arsa  2.7
Namespaces | Classes | Typedefs | Enumerations | Functions | Variables
irr Namespace Reference

Everything in the Irrlicht Engine can be found in this namespace. More...

Namespaces

 arsa
 
 core
 Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.
 
 gui
 The gui namespace contains useful classes for easy creation of a graphical user interface.
 
 io
 This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
 
 scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 
 video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Classes

class  CARSAInput
 
class  CProfileScope
 Class where the objects profile their own life-time. More...
 
class  IEventReceiver
 Interface of an object which can receive events. More...
 
class  ILogger
 Interface for logging messages, warnings and errors. More...
 
class  IOSOperator
 The Operating system operator provides operation system specific methods and information. More...
 
class  IProfiler
 Code-profiler. Please check the example in the Irrlicht examples folder about how to use it. More...
 
class  IRandomizer
 Interface for generating random numbers. More...
 
class  IReferenceCounted
 Base class of most objects of the Irrlicht Engine. More...
 
class  IrrlichtDevice
 The Irrlicht device. You can create it with createDevice() or createDeviceEx(). More...
 
class  ITimer
 Interface for getting and manipulating the virtual time. More...
 
struct  SEvent
 SEvents hold information about an event. See irr::IEventReceiver for details on event handling. More...
 
struct  SIrrlichtCreationParameters
 Structure for holding Irrlicht Device creation parameters. More...
 
struct  SJoystickInfo
 Information on a joystick, returned from irr::IrrlichtDevice::activateJoysticks() More...
 
struct  SKeyMap
 Struct storing which key belongs to which action. More...
 
struct  SProfileData
 Used to store the profile data (and also used for profile group data). More...
 

Typedefs

typedef void CARSAInputLogCB(const irr::core::stringc &msg)
 
typedef IrrlichtDevice *IRRCALLCONVfuncptr_createDevice(video::E_DRIVER_TYPE driverType, const core::dimension2d< u32 > &windowSize, u32 bits, bool fullscreen, bool stencilbuffer, bool vsync, IEventReceiver *receiver)
 typedef for Function Pointer More...
 
typedef IrrlichtDevice *IRRCALLCONVfuncptr_createDeviceEx(const SIrrlichtCreationParameters &parameters)
 typedef for Function Pointer More...
 
typedef unsigned char u8
 8 bit unsigned variable. More...
 
typedef signed char s8
 8 bit signed variable. More...
 
typedef char c8
 8 bit character variable. More...
 
typedef unsigned short u16
 16 bit unsigned variable. More...
 
typedef signed short s16
 16 bit signed variable. More...
 
typedef unsigned int u32
 32 bit unsigned variable. More...
 
typedef signed int s32
 32 bit signed variable. More...
 
typedef unsigned long long u64
 64 bit unsigned variable. More...
 
typedef long long s64
 64 bit signed variable. More...
 
typedef float f32
 32 bit floating point variable. More...
 
typedef double f64
 64 bit floating point variable. More...
 
typedef char fschar_t
 Type name for character type used by the file system. More...
 
typedef u32 uchar32_t
 
typedef u16 uchar16_t
 
typedef u8 uchar8_t
 

Enumerations

enum  E_KEY_STATE {
  EKS_UP, EKS_DOWN, EKS_PRESSED, EKS_RELEASED,
  EKS_IS_LEFT, EKS_IS_RIGHT, EKS_IS_UP, EKS_IS_DOWN,
  EKS_IS_DOUBLE, EKS_IS_TRIPPLE, EKS_IS_MOVING, EKS_IS_ZOOM_IN,
  EKS_IS_ZOOM_OUT, EKS_GET_REPEAT, EKS_GET_TIME, EKS_GET_TOUCH_X,
  EKS_GET_TOUCH_Y, EKS_GET_TOUCH_X_OLD, EKS_GET_TOUCH_Y_OLD, EKS_GET_TOUCH_X_FROM_START,
  EKS_GET_TOUCH_Y_FROM_START, EKS_GET_TOUCH_XY_DIFF, EKS_GET_TOUCH_X_DIFF, EKS_GET_TOUCH_Y_DIFF,
  EKS_GET_TOUCH_X_DIFF_FROM_START, EKS_GET_TOUCH_Y_DIFF_FROM_START, EKS_LIMIT, EKS_LIMIT_CLEAR,
  EKS_CLEAR, EKS_COUNT
}
 
enum  E_DEVICE_TYPE {
  EIDT_WIN32, EIDT_WINCE, EIDT_X11, EIDT_OSX,
  EIDT_IOS, EIDT_SDL, EIDT_FRAMEBUFFER, EIDT_CONSOLE,
  EIDT_BEST, EIDT_ANDROID
}
 An enum for the different device types supported by the Irrlicht Engine. More...
 
