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arsa
2.7
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Holding Frame Data for a Mesh. More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
| SMD3MeshHeader | MeshHeader |
| core::stringc | Shader |
| core::array< s32 > | Indices |
| core::array< SMD3Vertex > | Vertices |
| core::array< SMD3TexCoord > | Tex |
Additional Inherited Members | |
Public Member Functions inherited from irr::IReferenceCounted | |
| IReferenceCounted () | |
| Constructor. More... | |
| virtual | ~IReferenceCounted () |
| Destructor. More... | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. More... | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. More... | |
| s32 | getReferenceCount () const |
| Get the reference count. More... | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. More... | |
Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. More... | |
Holding Frame Data for a Mesh.
Definition at line 140 of file IAnimatedMeshMD3.h.
| core::array< s32 > irr::scene::SMD3MeshBuffer::Indices |
Definition at line 145 of file IAnimatedMeshMD3.h.
| SMD3MeshHeader irr::scene::SMD3MeshBuffer::MeshHeader |
Definition at line 142 of file IAnimatedMeshMD3.h.
| core::stringc irr::scene::SMD3MeshBuffer::Shader |
Definition at line 144 of file IAnimatedMeshMD3.h.
| core::array< SMD3TexCoord > irr::scene::SMD3MeshBuffer::Tex |
Definition at line 147 of file IAnimatedMeshMD3.h.
| core::array< SMD3Vertex > irr::scene::SMD3MeshBuffer::Vertices |
Definition at line 146 of file IAnimatedMeshMD3.h.
1.8.15