268 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 7269 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 7270 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 7271 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 7272 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 7273 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 7274 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 7277 #ifdef GL_GLEXT_PROTOTYPES 7283 #ifndef GL_EXT_shader_integer_mix 7284 #define GL_EXT_shader_integer_mix 1 7287 #ifndef GL_EXT_shadow_funcs 7288 #define GL_EXT_shadow_funcs 1 7291 #ifndef GL_EXT_shared_texture_palette 7292 #define GL_EXT_shared_texture_palette 1 7293 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 7296 #ifndef GL_EXT_stencil_clear_tag 7297 #define GL_EXT_stencil_clear_tag 1 7298 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 7299 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 7301 #ifdef GL_GLEXT_PROTOTYPES 7306 #ifndef GL_EXT_stencil_two_side 7307 #define GL_EXT_stencil_two_side 1 7308 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 7309 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 7311 #ifdef GL_GLEXT_PROTOTYPES 7316 #ifndef GL_EXT_stencil_wrap 7317 #define GL_EXT_stencil_wrap 1 7318 #define GL_INCR_WRAP_EXT 0x8507 7319 #define GL_DECR_WRAP_EXT 0x8508 7322 #ifndef GL_EXT_subtexture 7323 #define GL_EXT_subtexture 1 7326 #ifdef GL_GLEXT_PROTOTYPES 7332 #ifndef GL_EXT_texture 7333 #define GL_EXT_texture 1 7334 #define GL_ALPHA4_EXT 0x803B 7335 #define GL_ALPHA8_EXT 0x803C 7336 #define GL_ALPHA12_EXT 0x803D 7337 #define GL_ALPHA16_EXT 0x803E 7338 #define GL_LUMINANCE4_EXT 0x803F 7339 #define GL_LUMINANCE8_EXT 0x8040 7340 #define GL_LUMINANCE12_EXT 0x8041 7341 #define GL_LUMINANCE16_EXT 0x8042 7342 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 7343 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 7344 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 7345 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 7346 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 7347 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 7348 #define GL_INTENSITY_EXT 0x8049 7349 #define GL_INTENSITY4_EXT 0x804A 7350 #define GL_INTENSITY8_EXT 0x804B 7351 #define GL_INTENSITY12_EXT 0x804C 7352 #define GL_INTENSITY16_EXT 0x804D 7353 #define GL_RGB2_EXT 0x804E 7354 #define GL_RGB4_EXT 0x804F 7355 #define GL_RGB5_EXT 0x8050 7356 #define GL_RGB8_EXT 0x8051 7357 #define GL_RGB10_EXT 0x8052 7358 #define GL_RGB12_EXT 0x8053 7359 #define GL_RGB16_EXT 0x8054 7360 #define GL_RGBA2_EXT 0x8055 7361 #define GL_RGBA4_EXT 0x8056 7362 #define GL_RGB5_A1_EXT 0x8057 7363 #define GL_RGBA8_EXT 0x8058 7364 #define GL_RGB10_A2_EXT 0x8059 7365 #define GL_RGBA12_EXT 0x805A 7366 #define GL_RGBA16_EXT 0x805B 7367 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 7368 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 7369 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 7370 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 7371 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 7372 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 7373 #define GL_REPLACE_EXT 0x8062 7374 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 7375 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 7376 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 7379 #ifndef GL_EXT_texture3D 7380 #define GL_EXT_texture3D 1 7381 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 7382 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 7383 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 7384 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 7385 #define GL_TEXTURE_3D_EXT 0x806F 7386 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7387 #define GL_TEXTURE_DEPTH_EXT 0x8071 7388 #define GL_TEXTURE_WRAP_R_EXT 0x8072 7389 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 7391 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7392 #ifdef GL_GLEXT_PROTOTYPES 7394 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7398 #ifndef GL_EXT_texture_array 7399 #define GL_EXT_texture_array 1 7400 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 7401 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 7402 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 7403 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 7404 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 7405 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 7406 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 7407 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 7410 #ifndef GL_EXT_texture_buffer_object 7411 #define GL_EXT_texture_buffer_object 1 7412 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 7413 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 7414 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 7415 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 7416 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 7418 #ifdef GL_GLEXT_PROTOTYPES 7423 #ifndef GL_EXT_texture_compression_latc 7424 #define GL_EXT_texture_compression_latc 1 7425 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 7426 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 7427 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 7428 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 7431 #ifndef GL_EXT_texture_compression_rgtc 7432 #define GL_EXT_texture_compression_rgtc 1 7433 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 7434 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 7435 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 7436 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 7439 #ifndef GL_EXT_texture_compression_s3tc 7440 #define GL_EXT_texture_compression_s3tc 1 7441 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 7442 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 7443 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 7444 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 7447 #ifndef GL_EXT_texture_cube_map 7448 #define GL_EXT_texture_cube_map 1 7449 #define GL_NORMAL_MAP_EXT 0x8511 7450 #define GL_REFLECTION_MAP_EXT 0x8512 7451 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 7452 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 7453 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 7454 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 7455 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 7456 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 7457 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 7458 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 7459 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 7460 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 7463 #ifndef GL_EXT_texture_env_add 7464 #define GL_EXT_texture_env_add 1 7467 #ifndef GL_EXT_texture_env_combine 7468 #define GL_EXT_texture_env_combine 1 7469 #define GL_COMBINE_EXT 0x8570 7470 #define GL_COMBINE_RGB_EXT 0x8571 7471 #define GL_COMBINE_ALPHA_EXT 0x8572 7472 #define GL_RGB_SCALE_EXT 0x8573 7473 #define GL_ADD_SIGNED_EXT 0x8574 7474 #define GL_INTERPOLATE_EXT 0x8575 7475 #define GL_CONSTANT_EXT 0x8576 7476 #define GL_PRIMARY_COLOR_EXT 0x8577 7477 #define GL_PREVIOUS_EXT 0x8578 7478 #define GL_SOURCE0_RGB_EXT 0x8580 7479 #define GL_SOURCE1_RGB_EXT 0x8581 7480 #define GL_SOURCE2_RGB_EXT 0x8582 7481 #define GL_SOURCE0_ALPHA_EXT 0x8588 7482 #define GL_SOURCE1_ALPHA_EXT 0x8589 7483 #define GL_SOURCE2_ALPHA_EXT 0x858A 7484 #define GL_OPERAND0_RGB_EXT 0x8590 7485 #define GL_OPERAND1_RGB_EXT 0x8591 7486 #define GL_OPERAND2_RGB_EXT 0x8592 7487 #define GL_OPERAND0_ALPHA_EXT 0x8598 7488 #define GL_OPERAND1_ALPHA_EXT 0x8599 7489 #define GL_OPERAND2_ALPHA_EXT 0x859A 7492 #ifndef GL_EXT_texture_env_dot3 7493 #define GL_EXT_texture_env_dot3 1 7494 #define GL_DOT3_RGB_EXT 0x8740 7495 #define GL_DOT3_RGBA_EXT 0x8741 7498 #ifndef GL_EXT_texture_filter_anisotropic 7499 #define GL_EXT_texture_filter_anisotropic 1 7500 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 7501 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 7504 #ifndef GL_EXT_texture_integer 7505 #define GL_EXT_texture_integer 1 7506 #define GL_RGBA32UI_EXT 0x8D70 7507 #define GL_RGB32UI_EXT 0x8D71 7508 #define GL_ALPHA32UI_EXT 0x8D72 7509 #define GL_INTENSITY32UI_EXT 0x8D73 7510 #define GL_LUMINANCE32UI_EXT 0x8D74 7511 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 7512 #define GL_RGBA16UI_EXT 0x8D76 7513 #define GL_RGB16UI_EXT 0x8D77 7514 #define GL_ALPHA16UI_EXT 0x8D78 7515 #define GL_INTENSITY16UI_EXT 0x8D79 7516 #define GL_LUMINANCE16UI_EXT 0x8D7A 7517 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 7518 #define GL_RGBA8UI_EXT 0x8D7C 7519 #define GL_RGB8UI_EXT 0x8D7D 7520 #define GL_ALPHA8UI_EXT 0x8D7E 7521 #define GL_INTENSITY8UI_EXT 0x8D7F 7522 #define GL_LUMINANCE8UI_EXT 0x8D80 7523 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 7524 #define GL_RGBA32I_EXT 0x8D82 7525 #define GL_RGB32I_EXT 0x8D83 7526 #define GL_ALPHA32I_EXT 0x8D84 7527 #define GL_INTENSITY32I_EXT 0x8D85 7528 #define GL_LUMINANCE32I_EXT 0x8D86 7529 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 7530 #define GL_RGBA16I_EXT 0x8D88 7531 #define GL_RGB16I_EXT 0x8D89 7532 #define GL_ALPHA16I_EXT 0x8D8A 7533 #define GL_INTENSITY16I_EXT 0x8D8B 7534 #define GL_LUMINANCE16I_EXT 0x8D8C 7535 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 7536 #define GL_RGBA8I_EXT 0x8D8E 7537 #define GL_RGB8I_EXT 0x8D8F 7538 #define GL_ALPHA8I_EXT 0x8D90 7539 #define GL_INTENSITY8I_EXT 0x8D91 7540 #define GL_LUMINANCE8I_EXT 0x8D92 7541 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 7542 #define GL_RED_INTEGER_EXT 0x8D94 7543 #define GL_GREEN_INTEGER_EXT 0x8D95 7544 #define GL_BLUE_INTEGER_EXT 0x8D96 7545 #define GL_ALPHA_INTEGER_EXT 0x8D97 7546 #define GL_RGB_INTEGER_EXT 0x8D98 7547 #define GL_RGBA_INTEGER_EXT 0x8D99 7548 #define GL_BGR_INTEGER_EXT 0x8D9A 7549 #define GL_BGRA_INTEGER_EXT 0x8D9B 7550 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 7551 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 7552 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 7559 #ifdef GL_GLEXT_PROTOTYPES 7569 #ifndef GL_EXT_texture_lod_bias 7570 #define GL_EXT_texture_lod_bias 1 7571 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 7572 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 7573 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 7576 #ifndef GL_EXT_texture_mirror_clamp 7577 #define GL_EXT_texture_mirror_clamp 1 7578 #define GL_MIRROR_CLAMP_EXT 0x8742 7579 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 7580 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 7583 #ifndef GL_EXT_texture_object 7584 #define GL_EXT_texture_object 1 7585 #define GL_TEXTURE_PRIORITY_EXT 0x8066 7586 #define GL_TEXTURE_RESIDENT_EXT 0x8067 7587 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 7588 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 7589 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 7596 #ifdef GL_GLEXT_PROTOTYPES 7606 #ifndef GL_EXT_texture_perturb_normal 7607 #define GL_EXT_texture_perturb_normal 1 7608 #define GL_PERTURB_EXT 0x85AE 7609 #define GL_TEXTURE_NORMAL_EXT 0x85AF 7611 #ifdef GL_GLEXT_PROTOTYPES 7616 #ifndef GL_EXT_texture_sRGB 7617 #define GL_EXT_texture_sRGB 1 7618 #define GL_SRGB_EXT 0x8C40 7619 #define GL_SRGB8_EXT 0x8C41 7620 #define GL_SRGB_ALPHA_EXT 0x8C42 7621 #define GL_SRGB8_ALPHA8_EXT 0x8C43 7622 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 7623 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 7624 #define GL_SLUMINANCE_EXT 0x8C46 7625 #define GL_SLUMINANCE8_EXT 0x8C47 7626 #define GL_COMPRESSED_SRGB_EXT 0x8C48 7627 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 7628 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 7629 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 7630 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 7631 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 7632 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 7633 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 7636 #ifndef GL_EXT_texture_sRGB_decode 7637 #define GL_EXT_texture_sRGB_decode 1 7638 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 7639 #define GL_DECODE_EXT 0x8A49 7640 #define GL_SKIP_DECODE_EXT 0x8A4A 7643 #ifndef GL_EXT_texture_shared_exponent 7644 #define GL_EXT_texture_shared_exponent 1 7645 #define GL_RGB9_E5_EXT 0x8C3D 7646 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 7647 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 7650 #ifndef GL_EXT_texture_snorm 7651 #define GL_EXT_texture_snorm 1 7652 #define GL_ALPHA_SNORM 0x9010 7653 #define GL_LUMINANCE_SNORM 0x9011 7654 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 7655 #define GL_INTENSITY_SNORM 0x9013 7656 #define GL_ALPHA8_SNORM 0x9014 7657 #define GL_LUMINANCE8_SNORM 0x9015 7658 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 7659 #define GL_INTENSITY8_SNORM 0x9017 7660 #define GL_ALPHA16_SNORM 0x9018 7661 #define GL_LUMINANCE16_SNORM 0x9019 7662 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 7663 #define GL_INTENSITY16_SNORM 0x901B 7664 #define GL_RED_SNORM 0x8F90 7665 #define GL_RG_SNORM 0x8F91 7666 #define GL_RGB_SNORM 0x8F92 7667 #define GL_RGBA_SNORM 0x8F93 7670 #ifndef GL_EXT_texture_swizzle 7671 #define GL_EXT_texture_swizzle 1 7672 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 7673 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 7674 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 7675 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 7676 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 7679 #ifndef GL_EXT_timer_query 7680 #define GL_EXT_timer_query 1 7681 #define GL_TIME_ELAPSED_EXT 0x88BF 7684 #ifdef GL_GLEXT_PROTOTYPES 7690 #ifndef GL_EXT_transform_feedback 7691 #define GL_EXT_transform_feedback 