enum  EEVENT_TYPE {
  EET_GUI_EVENT = 0, EET_MOUSE_INPUT_EVENT, EET_KEY_INPUT_EVENT, EET_TOUCH_INPUT_EVENT,
  EET_ACCELEROMETER_EVENT, EET_GYROSCOPE_EVENT, EET_DEVICE_MOTION_EVENT, EET_JOYSTICK_INPUT_EVENT,
  EET_LOG_TEXT_EVENT, EET_USER_EVENT, EET_SYSTEM_EVENT, EET_APPLICATION_EVENT,
  EGUIET_FORCE_32_BIT = 0x7fffffff
}
 Enumeration for all event types there are. More...
 
enum  EMOUSE_INPUT_EVENT {
  EMIE_LMOUSE_PRESSED_DOWN = 0, EMIE_RMOUSE_PRESSED_DOWN, EMIE_MMOUSE_PRESSED_DOWN, EMIE_LMOUSE_LEFT_UP,
  EMIE_RMOUSE_LEFT_UP, EMIE_MMOUSE_LEFT_UP, EMIE_MOUSE_MOVED, EMIE_MOUSE_WHEEL,
  EMIE_LMOUSE_DOUBLE_CLICK, EMIE_RMOUSE_DOUBLE_CLICK, EMIE_MMOUSE_DOUBLE_CLICK, EMIE_LMOUSE_TRIPLE_CLICK,
  EMIE_RMOUSE_TRIPLE_CLICK, EMIE_MMOUSE_TRIPLE_CLICK, EMIE_MOUSE_ENTER_CANVAS, EMIE_MOUSE_LEAVE_CANVAS,
  EMIE_COUNT
}
 Enumeration for all mouse input events. More...
 
enum  E_MOUSE_BUTTON_STATE_MASK {
  EMBSM_LEFT = 0x01, EMBSM_RIGHT = 0x02, EMBSM_MIDDLE = 0x04, EMBSM_EXTRA1 = 0x08,
  EMBSM_EXTRA2 = 0x10, EMBSM_FORCE_32_BIT = 0x7fffffff
}
 Masks for mouse button states. More...
 
enum  ETOUCH_INPUT_EVENT { ETIE_PRESSED_DOWN = 0, ETIE_LEFT_UP, ETIE_MOVED, ETIE_COUNT }
 Enumeration for all touch input events. More...
 
enum  ESYSTEM_EVENT_TYPE { ESET_ANDROID_CMD = 0, ESET_COUNT }
 
enum  EAPPLICATION_EVENT_TYPE {
  EAET_WILL_RESUME = 0, EAET_DID_RESUME, EAET_WILL_PAUSE, EAET_DID_PAUSE,
  EAET_WILL_TERMINATE, EAET_MEMORY_WARNING, EAET_COUNT
}
 Enumeration for a commonly used application state events (it's useful mainly for mobile devices) More...
 
