arsa  2.7
Classes | Namespaces | Enumerations | Variables
CARSAPsd.h File Reference
#include <irrlicht.h>

Go to the source code of this file.

Classes

class  irr::arsa::CARSAPsd
 

Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 
 irr::arsa
 

Enumerations

enum  irr::arsa::E_DRAW_FLAGS {
  irr::arsa::EDF_NONE = 0, irr::arsa::EDF_CENTER = 1, irr::arsa::EDF_TOP = 2, irr::arsa::EDF_BOTTOM = 4,
  irr::arsa::EDF_LEFT = 8, irr::arsa::EDF_RIGHT = 16, irr::arsa::EDF_HFLIP = 32, irr::arsa::EDF_VFLIP = 64,
  irr::arsa::EDF_DEFAULT = EDF_TOP|EDF_LEFT
}
 
enum  irr::arsa::E_DRAW_TYPE {
  irr::arsa::EDT_SPRITE = 0, irr::arsa::EDT_HUD, irr::arsa::EDT_ANIMATE, irr::arsa::EDT_REF,
  irr::arsa::EDT_GROUP, irr::arsa::EDT_FUNCTION, irr::arsa::EDT_WIDGET, irr::arsa::EDT_COUNT
}
 
enum  irr::arsa::E_LOOP_FLAG { irr::arsa::ELF_ONCE = 2, irr::arsa::ELF_LOOP = 4, irr::arsa::ELF_PINGPONG = 8, irr::arsa::ELF_DEFAULT = ELF_LOOP }
 

Variables

const int irr::scene::ESNT_ARSA_PSD = MAKE_IRR_ID('a','p','s','d')