1 7692 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 7693 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 7694 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 7695 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 7696 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 7697 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 7698 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 7699 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 7700 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 7701 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 7702 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 7703 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 7704 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 7705 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 7706 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 7714 #ifdef GL_GLEXT_PROTOTYPES 7725 #ifndef GL_EXT_vertex_array 7726 #define GL_EXT_vertex_array 1 7727 #define GL_VERTEX_ARRAY_EXT 0x8074 7728 #define GL_NORMAL_ARRAY_EXT 0x8075 7729 #define GL_COLOR_ARRAY_EXT 0x8076 7730 #define GL_INDEX_ARRAY_EXT 0x8077 7731 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 7732 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 7733 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 7734 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 7735 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 7736 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 7737 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 7738 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 7739 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 7740 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 7741 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 7742 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 7743 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 7744 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 7745 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 7746 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 7747 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 7748 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 7749 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 7750 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 7751 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 7752 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 7753 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 7754 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 7755 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 7756 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 7757 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 7758 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 7768 #ifdef GL_GLEXT_PROTOTYPES 7781 #ifndef GL_EXT_vertex_array_bgra 7782 #define GL_EXT_vertex_array_bgra 1 7785 #ifndef GL_EXT_vertex_attrib_64bit 7786 #define GL_EXT_vertex_attrib_64bit 1 7787 #define GL_DOUBLE_VEC2_EXT 0x8FFC 7788 #define GL_DOUBLE_VEC3_EXT 0x8FFD 7789 #define GL_DOUBLE_VEC4_EXT 0x8FFE 7790 #define GL_DOUBLE_MAT2_EXT 0x8F46 7791 #define GL_DOUBLE_MAT3_EXT 0x8F47 7792 #define GL_DOUBLE_MAT4_EXT 0x8F48 7793 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 7794 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 7795 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 7796 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 7797 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 7798 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 7809 #ifdef GL_GLEXT_PROTOTYPES 7823 #ifndef GL_EXT_vertex_shader 7824 #define GL_EXT_vertex_shader 1 7825 #define GL_VERTEX_SHADER_EXT 0x8780 7826 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 7827 #define GL_OP_INDEX_EXT 0x8782 7828 #define GL_OP_NEGATE_EXT 0x8783 7829 #define GL_OP_DOT3_EXT 0x8784 7830 #define GL_OP_DOT4_EXT 0x8785 7831 #define GL_OP_MUL_EXT 0x8786 7832 #define GL_OP_ADD_EXT 0x8787 7833 #define GL_OP_MADD_EXT 0x8788 7834 #define GL_OP_FRAC_EXT 0x8789 7835 #define GL_OP_MAX_EXT 0x878A 7836 #define GL_OP_MIN_EXT 0x878B 7837 #define GL_OP_SET_GE_EXT 0x878C 7838 #define GL_OP_SET_LT_EXT 0x878D 7839 #define GL_OP_CLAMP_EXT 0x878E 7840 #define GL_OP_FLOOR_EXT 0x878F 7841 #define GL_OP_ROUND_EXT 0x8790 7842 #define GL_OP_EXP_BASE_2_EXT 0x8791 7843 #define GL_OP_LOG_BASE_2_EXT 0x8792 7844 #define GL_OP_POWER_EXT 0x8793 7845 #define GL_OP_RECIP_EXT 0x8794 7846 #define GL_OP_RECIP_SQRT_EXT 0x8795 7847 #define GL_OP_SUB_EXT 0x8796 7848 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 7849 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 7850 #define GL_OP_MOV_EXT 0x8799 7851 #define GL_OUTPUT_VERTEX_EXT 0x879A 7852 #define GL_OUTPUT_COLOR0_EXT 0x879B 7853 #define GL_OUTPUT_COLOR1_EXT 0x879C 7854 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 7855 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 7856 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 7857 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 7858 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 7859 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 7860 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 7861 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 7862 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 7863 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 7864 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 7865 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 7866 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 7867 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 7868 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 7869 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 7870 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 7871 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 7872 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 7873 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 7874 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 7875 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 7876 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 7877 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 7878 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 7879 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 7880 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 7881 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 7882 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 7883 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 7884 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 7885 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 7886 #define GL_OUTPUT_FOG_EXT 0x87BD 7887 #define GL_SCALAR_EXT 0x87BE 7888 #define GL_VECTOR_EXT 0x87BF 7889 #define GL_MATRIX_EXT 0x87C0 7890 #define GL_VARIANT_EXT 0x87C1 7891 #define GL_INVARIANT_EXT 0x87C2 7892 #define GL_LOCAL_CONSTANT_EXT 0x87C3 7893 #define GL_LOCAL_EXT 0x87C4 7894 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 7895 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 7896 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 7897 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 7898 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 7899 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 7900 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 7901 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 7902 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 7903 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 7904 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 7905 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 7906 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 7907 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 7908 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 7909 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 7910 #define GL_X_EXT 0x87D5 7911 #define GL_Y_EXT 0x87D6 7912 #define GL_Z_EXT 0x87D7 7913 #define GL_W_EXT 0x87D8 7914 #define GL_NEGATIVE_X_EXT 0x87D9 7915 #define GL_NEGATIVE_Y_EXT 0x87DA 7916 #define GL_NEGATIVE_Z_EXT 0x87DB 7917 #define GL_NEGATIVE_W_EXT 0x87DC 7918 #define GL_ZERO_EXT 0x87DD 7919 #define GL_ONE_EXT 0x87DE 7920 #define GL_NEGATIVE_ONE_EXT 0x87DF 7921 #define GL_NORMALIZED_RANGE_EXT 0x87E0 7922 #define GL_FULL_RANGE_EXT 0x87E1 7923 #define GL_CURRENT_VERTEX_EXT 0x87E2 7924 #define GL_MVP_MATRIX_EXT 0x87E3 7925 #define GL_VARIANT_VALUE_EXT 0x87E4 7926 #define GL_VARIANT_DATATYPE_EXT 0x87E5 7927 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 7928 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 7929 #define GL_VARIANT_ARRAY_EXT 0x87E8 7930 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 7931 #define GL_INVARIANT_VALUE_EXT 0x87EA 7932 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 7933 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 7934 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 7977 #ifdef GL_GLEXT_PROTOTYPES 8023 #ifndef GL_EXT_vertex_weighting 8024 #define GL_EXT_vertex_weighting 1 8025 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 8026 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 8027 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 8028 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 8029 #define GL_VERTEX_WEIGHTING_EXT 0x8509 8030 #define GL_MODELVIEW0_EXT 0x1700 8031 #define GL_MODELVIEW1_EXT 0x850A 8032 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 8033 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 8034 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 8035 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 8036 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 8037 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 8041 #ifdef GL_GLEXT_PROTOTYPES 8048 #ifndef GL_EXT_x11_sync_object 8049 #define GL_EXT_x11_sync_object 1 8050 #define GL_SYNC_X11_FENCE_EXT 0x90E1 8052 #ifdef GL_GLEXT_PROTOTYPES 8057 #ifndef GL_GREMEDY_frame_terminator 8058 #define GL_GREMEDY_frame_terminator 1 8060 #ifdef GL_GLEXT_PROTOTYPES 8065 #ifndef GL_GREMEDY_string_marker 8066 #define GL_GREMEDY_string_marker 1 8068 #ifdef GL_GLEXT_PROTOTYPES 8073 #ifndef GL_HP_convolution_border_modes 8074 #define GL_HP_convolution_border_modes 1 8075 #define GL_IGNORE_BORDER_HP 0x8150 8076 #define GL_CONSTANT_BORDER_HP 0x8151 8077 #define GL_REPLICATE_BORDER_HP 0x8153 8078 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 8081 #ifndef GL_HP_image_transform 8082 #define GL_HP_image_transform 1 8083 #define GL_IMAGE_SCALE_X_HP 0x8155 8084 #define GL_IMAGE_SCALE_Y_HP 0x8156 8085 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 8086 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 8087 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 8088 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 8089 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 8090 #define GL_IMAGE_MAG_FILTER_HP 0x815C 8091 #define GL_IMAGE_MIN_FILTER_HP 0x815D 8092 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 8093 #define GL_CUBIC_HP 0x815F 8094 #define GL_AVERAGE_HP 0x8160 8095 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 8096 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 8097 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 8104 #ifdef GL_GLEXT_PROTOTYPES 8114 #ifndef GL_HP_occlusion_test 8115 #define GL_HP_occlusion_test 1 8116 #define GL_OCCLUSION_TEST_HP 0x8165 8117 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 8120 #ifndef GL_HP_texture_lighting 8121 #define GL_HP_texture_lighting 1 8122 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 8123 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 8124 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 8127 #ifndef GL_IBM_cull_vertex 8128 #define GL_IBM_cull_vertex 1 8129 #define GL_CULL_VERTEX_IBM 103050 8132 #ifndef GL_IBM_multimode_draw_arrays 8133 #define GL_IBM_multimode_draw_arrays 1 8136 #ifdef GL_GLEXT_PROTOTYPES 8142 #ifndef GL_IBM_rasterpos_clip 8143 #define GL_IBM_rasterpos_clip 1 8144 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 8147 #ifndef GL_IBM_static_data 8148 #define GL_IBM_static_data 1 8149 #define GL_ALL_STATIC_DATA_IBM 103060 8150 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 8152 #ifdef GL_GLEXT_PROTOTYPES 8157 #ifndef GL_IBM_texture_mirrored_repeat 8158 #define GL_IBM_texture_mirrored_repeat 1 8159 #define GL_MIRRORED_REPEAT_IBM 0x8370 8162 #ifndef GL_IBM_vertex_array_lists 8163 #define GL_IBM_vertex_array_lists 1 8164 #define GL_VERTEX_ARRAY_LIST_IBM 103070 8165 #define GL_NORMAL_ARRAY_LIST_IBM 103071 8166 #define GL_COLOR_ARRAY_LIST_IBM 103072 8167 #define GL_INDEX_ARRAY_LIST_IBM 103073 8168 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 8169 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 8170 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 8171 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 8172 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 8173 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 8174 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 8175 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 8176 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 8177 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 8178 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 8179 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 8188 #ifdef GL_GLEXT_PROTOTYPES 8200 #ifndef GL_INGR_blend_func_separate 8201 #define GL_INGR_blend_func_separate 1 8203 #ifdef GL_GLEXT_PROTOTYPES 8208 #ifndef GL_INGR_color_clamp 8209 #define GL_INGR_color_clamp 1 8210 #define GL_RED_MIN_CLAMP_INGR 0x8560 8211 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 8212 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 8213 