arsa
2.7
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#include <irrlicht.h>
Go to the source code of this file.
Classes | |
class | irr::arsa::CARSAPsd |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
irr::arsa | |
Enumerations | |
enum | irr::arsa::E_DRAW_FLAGS { irr::arsa::EDF_NONE = 0, irr::arsa::EDF_CENTER = 1, irr::arsa::EDF_TOP = 2, irr::arsa::EDF_BOTTOM = 4, irr::arsa::EDF_LEFT = 8, irr::arsa::EDF_RIGHT = 16, irr::arsa::EDF_HFLIP = 32, irr::arsa::EDF_VFLIP = 64, irr::arsa::EDF_DEFAULT = EDF_TOP|EDF_LEFT } |
enum | irr::arsa::E_DRAW_TYPE { irr::arsa::EDT_SPRITE = 0, irr::arsa::EDT_HUD, irr::arsa::EDT_ANIMATE, irr::arsa::EDT_REF, irr::arsa::EDT_GROUP, irr::arsa::EDT_FUNCTION, irr::arsa::EDT_WIDGET, irr::arsa::EDT_COUNT } |
enum | irr::arsa::E_LOOP_FLAG { irr::arsa::ELF_ONCE = 2, irr::arsa::ELF_LOOP = 4, irr::arsa::ELF_PINGPONG = 8, irr::arsa::ELF_DEFAULT = ELF_LOOP } |
Variables | |
const int | irr::scene::ESNT_ARSA_PSD = MAKE_IRR_ID('a','p','s','d') |