enum  ELOG_LEVEL {
  ELL_DEBUG, ELL_INFORMATION, ELL_WARNING, ELL_ERROR,
  ELL_NONE
}
 
enum  EKEY_CODE {
  KEY_UNKNOWN = 0x0, KEY_LBUTTON = 0x01, KEY_RBUTTON = 0x02, KEY_CANCEL = 0x03,
  KEY_MBUTTON = 0x04, KEY_XBUTTON1 = 0x05, KEY_XBUTTON2 = 0x06, KEY_BACK = 0x08,
  KEY_TAB = 0x09, KEY_CLEAR = 0x0C, KEY_RETURN = 0x0D, KEY_SHIFT = 0x10,
  KEY_CONTROL = 0x11, KEY_MENU = 0x12, KEY_PAUSE = 0x13, KEY_CAPITAL = 0x14,
  KEY_KANA = 0x15, KEY_HANGUEL = 0x15, KEY_HANGUL = 0x15, KEY_JUNJA = 0x17,
  KEY_FINAL = 0x18, KEY_HANJA = 0x19, KEY_KANJI = 0x19, KEY_ESCAPE = 0x1B,
  KEY_CONVERT = 0x1C, KEY_NONCONVERT = 0x1D, KEY_ACCEPT = 0x1E, KEY_MODECHANGE = 0x1F,
  KEY_SPACE = 0x20, KEY_PRIOR = 0x21, KEY_NEXT = 0x22, KEY_END = 0x23,
  KEY_HOME = 0x24, KEY_LEFT = 0x25, KEY_UP = 0x26, KEY_RIGHT = 0x27,
  KEY_DOWN = 0x28, KEY_SELECT = 0x29, KEY_PRINT = 0x2A, KEY_EXECUT = 0x2B,
  KEY_SNAPSHOT = 0x2C, KEY_INSERT = 0x2D, KEY_DELETE = 0x2E, KEY_HELP = 0x2F,
  KEY_KEY_0 = 0x30, KEY_KEY_1 = 0x31, KEY_KEY_2 = 0x32, KEY_KEY_3 = 0x33,
  KEY_KEY_4 = 0x34, KEY_KEY_5 = 0x35, KEY_KEY_6 = 0x36, KEY_KEY_7 = 0x37,
  KEY_KEY_8 = 0x38, KEY_KEY_9 = 0x39, KEY_KEY_A = 0x41, KEY_KEY_B = 0x42,
  KEY_KEY_C = 0x43, KEY_KEY_D = 0x44, KEY_KEY_E = 0x45, KEY_KEY_F = 0x46,
  KEY_KEY_G = 0x47, KEY_KEY_H = 0x48, KEY_KEY_I = 0x49, KEY_KEY_J = 0x4A,
  KEY_KEY_K = 0x4B, KEY_KEY_L = 0x4C, KEY_KEY_M = 0x4D, KEY_KEY_N = 0x4E,
  KEY_KEY_O = 0x4F, KEY_KEY_P = 0x50, KEY_KEY_Q = 0x51, KEY_KEY_R = 0x52,
  KEY_KEY_S = 0x53, KEY_KEY_T = 0x54, KEY_KEY_U = 0x55, KEY_KEY_V = 0x56,
  KEY_KEY_W = 0x57, KEY_KEY_X = 0x58, KEY_KEY_Y = 0x59, KEY_KEY_Z = 0x5A,
  KEY_LWIN = 0x5B, KEY_RWIN = 0x5C, KEY_APPS = 0x5D, KEY_SLEEP = 0x5F,
  KEY_NUMPAD0 = 0x60, KEY_NUMPAD1 = 0x61, KEY_NUMPAD2 = 0x62, KEY_NUMPAD3 = 0x63,
  KEY_NUMPAD4 = 0x64, KEY_NUMPAD5 = 0x65, KEY_NUMPAD6 = 0x66, KEY_NUMPAD7 = 0x67,
  KEY_NUMPAD8 = 0x68, KEY_NUMPAD9 = 0x69, KEY_MULTIPLY = 0x6A, KEY_ADD = 0x6B,
  KEY_SEPARATOR = 0x6C, KEY_SUBTRACT = 0x6D, KEY_DECIMAL = 0x6E, KEY_DIVIDE = 0x6F,
  KEY_F1 = 0x70, KEY_F2 = 0x71, KEY_F3 = 0x72, KEY_F4 = 0x73,
  KEY_F5 = 0x74, KEY_F6 = 0x75, KEY_F7 = 0x76, KEY_F8 = 0x77,
  KEY_F9 = 0x78, KEY_F10 = 0x79, KEY_F11 = 0x7A, KEY_F12 = 0x7B,
  KEY_F13 = 0x7C, KEY_F14 = 0x7D, KEY_F15 = 0x7E, KEY_F16 = 0x7F,
  KEY_F17 = 0x80, KEY_F18 = 0x81, KEY_F19 = 0x82, KEY_F20 = 0x83,
  KEY_F21 = 0x84, KEY_F22 = 0x85, KEY_F23 = 0x86, KEY_F24 = 0x87,
  KEY_NUMLOCK = 0x90, KEY_SCROLL = 0x91, KEY_LSHIFT = 0xA0, KEY_RSHIFT = 0xA1,
  KEY_LCONTROL = 0xA2, KEY_RCONTROL = 0xA3, KEY_LMENU = 0xA4, KEY_RMENU = 0xA5,
  KEY_BROWSER_BACK = 0xA6, KEY_BROWSER_FORWARD = 0xA7, KEY_BROWSER_REFRESH = 0xA8, KEY_BROWSER_STOP = 0xA9,
  KEY_BROWSER_SEARCH = 0xAA, KEY_BROWSER_FAVORITES =0xAB, KEY_BROWSER_HOME = 0xAC, KEY_VOLUME_MUTE = 0xAD,
  KEY_VOLUME_DOWN = 0xAE, KEY_VOLUME_UP = 0xAF, KEY_MEDIA_NEXT_TRACK = 0xB0, KEY_MEDIA_PREV_TRACK = 0xB1,
  KEY_MEDIA_STOP = 0xB2, KEY_MEDIA_PLAY_PAUSE = 0xB3, KEY_OEM_1 = 0xBA, KEY_PLUS = 0xBB,
  KEY_COMMA = 0xBC, KEY_MINUS = 0xBD, KEY_PERIOD = 0xBE, KEY_OEM_2 = 0xBF,
  KEY_OEM_3 = 0xC0, KEY_OEM_4 = 0xDB, KEY_OEM_5 = 0xDC, KEY_OEM_6 = 0xDD,
  KEY_OEM_7 = 0xDE, KEY_OEM_8 = 0xDF, KEY_OEM_AX = 0xE1, KEY_OEM_102 = 0xE2,
  KEY_ATTN = 0xF6, KEY_CRSEL = 0xF7, KEY_EXSEL = 0xF8, KEY_EREOF = 0xF9,
  KEY_PLAY = 0xFA, KEY_ZOOM = 0xFB, KEY_PA1 = 0xFD, KEY_OEM_CLEAR = 0xFE,
  KEY_NONE = 0xFF, KEY_KEY_CODES_COUNT = 0x100
}
 