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 8214 #define GL_RED_MAX_CLAMP_INGR 0x8564 8215 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 8216 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 8217 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 8220 #ifndef GL_INGR_interlace_read 8221 #define GL_INGR_interlace_read 1 8222 #define GL_INTERLACE_READ_INGR 0x8568 8225 #ifndef GL_INTEL_fragment_shader_ordering 8226 #define GL_INTEL_fragment_shader_ordering 1 8229 #ifndef GL_INTEL_map_texture 8230 #define GL_INTEL_map_texture 1 8231 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF 8232 #define GL_LAYOUT_DEFAULT_INTEL 0 8233 #define GL_LAYOUT_LINEAR_INTEL 1 8234 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 8238 #ifdef GL_GLEXT_PROTOTYPES 8245 #ifndef GL_INTEL_parallel_arrays 8246 #define GL_INTEL_parallel_arrays 1 8247 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 8248 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 8249 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 8250 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 8251 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 8256 #ifdef GL_GLEXT_PROTOTYPES 8264 #ifndef GL_INTEL_performance_query 8265 #define GL_INTEL_performance_query 1 8266 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 8267 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 8268 #define GL_PERFQUERY_WAIT_INTEL 0x83FB 8269 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 8270 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 8271 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 8272 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 8273 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 8274 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 8275 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 8276 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 8277 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 8278 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 8279 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 8280 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 8281 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 8282 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 8283 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 8284 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 8285 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 8292 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8296 #ifdef GL_GLEXT_PROTOTYPES 8303 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8310 #ifndef GL_MESAX_texture_stack 8311 #define GL_MESAX_texture_stack 1 8312 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 8313 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 8314 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 8315 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 8316 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 8317 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 8320 #ifndef GL_MESA_pack_invert 8321 #define GL_MESA_pack_invert 1 8322 #define GL_PACK_INVERT_MESA 0x8758 8325 #ifndef GL_MESA_resize_buffers 8326 #define GL_MESA_resize_buffers 1 8328 #ifdef GL_GLEXT_PROTOTYPES 8333 #ifndef GL_MESA_window_pos 8334 #define GL_MESA_window_pos 1 8359 #ifdef GL_GLEXT_PROTOTYPES 8387 #ifndef GL_MESA_ycbcr_texture 8388 #define GL_MESA_ycbcr_texture 1 8389 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 8390 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 8391 #define GL_YCBCR_MESA 0x8757 8394 #ifndef GL_NVX_conditional_render 8395 #define GL_NVX_conditional_render 1 8398 #ifdef GL_GLEXT_PROTOTYPES 8404 #ifndef GL_NVX_gpu_memory_info 8405 #define GL_NVX_gpu_memory_info 1 8406 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 8407 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 8408 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 8409 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A 8410 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B 8413 #ifndef GL_NV_bindless_multi_draw_indirect 8414 #define GL_NV_bindless_multi_draw_indirect 1 8417 #ifdef GL_GLEXT_PROTOTYPES 8423 #ifndef GL_NV_bindless_texture 8424 #define GL_NV_bindless_texture 1 8438 #ifdef GL_GLEXT_PROTOTYPES 8455 #ifndef GL_NV_blend_equation_advanced 8456 #define GL_NV_blend_equation_advanced 1 8457 #define GL_BLEND_OVERLAP_NV 0x9281 8458 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 8459 #define GL_BLUE_NV 0x1905 8460 #define GL_COLORBURN_NV 0x929A 8461 #define GL_COLORDODGE_NV 0x9299 8462 #define GL_CONJOINT_NV 0x9284 8463 #define GL_CONTRAST_NV 0x92A1 8464 #define GL_DARKEN_NV 0x9297 8465 #define GL_DIFFERENCE_NV 0x929E 8466 #define GL_DISJOINT_NV 0x9283 8467 #define GL_DST_ATOP_NV 0x928F 8468 #define GL_DST_IN_NV 0x928B 8469 #define GL_DST_NV 0x9287 8470 #define GL_DST_OUT_NV 0x928D 8471 #define GL_DST_OVER_NV 0x9289 8472 #define GL_EXCLUSION_NV 0x92A0 8473 #define GL_GREEN_NV 0x1904 8474 #define GL_HARDLIGHT_NV 0x929B 8475 #define GL_HARDMIX_NV 0x92A9 8476 #define GL_HSL_COLOR_NV 0x92AF 8477 #define GL_HSL_HUE_NV 0x92AD 8478 #define GL_HSL_LUMINOSITY_NV 0x92B0 8479 #define GL_HSL_SATURATION_NV 0x92AE 8480 #define GL_INVERT_OVG_NV 0x92B4 8481 #define GL_INVERT_RGB_NV 0x92A3 8482 #define GL_LIGHTEN_NV 0x9298 8483 #define GL_LINEARBURN_NV 0x92A5 8484 #define GL_LINEARDODGE_NV 0x92A4 8485 #define GL_LINEARLIGHT_NV 0x92A7 8486 #define GL_MINUS_CLAMPED_NV 0x92B3 8487 #define GL_MINUS_NV 0x929F 8488 #define GL_MULTIPLY_NV 0x9294 8489 #define GL_OVERLAY_NV 0x9296 8490 #define GL_PINLIGHT_NV 0x92A8 8491 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 8492 #define GL_PLUS_CLAMPED_NV 0x92B1 8493 #define GL_PLUS_DARKER_NV 0x9292 8494 #define GL_PLUS_NV 0x9291 8495 #define GL_RED_NV 0x1903 8496 #define GL_SCREEN_NV 0x9295 8497 #define GL_SOFTLIGHT_NV 0x929C 8498 #define GL_SRC_ATOP_NV 0x928E 8499 #define GL_SRC_IN_NV 0x928A 8500 #define GL_SRC_NV 0x9286 8501 #define GL_SRC_OUT_NV 0x928C 8502 #define GL_SRC_OVER_NV 0x9288 8503 #define GL_UNCORRELATED_NV 0x9282 8504 #define GL_VIVIDLIGHT_NV 0x92A6 8505 #define GL_XOR_NV 0x1506 8508 #ifdef GL_GLEXT_PROTOTYPES 8514 #ifndef GL_NV_blend_equation_advanced_coherent 8515 #define GL_NV_blend_equation_advanced_coherent 1 8516 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 8519 #ifndef GL_NV_blend_square 8520 #define GL_NV_blend_square 1 8523 #ifndef GL_NV_compute_program5 8524 #define GL_NV_compute_program5 1 8525 #define GL_COMPUTE_PROGRAM_NV 0x90FB 8526 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC 8529 #ifndef GL_NV_conditional_render 8530 #define GL_NV_conditional_render 1 8531 #define GL_QUERY_WAIT_NV 0x8E13 8532 #define GL_QUERY_NO_WAIT_NV 0x8E14 8533 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 8534 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 8537 #ifdef GL_GLEXT_PROTOTYPES 8543 #ifndef GL_NV_copy_depth_to_color 8544 #define GL_NV_copy_depth_to_color 1 8545 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 8546 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 8549 #ifndef GL_NV_copy_image 8550 #define GL_NV_copy_image 1 8551 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8552 #ifdef GL_GLEXT_PROTOTYPES 8553 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8557 #ifndef GL_NV_deep_texture3D 8558 #define GL_NV_deep_texture3D 1 8559 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 8560 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 8563 #ifndef GL_NV_depth_buffer_float 8564 #define GL_NV_depth_buffer_float 1 8565 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 8566 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 8567 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 8568 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 8572 #ifdef GL_GLEXT_PROTOTYPES 8579 #ifndef GL_NV_depth_clamp 8580 #define GL_NV_depth_clamp 1 8581 #define GL_DEPTH_CLAMP_NV 0x864F 8584 #ifndef GL_NV_draw_texture 8585 #define GL_NV_draw_texture 1 8586 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8587 #ifdef GL_GLEXT_PROTOTYPES 8588 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8592 #ifndef GL_NV_evaluators 8593 #define GL_NV_evaluators 1 8594 #define GL_EVAL_2D_NV 0x86C0 8595 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 8596 #define GL_MAP_TESSELLATION_NV 0x86C2 8597 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 8598 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 8599 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 8600 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 8601 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 8602 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 8603 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 8604 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 8605 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 8606 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 8607 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 8608 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 8609 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 8610 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 8611 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 8612 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 8613 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 8614 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 8615 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 8616 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 8617 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 8627 #ifdef GL_GLEXT_PROTOTYPES 8640 #ifndef GL_NV_explicit_multisample 8641 #define GL_NV_explicit_multisample 1 8642 #define GL_SAMPLE_POSITION_NV 0x8E50 8643 #define GL_SAMPLE_MASK_NV 0x8E51 8644 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 8645 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 8646 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 8647 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 8648 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 8649 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 8650 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 8651 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 8655 #ifdef GL_GLEXT_PROTOTYPES 8663 #define GL_NV_fence 1 8664 #define GL_ALL_COMPLETED_NV 0x84F2 8665 #define GL_FENCE_STATUS_NV 0x84F3 8666 #define GL_FENCE_CONDITION_NV 0x84F4 8674 #ifdef GL_GLEXT_PROTOTYPES 8685 #ifndef GL_NV_float_buffer 8686 #define GL_NV_float_buffer 1 8687 #define GL_FLOAT_R_NV 0x8880 8688 #define GL_FLOAT_RG_NV 0x8881 8689 #define GL_FLOAT_RGB_NV 0x8882 8690 #define GL_FLOAT_RGBA_NV 0x8883 8691 #define GL_FLOAT_R16_NV 0x8884 8692 #define GL_FLOAT_R32_NV 0x8885 8693 #define GL_FLOAT_RG16_NV 0x8886 8694 #define GL_FLOAT_RG32_NV 0x8887 8695 #define GL_FLOAT_RGB16_NV 0x8888 8696 #define GL_FLOAT_RGB32_NV 0x8889 8697 #define GL_FLOAT_RGBA16_NV 0x888A 8698 #define GL_FLOAT_RGBA32_NV 0x888B 8699 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 8700 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 8701 #define GL_FLOAT_RGBA_MODE_NV 0x888E 8704 #ifndef GL_NV_fog_distance 8705 #define GL_NV_fog_distance 1 8706 #define GL_FOG_DISTANCE_MODE_NV 0x855A 8707 #define GL_EYE_RADIAL_NV 0x855B 8708 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 8711 #ifndef GL_NV_fragment_program 8712 #define GL_NV_fragment_program 1 8713 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 8714 #define GL_FRAGMENT_PROGRAM_NV 0x8870 8715 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 8716 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 8717 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 8718 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 8725 #ifdef GL_GLEXT_PROTOTYPES 8735 #ifndef GL_NV_fragment_program2 8736 #define GL_NV_fragment_program2 1 8737 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 8738 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 8739 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 8740 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 8741 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 8744 #ifndef GL_NV_fragment_program4 8745 #define GL_NV_fragment_program4 1 8748 #ifndef GL_NV_fragment_program_option 8749 #define GL_NV_fragment_program_option 1 8752 #ifndef GL_NV_framebuffer_multisample_coverage 8753 #define GL_NV_framebuffer_multisample_coverage 1 8754 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 8755 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 8756 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 8757 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 8759 #ifdef GL_GLEXT_PROTOTYPES 8764 #ifndef GL_NV_geometry_program4 8765 #define GL_NV_geometry_program4 1 8766 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 8767 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 8768 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 8773 #ifdef GL_GLEXT_PROTOTYPES 8781 #ifndef GL_NV_geometry_shader4 8782 #define GL_NV_geometry_shader4 1 8785 #ifndef GL_NV_gpu_program4 8786 #define GL_NV_gpu_program4 1 8787 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 8788 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 8789 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 8790 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 8791 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 8792 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 8793 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 8794 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 8811 #ifdef GL_GLEXT_PROTOTYPES 8831 #ifndef GL_NV_gpu_program5 8832 #define GL_NV_gpu_program5 1 8833 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 8834 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 8835 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 8836 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 8837 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 8838 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 8839 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 8840 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 8843 #ifdef GL_GLEXT_PROTOTYPES 8849 #ifndef GL_NV_gpu_program5_mem_extended 8850 #define GL_NV_gpu_program5_mem_extended 1 8853 #ifndef GL_NV_gpu_shader5 8854 #define GL_NV_gpu_shader5 1 8857 #ifndef GL_NV_half_float 8858 #define GL_NV_half_float 1 8860 #define GL_HALF_FLOAT_NV 0x140B 8907 #ifdef GL_GLEXT_PROTOTYPES 8957 #ifndef GL_NV_light_max_exponent 8958 #define GL_NV_light_max_exponent 1 8959 #define GL_MAX_SHININESS_NV 0x8504 8960 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 8963 #ifndef GL_NV_multisample_coverage 8964 #define GL_NV_multisample_coverage 1 8965 #define GL_COLOR_SAMPLES_NV 0x8E20 8968 #ifndef GL_NV_multisample_filter_hint 8969 #define GL_NV_multisample_filter_hint 1 8970 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 8973 #ifndef GL_NV_occlusion_query 8974 #define GL_NV_occlusion_query 1 8975 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 8976 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 8977 #define GL_PIXEL_COUNT_NV 0x8866 8978 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 8986 #ifdef GL_GLEXT_PROTOTYPES 8997 #ifndef GL_NV_packed_depth_stencil 8998 #define GL_NV_packed_depth_stencil 1 8999 #define GL_DEPTH_STENCIL_NV 0x84F9 9000 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 9003 #ifndef GL_NV_parameter_buffer_object 9004 #define GL_NV_parameter_buffer_object 1 9005 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 9006 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 9007 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 9008 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 9009 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 9013 #ifdef GL_GLEXT_PROTOTYPES 9020 #ifndef GL_NV_parameter_buffer_object2 9021 #define GL_NV_parameter_buffer_object2 1 9024 #ifndef GL_NV_path_rendering 9025 #define GL_NV_path_rendering 1 9026 #define GL_PATH_FORMAT_SVG_NV 0x9070 9027 #define GL_PATH_FORMAT_PS_NV 0x9071 9028 #define GL_STANDARD_FONT_NAME_NV 0x9072 9029 #define GL_SYSTEM_FONT_NAME_NV 0x9073 9030 #define GL_FILE_NAME_NV 0x9074 9031 #define GL_PATH_STROKE_WIDTH_NV 0x9075 9032 #define GL_PATH_END_CAPS_NV 0x9076 9033 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 9034 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 9035 #define GL_PATH_JOIN_STYLE_NV 0x9079 9036 #define GL_PATH_MITER_LIMIT_NV 0x907A 9037 #define GL_PATH_DASH_CAPS_NV 0x907B 9038 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 9039 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 9040 #define GL_PATH_DASH_OFFSET_NV 0x907E 9041 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 9042 #define GL_PATH_FILL_MODE_NV 0x9080 9043 #define GL_PATH_FILL_MASK_NV 0x9081 9044 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 9045 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 9046 #define GL_PATH_STROKE_MASK_NV 0x9084 9047 #define GL_COUNT_UP_NV 0x9088 9048 #define GL_COUNT_DOWN_NV 0x9089 9049 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 9050 #define GL_CONVEX_HULL_NV 0x908B 9051 #define GL_BOUNDING_BOX_NV 0x908D 9052 #define GL_TRANSLATE_X_NV 0x908E 9053 #define GL_TRANSLATE_Y_NV 0x908F 9054 #define GL_TRANSLATE_2D_NV 0x9090 9055 #define GL_TRANSLATE_3D_NV 0x9091 9056 #define GL_AFFINE_2D_NV 0x9092 9057 #define GL_AFFINE_3D_NV 0x9094 9058 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 9059 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 9060 #define GL_UTF8_NV 0x909A 9061 #define GL_UTF16_NV 0x909B 9062 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 9063 #define GL_PATH_COMMAND_COUNT_NV 0x909D 9064 #define GL_PATH_COORD_COUNT_NV 0x909E 9065 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 9066 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 9067 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 9068 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 9069 #define GL_SQUARE_NV 0x90A3 9070 #define GL_ROUND_NV 0x90A4 9071 #define GL_TRIANGULAR_NV 0x90A5 9072 #define GL_BEVEL_NV 0x90A6 9073 #define GL_MITER_REVERT_NV 0x90A7 9074 #define GL_MITER_TRUNCATE_NV 0x90A8 9075 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 9076 #define GL_USE_MISSING_GLYPH_NV 0x90AA 9077 #define GL_PATH_ERROR_POSITION_NV 0x90AB 9078 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 9079 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 9080 #define GL_ADJACENT_PAIRS_NV 0x90AE 9081 #define GL_FIRST_TO_REST_NV 0x90AF 9082 #define GL_PATH_GEN_MODE_NV 0x90B0 9083 #define GL_PATH_GEN_COEFF_NV 0x90B1 9084 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 9085 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 9086 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 9087 #define GL_PATH_STENCIL_REF_NV 0x90B8 9088 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 9089 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 9090 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 9091 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 9092 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 9093 #define GL_MOVE_TO_RESETS_NV 0x90B5 9094 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 9095 #define GL_CLOSE_PATH_NV 0x00 9096 #define GL_MOVE_TO_NV 0x02 9097 #define GL_RELATIVE_MOVE_TO_NV 0x03 9098 #define GL_LINE_TO_NV 0x04 9099 #define GL_RELATIVE_LINE_TO_NV 0x05 9100 #define GL_HORIZONTAL_LINE_TO_NV 0x06 9101 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 9102 #define GL_VERTICAL_LINE_TO_NV 0x08 9103 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 9104 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 9105 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 9106 #define GL_CUBIC_CURVE_TO_NV 0x0C 9107 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 9108 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 9109 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 9110 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 9111 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 9112 #define GL_SMALL_CCW_ARC_TO_NV 0x12 9113 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 9114 #define GL_SMALL_CW_ARC_TO_NV 0x14 9115 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 9116 #define GL_LARGE_CCW_ARC_TO_NV 0x16 9117 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 9118 #define GL_LARGE_CW_ARC_TO_NV 0x18 9119 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 9120 #define GL_RESTART_PATH_NV 0xF0 9121 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 9122 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 9123 #define GL_RECT_NV 0xF6 9124 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 9125 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 9126 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 9127 #define GL_ARC_TO_NV 0xFE 9128 #define GL_RELATIVE_ARC_TO_NV 0xFF 9129 #define GL_BOLD_BIT_NV 0x01 9130 #define GL_ITALIC_BIT_NV 0x02 9131 #define GL_GLYPH_WIDTH_BIT_NV 0x01 9132 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 9133 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 9134 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 9135 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 9136 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 9137 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 9138 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 9139 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 9140 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 9141 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 9142 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 9143 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 9144 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 9145 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 9146 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 9147 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 9148 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 9149 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 9150 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 9151 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 9152 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 9153 #define GL_PRIMARY_COLOR_NV 0x852C 9154 #define GL_SECONDARY_COLOR_NV 0x852D 9204 #ifdef GL_GLEXT_PROTOTYPES 9257 #ifndef GL_NV_pixel_data_range 9258 #define GL_NV_pixel_data_range 1 9259 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 9260 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 9261 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 9262 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 9263 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 9264 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 9267 #ifdef GL_GLEXT_PROTOTYPES 9273 #ifndef GL_NV_point_sprite 9274 #define GL_NV_point_sprite 1 9275 #define GL_POINT_SPRITE_NV 0x8861 9276 #define GL_COORD_REPLACE_NV 0x8862 9277 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 9280 #ifdef GL_GLEXT_PROTOTYPES 9286 #ifndef GL_NV_present_video 9287 #define GL_NV_present_video 1 9288 #define GL_FRAME_NV 0x8E26 9289 #define GL_FIELDS_NV 0x8E27 9290 #define GL_CURRENT_TIME_NV 0x8E28 9291 #define GL_NUM_FILL_STREAMS_NV 0x8E29 9292 #define GL_PRESENT_TIME_NV 0x8E2A 9293 #define GL_PRESENT_DURATION_NV 0x8E2B 9294 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9295 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9300 #ifdef GL_GLEXT_PROTOTYPES 9301 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9302 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9310 #ifndef GL_NV_primitive_restart 9311 #define GL_NV_primitive_restart 1 9312 #define GL_PRIMITIVE_RESTART_NV 0x8558 9313 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 9316 #ifdef GL_GLEXT_PROTOTYPES 9322 #ifndef GL_NV_register_combiners 9323 #define GL_NV_register_combiners 1 9324 #define GL_REGISTER_COMBINERS_NV 0x8522 9325 #define GL_VARIABLE_A_NV 0x8523 9326 #define GL_VARIABLE_B_NV 0x8524 9327 #define GL_VARIABLE_C_NV 0x8525 9328 #define GL_VARIABLE_D_NV 0x8526 9329 #define GL_VARIABLE_E_NV 0x8527 9330 #define GL_VARIABLE_F_NV 0x8528 9331 #define GL_VARIABLE_G_NV 0x8529 9332 #define GL_CONSTANT_COLOR0_NV 0x852A 9333 #define GL_CONSTANT_COLOR1_NV 0x852B 9334 #define GL_SPARE0_NV 0x852E 9335 #define GL_SPARE1_NV 0x852F 9336 #define GL_DISCARD_NV 0x8530 9337 #define GL_E_TIMES_F_NV 0x8531 9338 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 9339 #define GL_UNSIGNED_IDENTITY_NV 0x8536 9340 #define GL_UNSIGNED_INVERT_NV 0x8537 9341 #define GL_EXPAND_NORMAL_NV 0x8538 9342 #define GL_EXPAND_NEGATE_NV 0x8539 9343 #define GL_HALF_BIAS_NORMAL_NV 0x853A 9344 #define GL_HALF_BIAS_NEGATE_NV 0x853B 9345 #define GL_SIGNED_IDENTITY_NV 0x853C 9346 #define GL_SIGNED_NEGATE_NV 0x853D 9347 #define GL_SCALE_BY_TWO_NV 0x853E 9348 #define GL_SCALE_BY_FOUR_NV 0x853F 9349 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 9350 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 9351 #define GL_COMBINER_INPUT_NV 0x8542 9352 #define GL_COMBINER_MAPPING_NV 0x8543 9353 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 9354 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 9355 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 9356 #define GL_COMBINER_MUX_SUM_NV 0x8547 9357 #define GL_COMBINER_SCALE_NV 0x8548 9358 #define GL_COMBINER_BIAS_NV 0x8549 9359 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 9360 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 9361 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 9362 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 9363 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 9364 #define GL_COLOR_SUM_CLAMP_NV 0x854F 9365 #define GL_COMBINER0_NV 0x8550 9366 #define GL_COMBINER1_NV 0x8551 9367 #define GL_COMBINER2_NV 0x8552 9368 #define GL_COMBINER3_NV 0x8553 9369 #define GL_COMBINER4_NV 0x8554 9370 #define GL_COMBINER5_NV 0x8555 9371 #define GL_COMBINER6_NV 0x8556 9372 #define GL_COMBINER7_NV 0x8557 9386 #ifdef GL_GLEXT_PROTOTYPES 9403 #ifndef GL_NV_register_combiners2 9404 #define GL_NV_register_combiners2 1 9405 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 9408 #ifdef GL_GLEXT_PROTOTYPES 9414 #ifndef GL_NV_shader_atomic_counters 9415 #define GL_NV_shader_atomic_counters 1 9418 #ifndef GL_NV_shader_atomic_float 9419 #define GL_NV_shader_atomic_float 1 9422 #ifndef GL_NV_shader_buffer_load 9423 #define GL_NV_shader_buffer_load 1 9424 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 9425 #define GL_GPU_ADDRESS_NV 0x8F34 9426 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 9440 #ifdef GL_GLEXT_PROTOTYPES 9457 #ifndef GL_NV_shader_buffer_store 9458 #define GL_NV_shader_buffer_store 1 9459 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 9462 #ifndef GL_NV_shader_storage_buffer_object 9463 #define GL_NV_shader_storage_buffer_object 1 9466 #ifndef GL_NV_shader_thread_group 9467 #define GL_NV_shader_thread_group 1 9468 #define GL_WARP_SIZE_NV 0x9339 9469 #define GL_WARPS_PER_SM_NV 0x933A 9470 #define GL_SM_COUNT_NV 0x933B 9473 #ifndef GL_NV_shader_thread_shuffle 9474 #define GL_NV_shader_thread_shuffle 1 9477 #ifndef GL_NV_tessellation_program5 9478 #define GL_NV_tessellation_program5 1 9479 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 9480 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 9481 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 9482 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 9483 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 9486 #ifndef GL_NV_texgen_emboss 9487 #define GL_NV_texgen_emboss 1 9488 #define GL_EMBOSS_LIGHT_NV 0x855D 9489 #define GL_EMBOSS_CONSTANT_NV 0x855E 9490 #define GL_EMBOSS_MAP_NV 0x855F 9493 #ifndef GL_NV_texgen_reflection 9494 #define GL_NV_texgen_reflection 1 9495 #define GL_NORMAL_MAP_NV 0x8511 9496 #define GL_REFLECTION_MAP_NV 0x8512 9499 #ifndef GL_NV_texture_barrier 9500 #define GL_NV_texture_barrier 1 9502 #ifdef GL_GLEXT_PROTOTYPES 9507 #ifndef GL_NV_texture_compression_vtc 9508 #define GL_NV_texture_compression_vtc 1 9511 #ifndef GL_NV_texture_env_combine4 9512 #define GL_NV_texture_env_combine4 1 9513 #define GL_COMBINE4_NV 0x8503 9514 #define GL_SOURCE3_RGB_NV 0x8583 9515 #define GL_SOURCE3_ALPHA_NV 0x858B 9516 #define GL_OPERAND3_RGB_NV 0x8593 9517 #define GL_OPERAND3_ALPHA_NV 0x859B 9520 #ifndef GL_NV_texture_expand_normal 9521 #define GL_NV_texture_expand_normal 1 9522 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 9525 #ifndef GL_NV_texture_multisample 9526 #define GL_NV_texture_multisample 1 9527 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 9528 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 9535 #ifdef GL_GLEXT_PROTOTYPES 9545 #ifndef GL_NV_texture_rectangle 9546 #define GL_NV_texture_rectangle 1 9547 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 9548 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 9549 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 9550 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 9553 #ifndef GL_NV_texture_shader 9554 #define GL_NV_texture_shader 1 9555 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 9556 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 9557 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 9558 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 9559 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 9560 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 9561 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 9562 #define GL_SHADER_CONSISTENT_NV 0x86DD 9563 #define GL_TEXTURE_SHADER_NV 0x86DE 9564 #define GL_SHADER_OPERATION_NV 0x86DF 9565 #define GL_CULL_MODES_NV 0x86E0 9566 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 9567 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 9568 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 9569 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 9570 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 9571 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 9572 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 9573 #define GL_CONST_EYE_NV 0x86E5 9574 #define GL_PASS_THROUGH_NV 0x86E6 9575 #define GL_CULL_FRAGMENT_NV 0x86E7 9576 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 9577 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 9578 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 9579 #define GL_DOT_PRODUCT_NV 0x86EC 9580 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 9581 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 9582 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 9583 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 9584 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 9585 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 9586 #define GL_HILO_NV 0x86F4 9587 #define GL_DSDT_NV 0x86F5 9588 #define GL_DSDT_MAG_NV 0x86F6 9589 #define GL_DSDT_MAG_VIB_NV 0x86F7 9590 #define GL_HILO16_NV 0x86F8 9591 #define GL_SIGNED_HILO_NV 0x86F9 9592 #define GL_SIGNED_HILO16_NV 0x86FA 9593 #define GL_SIGNED_RGBA_NV 0x86FB 9594 #define GL_SIGNED_RGBA8_NV 0x86FC 9595 #define GL_SIGNED_RGB_NV 0x86FE 9596 #define GL_SIGNED_RGB8_NV 0x86FF 9597 #define GL_SIGNED_LUMINANCE_NV 0x8701 9598 #define GL_SIGNED_LUMINANCE8_NV 0x8702 9599 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 9600 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 9601 #define GL_SIGNED_ALPHA_NV 0x8705 9602 #define GL_SIGNED_ALPHA8_NV 0x8706 9603 #define GL_SIGNED_INTENSITY_NV 0x8707 9604 #define GL_SIGNED_INTENSITY8_NV 0x8708 9605 #define GL_DSDT8_NV 0x8709 9606 #define GL_DSDT8_MAG8_NV 0x870A 9607 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 9608 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 9609 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 9610 #define GL_HI_SCALE_NV 0x870E 9611 #define GL_LO_SCALE_NV 0x870F 9612 #define GL_DS_SCALE_NV 0x8710 9613 #define GL_DT_SCALE_NV 0x8711 9614 #define GL_MAGNITUDE_SCALE_NV 0x8712 9615 #define GL_VIBRANCE_SCALE_NV 0x8713 9616 #define GL_HI_BIAS_NV 0x8714 9617 #define GL_LO_BIAS_NV 0x8715 9618 #define GL_DS_BIAS_NV 0x8716 9619 #define GL_DT_BIAS_NV 0x8717 9620 #define GL_MAGNITUDE_BIAS_NV 0x8718 9621 #define GL_VIBRANCE_BIAS_NV 0x8719 9622 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 9623 #define GL_TEXTURE_HI_SIZE_NV 0x871B 9624 #define GL_TEXTURE_LO_SIZE_NV 0x871C 9625 #define GL_TEXTURE_DS_SIZE_NV 0x871D 9626 #define GL_TEXTURE_DT_SIZE_NV 0x871E 9627 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 9630 #ifndef GL_NV_texture_shader2 9631 #define GL_NV_texture_shader2 1 9632 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 9635 #ifndef GL_NV_texture_shader3 9636 #define GL_NV_texture_shader3 1 9637 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 9638 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 9639 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 9640 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 9641 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 9642 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 9643 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 9644 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 9645 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 9646 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 9647 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 9648 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 9649 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 9650 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 9651 #define GL_HILO8_NV 0x885E 9652 #define GL_SIGNED_HILO8_NV 0x885F 9653 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 9656 #ifndef GL_NV_transform_feedback 9657 #define GL_NV_transform_feedback 1 9658 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 9659 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 9660 #define GL_TEXTURE_COORD_NV 0x8C79 9661 #define GL_CLIP_DISTANCE_NV 0x8C7A 9662 #define GL_VERTEX_ID_NV 0x8C7B 9663 #define GL_PRIMITIVE_ID_NV 0x8C7C 9664 #define GL_GENERIC_ATTRIB_NV 0x8C7D 9665 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 9666 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 9667 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 9668 #define GL_ACTIVE_VARYINGS_NV 0x8C81 9669 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 9670 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 9671 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 9672 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 9673 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 9674 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 9675 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 9676 #define GL_RASTERIZER_DISCARD_NV 0x8C89 9677 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 9678 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 9679 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 9680 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 9681 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 9682 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 9683 #define GL_LAYER_NV 0x8DAA 9684 #define GL_NEXT_BUFFER_NV -2 9685 #define GL_SKIP_COMPONENTS4_NV -3 9686 #define GL_SKIP_COMPONENTS3_NV -4 9687 #define GL_SKIP_COMPONENTS2_NV -5 9688 #define GL_SKIP_COMPONENTS1_NV -6 9701 #ifdef GL_GLEXT_PROTOTYPES 9717 #ifndef GL_NV_transform_feedback2 9718 #define GL_NV_transform_feedback2 1 9719 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 9720 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 9721 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 9722 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 9730 #ifdef GL_GLEXT_PROTOTYPES 9741 #ifndef GL_NV_vdpau_interop 9742 #define GL_NV_vdpau_interop 1 9744 #define GL_SURFACE_STATE_NV 0x86EB 9745 #define GL_SURFACE_REGISTERED_NV 0x86FD 9746 #define GL_SURFACE_MAPPED_NV 0x8700 9747 #define GL_WRITE_DISCARD_NV 0x88BE 9758 #ifdef GL_GLEXT_PROTOTYPES 9772 #ifndef GL_NV_vertex_array_range 9773 #define GL_NV_vertex_array_range 1 9774 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 9775 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 9776 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 9777 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 9778 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 9781 #ifdef GL_GLEXT_PROTOTYPES 9787 #ifndef GL_NV_vertex_array_range2 9788 #define GL_NV_vertex_array_range2 1 9789 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 9792 #ifndef GL_NV_vertex_attrib_integer_64bit 9793 #define GL_NV_vertex_attrib_integer_64bit 1 9813 #ifdef GL_GLEXT_PROTOTYPES 9836 #ifndef GL_NV_vertex_buffer_unified_memory 9837 #define GL_NV_vertex_buffer_unified_memory 1 9838 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 9839 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 9840 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 9841 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 9842 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 9843 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 9844 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 9845 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 9846 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 9847 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 9848 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 9849 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 9850 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 9851 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 9852 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 9853 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 9854 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 9855 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 9856 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 9857 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 9858 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 9859 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 9860 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 9861 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 9862 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 9875 #ifdef GL_GLEXT_PROTOTYPES 9891 #ifndef GL_NV_vertex_program 9892 #define GL_NV_vertex_program 1 9893 #define GL_VERTEX_PROGRAM_NV 0x8620 9894 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 9895 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 9896 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 9897 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 9898 #define GL_CURRENT_ATTRIB_NV 0x8626 9899 #define GL_PROGRAM_LENGTH_NV 0x8627 9900 #define GL_PROGRAM_STRING_NV 0x8628 9901 #define GL_MODELVIEW_PROJECTION_NV 0x8629 9902 #define GL_IDENTITY_NV 0x862A 9903 #define GL_INVERSE_NV 0x862B 9904 #define GL_TRANSPOSE_NV 0x862C 9905 #define GL_INVERSE_TRANSPOSE_NV 0x862D 9906 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 9907 #define GL_MAX_TRACK_MATRICES_NV 0x862F 9908 #define GL_MATRIX0_NV 0x8630 9909 #define GL_MATRIX1_NV 0x8631 9910 #define GL_MATRIX2_NV 0x8632 9911 #define GL_MATRIX3_NV 0x8633 9912 #define GL_MATRIX4_NV 0x8634 9913 #define GL_MATRIX5_NV 0x8635 9914 #define GL_MATRIX6_NV 0x8636 9915 #define GL_MATRIX7_NV 0x8637 9916 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 9917 #define GL_CURRENT_MATRIX_NV 0x8641 9918 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 9919 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 9920 #define GL_PROGRAM_PARAMETER_NV 0x8644 9921 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 9922 #define GL_PROGRAM_TARGET_NV 0x8646 9923 #define GL_PROGRAM_RESIDENT_NV 0x8647 9924 #define GL_TRACK_MATRIX_NV 0x8648 9925 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 9926 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 9927 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 9928 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 9929 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 9930 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 9931 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 9932 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 9933 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 9934 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 9935 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 9936 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 9937 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 9938 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 9939 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 9940 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 9941 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 9942 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 9943 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 9944 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 9945 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 9946 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 9947 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 9948 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 9949 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 9950 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 9951 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 9952 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 9953 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 9954 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 9955 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 9956 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 9957 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 9958 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 9959 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 9960 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 9961 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 9962 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 9963 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 9964 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 9965 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 9966 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 9967 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 9968 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 9969 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 9970 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 9971 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 9972 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 9973 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 9974 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 9975 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 10040 #ifdef GL_GLEXT_PROTOTYPES 10108 #ifndef GL_NV_vertex_program1_1 10109 #define GL_NV_vertex_program1_1 1 10112 #ifndef GL_NV_vertex_program2 10113 #define GL_NV_vertex_program2 1 10116 #ifndef GL_NV_vertex_program2_option 10117 #define GL_NV_vertex_program2_option 1 10120 #ifndef GL_NV_vertex_program3 10121 #define GL_NV_vertex_program3 1 10124 #ifndef GL_NV_vertex_program4 10125 #define GL_NV_vertex_program4 1 10126 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 10150 #ifdef GL_GLEXT_PROTOTYPES 10177 #ifndef GL_NV_video_capture 10178 #define GL_NV_video_capture 1 10179 #define GL_VIDEO_BUFFER_NV 0x9020 10180 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 10181 #define GL_FIELD_UPPER_NV 0x9022 10182 #define GL_FIELD_LOWER_NV 0x9023 10183 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 10184 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 10185 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 10186 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 10187 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 10188 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 10189 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 10190 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 10191 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 10192 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 10193 #define GL_PARTIAL_SUCCESS_NV 0x902E 10194 #define GL_SUCCESS_NV 0x902F 10195 #define GL_FAILURE_NV 0x9030 10196 #define GL_YCBYCR8_422_NV 0x9031 10197 #define GL_YCBAYCR8A_4224_NV 0x9032 10198 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 10199 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 10200 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 10201 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 10202 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 10203 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 10204 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 10205 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 10206 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 10207 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 10220 #ifdef GL_GLEXT_PROTOTYPES 10236 #ifndef GL_OML_interlace 10237 #define GL_OML_interlace 1 10238 #define GL_INTERLACE_OML 0x8980 10239 #define GL_INTERLACE_READ_OML 0x8981 10242 #ifndef GL_OML_resample 10243 #define GL_OML_resample 1 10244 #define GL_PACK_RESAMPLE_OML 0x8984 10245 #define GL_UNPACK_RESAMPLE_OML 0x8985 10246 #define GL_RESAMPLE_REPLICATE_OML 0x8986 10247 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 10248 #define GL_RESAMPLE_AVERAGE_OML 0x8988 10249 #define GL_RESAMPLE_DECIMATE_OML 0x8989 10252 #ifndef GL_OML_subsample 10253 #define GL_OML_subsample 1 10254 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 10255 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 10258 #ifndef GL_PGI_misc_hints 10259 #define GL_PGI_misc_hints 1 10260 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 10261 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 10262 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 10263 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 10264 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 10265 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 10266 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 10267 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 10268 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 10269 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 10270 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 10271 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 10272 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 10273 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 10274 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 10275 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 10276 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 10277 #define GL_CLIP_FAR_HINT_PGI 0x1A221 10278 #define GL_WIDE_LINE_HINT_PGI 0x1A222 10279 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 10281 #ifdef GL_GLEXT_PROTOTYPES 10286 #ifndef GL_PGI_vertex_hints 10287 #define GL_PGI_vertex_hints 1 10288 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 10289 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 10290 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 10291 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 10292 #define GL_COLOR3_BIT_PGI 0x00010000 10293 #define GL_COLOR4_BIT_PGI 0x00020000 10294 #define GL_EDGEFLAG_BIT_PGI 0x00040000 10295 #define GL_INDEX_BIT_PGI 0x00080000 10296 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 10297 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 10298 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 10299 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 10300 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 10301 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 10302 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 10303 #define GL_NORMAL_BIT_PGI 0x08000000 10304 #define GL_TEXCOORD1_BIT_PGI 0x10000000 10305 #define GL_TEXCOORD2_BIT_PGI 0x20000000 10306 #define GL_TEXCOORD3_BIT_PGI 0x40000000 10307 #define GL_TEXCOORD4_BIT_PGI 0x80000000 10308 #define GL_VERTEX23_BIT_PGI 0x00000004 10309 #define GL_VERTEX4_BIT_PGI 0x00000008 10312 #ifndef GL_REND_screen_coordinates 10313 #define GL_REND_screen_coordinates 1 10314 #define GL_SCREEN_COORDINATES_REND 0x8490 10315 #define GL_INVERTED_SCREEN_W_REND 0x8491 10319 #define GL_S3_s3tc 1 10320 #define GL_RGB_S3TC 0x83A0 10321 #define GL_RGB4_S3TC 0x83A1 10322 #define GL_RGBA_S3TC 0x83A2 10323 #define GL_RGBA4_S3TC 0x83A3 10324 #define GL_RGBA_DXT5_S3TC 0x83A4 10325 #define GL_RGBA4_DXT5_S3TC 0x83A5 10328 #ifndef GL_SGIS_detail_texture 10329 #define GL_SGIS_detail_texture 1 10330 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 10331 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 10332 #define GL_LINEAR_DETAIL_SGIS 0x8097 10333 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 10334 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 10335 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 10336 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 10337 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 10340 #ifdef GL_GLEXT_PROTOTYPES 10346 #ifndef GL_SGIS_fog_function 10347 #define GL_SGIS_fog_function 1 10348 #define GL_FOG_FUNC_SGIS 0x812A 10349 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 10350 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 10353 #ifdef GL_GLEXT_PROTOTYPES 10359 #ifndef GL_SGIS_generate_mipmap 10360 #define GL_SGIS_generate_mipmap 1 10361 #define GL_GENERATE_MIPMAP_SGIS 0x8191 10362 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 10365 #ifndef GL_SGIS_multisample 10366 #define GL_SGIS_multisample 1 10367 #define GL_MULTISAMPLE_SGIS 0x809D 10368 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 10369 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 10370 #define GL_SAMPLE_MASK_SGIS 0x80A0 10371 #define GL_1PASS_SGIS 0x80A1 10372 #define GL_2PASS_0_SGIS 0x80A2 10373 #define GL_2PASS_1_SGIS 0x80A3 10374 #define GL_4PASS_0_SGIS 0x80A4 10375 #define GL_4PASS_1_SGIS 0x80A5 10376 #define GL_4PASS_2_SGIS 0x80A6 10377 #define GL_4PASS_3_SGIS 0x80A7 10378 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 10379 #define GL_SAMPLES_SGIS 0x80A9 10380 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 10381 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 10382 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 10385 #ifdef GL_GLEXT_PROTOTYPES 10391 #ifndef GL_SGIS_pixel_texture 10392 #define GL_SGIS_pixel_texture 1 10393 #define GL_PIXEL_TEXTURE_SGIS 0x8353 10394 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 10395 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 10396 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 10403 #ifdef GL_GLEXT_PROTOTYPES 10413 #ifndef GL_SGIS_point_line_texgen 10414 #define GL_SGIS_point_line_texgen 1 10415 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 10416 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 10417 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 10418 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 10419 #define GL_EYE_POINT_SGIS 0x81F4 10420 #define GL_OBJECT_POINT_SGIS 0x81F5 10421 #define GL_EYE_LINE_SGIS 0x81F6 10422 #define GL_OBJECT_LINE_SGIS 0x81F7 10425 #ifndef GL_SGIS_point_parameters 10426 #define GL_SGIS_point_parameters 1 10427 #define GL_POINT_SIZE_MIN_SGIS 0x8126 10428 #define GL_POINT_SIZE_MAX_SGIS 0x8127 10429 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 10430 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 10433 #ifdef GL_GLEXT_PROTOTYPES 10439 #ifndef GL_SGIS_sharpen_texture 10440 #define GL_SGIS_sharpen_texture 1 10441 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 10442 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 10443 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 10444 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 10447 #ifdef GL_GLEXT_PROTOTYPES 10453 #ifndef GL_SGIS_texture4D 10454 #define GL_SGIS_texture4D 1 10455 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 10456 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 10457 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 10458 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 10459 #define GL_TEXTURE_4D_SGIS 0x8134 10460 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 10461 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 10462 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 10463 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 10464 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 10465 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10466 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10467 #ifdef GL_GLEXT_PROTOTYPES 10468 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10469 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10473 #ifndef GL_SGIS_texture_border_clamp 10474 #define GL_SGIS_texture_border_clamp 1 10475 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 10478 #ifndef GL_SGIS_texture_color_mask 10479 #define GL_SGIS_texture_color_mask 1 10480 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 10482 #ifdef GL_GLEXT_PROTOTYPES 10487 #ifndef GL_SGIS_texture_edge_clamp 10488 #define GL_SGIS_texture_edge_clamp 1 10489 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 10492 #ifndef GL_SGIS_texture_filter4 10493 #define GL_SGIS_texture_filter4 1 10494 #define GL_FILTER4_SGIS 0x8146 10495 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 10498 #ifdef GL_GLEXT_PROTOTYPES 10504 #ifndef GL_SGIS_texture_lod 10505 #define GL_SGIS_texture_lod 1 10506 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 10507 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 10508 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 10509 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 10512 #ifndef GL_SGIS_texture_select 10513 #define GL_SGIS_texture_select 1 10514 #define GL_DUAL_ALPHA4_SGIS 0x8110 10515 #define GL_DUAL_ALPHA8_SGIS 0x8111 10516 #define GL_DUAL_ALPHA12_SGIS 0x8112 10517 #define GL_DUAL_ALPHA16_SGIS 0x8113 10518 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 10519 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 10520 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 10521 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 10522 #define GL_DUAL_INTENSITY4_SGIS 0x8118 10523 #define GL_DUAL_INTENSITY8_SGIS 0x8119 10524 #define GL_DUAL_INTENSITY12_SGIS 0x811A 10525 #define GL_DUAL_INTENSITY16_SGIS 0x811B 10526 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 10527 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 10528 #define GL_QUAD_ALPHA4_SGIS 0x811E 10529 #define GL_QUAD_ALPHA8_SGIS 0x811F 10530 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 10531 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 10532 #define GL_QUAD_INTENSITY4_SGIS 0x8122 10533 #define GL_QUAD_INTENSITY8_SGIS 0x8123 10534 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 10535 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 10538 #ifndef GL_SGIX_async 10539 #define GL_SGIX_async 1 10540 #define GL_ASYNC_MARKER_SGIX 0x8329 10547 #ifdef GL_GLEXT_PROTOTYPES 10557 #ifndef GL_SGIX_async_histogram 10558 #define GL_SGIX_async_histogram 1 10559 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 10560 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 10563 #ifndef GL_SGIX_async_pixel 10564 #define GL_SGIX_async_pixel 1 10565 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 10566 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 10567 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 10568 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 10569 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 10570 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 10573 #ifndef GL_SGIX_blend_alpha_minmax 10574 #define GL_SGIX_blend_alpha_minmax 1 10575 #define GL_ALPHA_MIN_SGIX 0x8320 10576 #define GL_ALPHA_MAX_SGIX 0x8321 10579 #ifndef GL_SGIX_calligraphic_fragment 10580 #define GL_SGIX_calligraphic_fragment 1 10581 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 10584 #ifndef GL_SGIX_clipmap 10585 #define GL_SGIX_clipmap 1 10586 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 10587 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 10588 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 10589 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 10590 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 10591 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 10592 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 10593 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 10594 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 10595 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 10596 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 10597 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 10600 #ifndef GL_SGIX_convolution_accuracy 10601 #define GL_SGIX_convolution_accuracy 1 10602 #define GL_CONVOLUTION_HINT_SGIX 0x8316 10605 #ifndef GL_SGIX_depth_pass_instrument 10606 #define GL_SGIX_depth_pass_instrument 1 10609 #ifndef GL_SGIX_depth_texture 10610 #define GL_SGIX_depth_texture 1 10611 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 10612 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 10613 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 10616 #ifndef GL_SGIX_flush_raster 10617 #define GL_SGIX_flush_raster 1 10619 #ifdef GL_GLEXT_PROTOTYPES 10624 #ifndef GL_SGIX_fog_offset 10625 #define GL_SGIX_fog_offset 1 10626 #define GL_FOG_OFFSET_SGIX 0x8198 10627 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 10630 #ifndef GL_SGIX_fragment_lighting 10631 #define GL_SGIX_fragment_lighting 1 10632 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 10633 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 10634 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 10635 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 10636 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 10637 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 10638 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 10639 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 10640 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 10641 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 10642 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 10643 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 10644 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 10645 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 10646 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 10647 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 10648 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 10649 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 10650 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 10651 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 10670 #ifdef GL_GLEXT_PROTOTYPES 10692 #ifndef GL_SGIX_framezoom 10693 #define GL_SGIX_framezoom 1 10694 #define GL_FRAMEZOOM_SGIX 0x818B 10695 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 10696 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 10698 #ifdef GL_GLEXT_PROTOTYPES 10703 #ifndef GL_SGIX_igloo_interface 10704 #define GL_SGIX_igloo_interface 1 10706 #ifdef GL_GLEXT_PROTOTYPES 10711 #ifndef GL_SGIX_instruments 10712 #define GL_SGIX_instruments 1 10713 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 10714 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 10721 #ifdef GL_GLEXT_PROTOTYPES 10731 #ifndef GL_SGIX_interlace 10732 #define GL_SGIX_interlace 1 10733 #define GL_INTERLACE_SGIX 0x8094 10736 #ifndef GL_SGIX_ir_instrument1 10737 #define GL_SGIX_ir_instrument1 1 10738 #define GL_IR_INSTRUMENT1_SGIX 0x817F 10741 #ifndef GL_SGIX_list_priority 10742 #define GL_SGIX_list_priority 1 10743 #define GL_LIST_PRIORITY_SGIX 0x8182 10750 #ifdef GL_GLEXT_PROTOTYPES 10760 #ifndef GL_SGIX_pixel_texture 10761 #define GL_SGIX_pixel_texture 1 10762 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 10763 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 10765 #ifdef GL_GLEXT_PROTOTYPES 10770 #ifndef GL_SGIX_pixel_tiles 10771 #define GL_SGIX_pixel_tiles 1 10772 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 10773 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 10774 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 10775 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 10776 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 10777 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 10778 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 10779 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 10782 #ifndef GL_SGIX_polynomial_ffd 10783 #define GL_SGIX_polynomial_ffd 1 10784 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 10785 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 10786 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 10787 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 10788 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 10789 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 10790 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10791 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10794 #ifdef GL_GLEXT_PROTOTYPES 10795 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10796 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10802 #ifndef GL_SGIX_reference_plane 10803 #define GL_SGIX_reference_plane 1 10804 #define GL_REFERENCE_PLANE_SGIX 0x817D 10805 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 10807 #ifdef GL_GLEXT_PROTOTYPES 10812 #ifndef GL_SGIX_resample 10813 #define GL_SGIX_resample 1 10814 #define GL_PACK_RESAMPLE_SGIX 0x842C 10815 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 10816 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 10817 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 10818 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 10821 #ifndef GL_SGIX_scalebias_hint 10822 #define GL_SGIX_scalebias_hint 1 10823 #define GL_SCALEBIAS_HINT_SGIX 0x8322 10826 #ifndef GL_SGIX_shadow 10827 #define GL_SGIX_shadow 1 10828 #define GL_TEXTURE_COMPARE_SGIX 0x819A 10829 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 10830 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 10831 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 10834 #ifndef GL_SGIX_shadow_ambient 10835 #define GL_SGIX_shadow_ambient 1 10836 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 10839 #ifndef GL_SGIX_sprite 10840 #define GL_SGIX_sprite 1 10841 #define GL_SPRITE_SGIX 0x8148 10842 #define GL_SPRITE_MODE_SGIX 0x8149 10843 #define GL_SPRITE_AXIS_SGIX 0x814A 10844 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 10845 #define GL_SPRITE_AXIAL_SGIX 0x814C 10846 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 10847 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 10852 #ifdef GL_GLEXT_PROTOTYPES 10860 #ifndef GL_SGIX_subsample 10861 #define GL_SGIX_subsample 1 10862 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 10863 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 10864 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 10865 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 10866 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 10869 #ifndef GL_SGIX_tag_sample_buffer 10870 #define GL_SGIX_tag_sample_buffer 1 10872 #ifdef GL_GLEXT_PROTOTYPES 10877 #ifndef GL_SGIX_texture_add_env 10878 #define GL_SGIX_texture_add_env 1 10879 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 10882 #ifndef GL_SGIX_texture_coordinate_clamp 10883 #define GL_SGIX_texture_coordinate_clamp 1 10884 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 10885 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 10886 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 10889 #ifndef GL_SGIX_texture_lod_bias 10890 #define GL_SGIX_texture_lod_bias 1 10891 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 10892 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 10893 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 10896 #ifndef GL_SGIX_texture_multi_buffer 10897 #define GL_SGIX_texture_multi_buffer 1 10898 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 10901 #ifndef GL_SGIX_texture_scale_bias 10902 #define GL_SGIX_texture_scale_bias 1 10903 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 10904 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 10905 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 10906 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 10909 #ifndef GL_SGIX_vertex_preclip 10910 #define GL_SGIX_vertex_preclip 1 10911 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 10912 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 10915 #ifndef GL_SGIX_ycrcb 10916 #define GL_SGIX_ycrcb 1 10917 #define GL_YCRCB_422_SGIX 0x81BB 10918 #define GL_YCRCB_444_SGIX 0x81BC 10921 #ifndef GL_SGIX_ycrcb_subsample 10922 #define GL_SGIX_ycrcb_subsample 1 10925 #ifndef GL_SGIX_ycrcba 10926 #define GL_SGIX_ycrcba 1 10927 #define GL_YCRCB_SGIX 0x8318 10928 #define GL_YCRCBA_SGIX 0x8319 10931 #ifndef GL_SGI_color_matrix 10932 #define GL_SGI_color_matrix 1 10933 #define GL_COLOR_MATRIX_SGI 0x80B1 10934 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 10935 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 10936 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 10937 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 10938 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 10939 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 10940 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 10941 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 10942 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 10943 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 10946 #ifndef GL_SGI_color_table 10947 #define GL_SGI_color_table 1 10948 #define GL_COLOR_TABLE_SGI 0x80D0 10949 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 10950 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 10951 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 10952 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 10953 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 10954 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 10955 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 10956 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 10957 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 10958 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 10959 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 10960 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 10961 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 10962 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 10963 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 10971 #ifdef GL_GLEXT_PROTOTYPES 10982 #ifndef GL_SGI_texture_color_table 10983 #define GL_SGI_texture_color_table 1 10984 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 10985 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 10988 #ifndef GL_SUNX_constant_data 10989 #define GL_SUNX_constant_data 1 10990 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 10991 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 10993 #ifdef GL_GLEXT_PROTOTYPES 10998 #ifndef GL_SUN_convolution_border_modes 10999 #define GL_SUN_convolution_border_modes 1 11000 #define GL_WRAP_BORDER_SUN 0x81D4 11003 #ifndef GL_SUN_global_alpha 11004 #define GL_SUN_global_alpha 1 11005 #define GL_GLOBAL_ALPHA_SUN 0x81D9 11006 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 11015 #ifdef GL_GLEXT_PROTOTYPES 11027 #ifndef GL_SUN_mesh_array 11028 #define GL_SUN_mesh_array 1 11029 #define GL_QUAD_MESH_SUN 0x8614 11030 #define GL_TRIANGLE_MESH_SUN 0x8615 11032 #ifdef GL_GLEXT_PROTOTYPES 11037 #ifndef GL_SUN_slice_accum 11038 #define GL_SUN_slice_accum 1 11039 #define GL_SLICE_ACCUM_SUN 0x85CC 11042 #ifndef GL_SUN_triangle_list 11043 #define GL_SUN_triangle_list 1 11044 #define GL_RESTART_SUN 0x0001 11045 #define GL_REPLACE_MIDDLE_SUN 0x0002 11046 #define GL_REPLACE_OLDEST_SUN 0x0003 11047 #define GL_TRIANGLE_LIST_SUN 0x81D7 11048 #define GL_REPLACEMENT_CODE_SUN 0x81D8 11049 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 11050 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 11051 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 11052 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 11053 #define GL_R1UI_V3F_SUN 0x85C4 11054 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 11055 #define GL_R1UI_C3F_V3F_SUN 0x85C6 11056 #define GL_R1UI_N3F_V3F_SUN 0x85C7 11057 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 11058 #define GL_R1UI_T2F_V3F_SUN 0x85C9 11059 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 11060 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 11068 #ifdef GL_GLEXT_PROTOTYPES 11079 #ifndef GL_SUN_vertex 11080 #define GL_SUN_vertex 1 11101 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11103 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11113 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11119 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11121 #ifdef GL_GLEXT_PROTOTYPES 11142 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11144 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11154 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11160 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11165 #ifndef GL_WIN_phong_shading 11166 #define GL_WIN_phong_shading 1 11167 #define GL_PHONG_WIN 0x80EA 11168 #define GL_PHONG_HINT_WIN 0x80EB 11171 #ifndef GL_WIN_specular_fog 11172 #define GL_WIN_specular_fog 1 11173 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
const GLint const GLsizei GLsizei drawcount
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLenum GLenum GLenum GLenum GLenum scale
GLint GLsizei GLsizei primcount
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLsizei GLenum * categories
const GLuint GLenum const void * binary
GLsizei GLfixed GLfixed yorig
GLsizei const GLubyte * commands
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLenum GLuint GLint GLenum face
GLsizei GLenum GLboolean sink
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLenum GLenum renderbuffertarget
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
const GLint GLsizei const GLint * bufstreams
GLuint GLuint GLsizei GLenum type
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLint GLint GLint GLint zoffset
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLsizei const GLint * locations
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLuint GLfloat GLfloat GLfloat x1
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLenum GLsizei GLuint GLint * bytesWritten
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLsizei GLenum GLenum const void * table
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GLuint GLuint GLsizei count
GLsizei GLenum GLenum GLuint GLenum * severities
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLint GLint GLint GLint GLint woffset
GLint GLsizei GLsizei instancecount
GLuint GLuint GLuint GLuint group_size_y
const GLuint * framebuffers
GLenum GLenum void void * column
GLsizei const GLchar *const * string
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLsizei const GLubyte GLsizei numCoords
const void GLsizei GLsizei GLint vertexBufferCount
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLuint GLint GLboolean layered
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLuint GLuint GLuint GLuint arg1
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLdouble GLdouble GLdouble r
GLfixed GLfixed GLint GLint uorder
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLuint GLsizei const GLchar * message
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLint GLint GLsizei width
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLdouble GLdouble GLdouble GLdouble q
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLuint GLuint GLsizei count
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLint GLint GLsizei GLsizei GLsizei GLint border
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
const void GLsizei drawCount
GLuint64EXT GLuint GLuint presentDurationId
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLfloat GLfloat GLfloat GLfloat h
GLenum GLenum GLuint texture
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLsizei GLsizei colorSamples
GLfixed GLfixed GLfixed y2
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GLint GLfloat GLint stencil
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
unsigned long long uint64_t
GLintptr GLintptr GLsizei maxdrawcount
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei GLsizei GLchar * infoLog
GLboolean GLuint GLint GLuint * counterList
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
const GLint GLsizei nbuffers
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
const GLchar * uniformBlockName
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLsizei GLboolean transpose
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLuint GLenum transformType
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
GLsizei GLsizei GLuint * shaders
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
GLint GLint GLsizei width
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei GLenum GLenum * types
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLuint const GLchar * name
GLint GLint GLsizei counterSize
GLuint GLuint64EXT * capture_time
GLuint GLuint uniformBlockBinding
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLuint GLuint storageBlockBinding
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLenum GLintptr readOffset
GLfixed GLfixed GLint GLint order
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLsizei GLsizei GLenum * binaryFormat
GLfloat GLfloat GLfloat v2
GLsizei const GLuint * paths
GLenum GLsizei const GLuint * textureNames
GLsizei const GLchar *const * varyings
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GLenum GLenum colorFormat
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLsizei const GLchar *const GLenum bufferMode
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLsizei GLuint * counters
GLfloat GLfloat GLfloat alpha
GLuint GLint GLboolean GLint GLenum access
GLenum GLuint GLsizei bufsize
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLenum GLint GLint * precision
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLsizei const void * pointer
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLfixed GLfixed GLint GLint GLfixed points
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GLsizei GLsizei GLfloat distance
const GLvdpauSurfaceNV * surfaces
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLsizei GLsizei commandsToDelete
GLenum GLenum GLsizei void GLsizei columnBufSize
png_structrp int png_fixed_point red
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLenum GLuint GLsizei propCount
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GLenum GLint GLint GLint srcY
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
png_const_structrp png_const_inforp int * unit
GLint GLenum GLboolean GLuint relativeoffset
const GLuint GLboolean * residences
GLint GLint GLint GLint dstX0
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GLsizei const GLchar *const GLuint * uniformIndices
GLsizei const GLuint * textures
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GLsizei const GLubyte GLsizei GLenum coordType
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GLenum GLsizei GLenum GLenum const void * image
GLfloat GLfloat GLfloat GLfloat v3
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLuint GLenum frame_region
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLsizeiptr const void GLenum usage
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLenum GLenum const GLfloat * coeffs
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLenum GLsizei const void * pathString
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLenum GLenum GLenum GLenum dstAlpha
GLint GLint GLint GLint GLint x
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLenum GLenum GLenum input
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLuint GLuint GLuint GLuint GLuint group_size_z
GLuint GLsizei const GLchar * label
GLsizei const GLchar *const * uniformNames
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
const GLuint const GLfixed * priorities
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLsizei const GLfloat * value
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLenum GLuint GLint GLint layer
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint GLint internalformat
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
const GLint const GLsizei GLsizei GLint modestride
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GLenum GLenum GLuint components
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLint const GLchar GLint stringlen
GLdouble GLdouble GLdouble GLdouble q
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLsizei GLfixed GLfixed GLfixed xmove
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLenum GLsizei GLsizei GLint * values
GLsizei GLsizei GLchar * source
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GLfixed GLfixed GLint ustride
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GLenum const void GLbitfield fontStyle
GLenum GLint const void GLint ptrstride
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GLenum GLuint GLenum GLuint GLuint numlevels
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint GLuint GLfloat weight
GLenum GLuint GLenum GLsizei const GLchar * buf
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLsizei GLenum const void GLuint GLfloat advanceScale
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLuint GLuint GLchar * counterName
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLint GLint internalformat
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLuint GLenum GLenum outY
GLint GLint GLsizei GLsizei height
GLintptr GLvdpauSurfaceNV
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
const GLuint GLenum binaryformat
GLenum GLenum GLsizei const GLuint GLboolean enabled
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLint GLint GLint GLint zoffset
GLdouble GLdouble GLdouble r
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLuint GLfloat GLfloat y0
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLenum GLintptr GLintptr writeOffset
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GLenum GLuint GLenum GLuint minlevel
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint GLint GLsizei GLsizei GLsizei depth
GLuint GLsizei GLsizei GLchar * uniformName
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLenum const void GLbitfield GLsizei numGlyphs
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLuint GLsizei GLsizei GLchar * counterString
GLdouble GLdouble GLdouble GLdouble top
GLenum GLuint origtexture
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLuint GLchar * queryName
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLint GLint GLint dstY0
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean resident
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLint GLint GLsizei GLsizei GLsizei depth
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
GLenum GLenum GLenum dfactorAlpha
GLsizei GLsizei numSegments
GLuint GLenum GLenum GLenum GLenum outW
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLenum GLsizei numTextureNames
GLenum const void * fontName
GLboolean GLboolean GLboolean b
GLenum GLenum GLenum srcAlpha
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLint GLint GLint GLint GLint x
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLint GLint GLint yoffset
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GLenum GLsizei GLsizei GLsizei GLsizei layers
GLbitfield GLuint64 timeout
GLuint GLenum GLenum GLenum outZ
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLbitfield GLuint program
GLenum GLenum GLenum GLenum GLenum componentUsage
GLuint GLenum GLenum transform
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GLuint64EXT minPresentTime
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GLenum GLenum GLenum dppass
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLsizei GLsizei GLchar * groupString
GLuint GLchar GLuint GLuint GLuint * noInstances
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
const void * getProcAddress
GLenum GLenum void void void * span
GLint GLint GLsizei GLsizei GLsizei GLint border
GLenum GLenum GLsizei rowBufSize
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLuint GLuint GLsizei GLenum type
GLuint GLsizei const void GLenum preserve
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GLenum GLenum GLenum GLenum sumOutput
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GLenum GLenum GLenum GLenum mapping
GLenum GLint GLint GLint GLint srcZ
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLuint GLchar GLuint GLuint * noCounters
GLuint GLuint GLuint dstMod
GLuint GLuint GLchar GLuint counterDescLength
GLsizei const GLchar *const * path
GLboolean GLboolean GLboolean GLboolean a
GLubyte GLubyte GLubyte GLubyte w
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLsizei const GLenum * attachments
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLenum const void GLuint pathBase
GLenum GLint GLint GLint GLint GLuint dstName
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GLenum GLenum GLenum cdOutput
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLenum GLuint GLsizei const GLenum * props
GLuint GLsizei GLsizei * length
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLsizei const GLfloat * dashArray
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLint GLenum GLboolean normalized
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GLuint GLenum const GLfloat * transformValues
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLuint GLuint GLsizei GLenum const void * indices
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLuint GLuint num_groups_z
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLenum GLenum sfactorAlpha
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLsizei GLenum const void GLint basevertex
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLint GLint GLint yoffset
GLsizei const GLuint const GLintptr const GLsizei * strides
GLuint GLuint GLuint group_size_x
GLint GLint GLsizei GLsizei height
GLuint64EXT GLuint beginPresentTimeId
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
GLsizei const GLchar *const * strings
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GLuint GLsizei const GLuint const GLintptr * offsets
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLint GLint * maxActiveCounters
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GLenum const void GLbitfield GLuint firstGlyph
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLuint GLuint64EXT address
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLint GLsizei GLsizei GLuint baseinstance
GLuint GLuint counterNameLength