enum  EKEY_ACTION {
  EKA_MOVE_FORWARD = 0, EKA_MOVE_BACKWARD, EKA_STRAFE_LEFT, EKA_STRAFE_RIGHT,
  EKA_JUMP_UP, EKA_CROUCH, EKA_ROTATE_LEFT, EKA_ROTATE_RIGHT,
  EKA_COUNT, EKA_FORCE_32BIT = 0x7fffffff
}
 enumeration for key actions. Used for example in the FPS Camera. More...
 

Functions

IRRLICHT_API IProfiler &IRRCALLCONV getProfiler ()
 Access the Irrlicht profiler object. More...
 
IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice (video::E_DRIVER_TYPE driverType=video::EDT_SOFTWARE, const core::dimension2d< u32 > &windowSize=(core::dimension2d< u32 >(640, 480)), u32 bits=32, bool fullscreen=false, bool stencilbuffer=true, bool vsync=false, IEventReceiver *receiver=0)
 Creates an Irrlicht device. The Irrlicht device is the root object for using the engine. More...
 
IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx (const SIrrlichtCreationParameters &parameters)
 Creates an Irrlicht device with the option to specify advanced parameters. More...
 

Variables

const char *const sBuiltInKeyStateNames []
 

Detailed Description

Everything in the Irrlicht Engine can be found in this namespace.

As of Irrlicht 1.6, position2d is a synonym for vector2d.

================================================================================================== CARSAInput code is ? (Copyright) Robert E. Demarest, AKA Mastiff or Mastiff Odit This file may be used in any non-commercial or commercial project as long as the following conditions are met: You may not claim this code as being your own. You may not use this code for any harmful, malicious or otherwise damaging programs.

This is version 1.2a of the class.

This class is designed for use with the Irrlicht Engine, it was written for version 1.3 of the engine.

////////////////////////////////////////////////////////////////////////////////////////////////////// // // To use this Class just add #include "CARSAInput.cpp" to the end of your includes list. (or add the class in-line into your program) // Then create an instance of it like so: CARSAInput eventReceiver; // Then call the initialization fucntion like so: eventReceiver.init();; // Then inside your Main Game Loop place "eventReceiver.endEventProcess();;" in the beginning of your game loop, before anything - // that would require input, then put "eventReceiver.startEventProcess();;" at the very end of your Main Game Loop. // yeah I know it's confusing, but it makes alot more sense in the internals of the class. // Features are:

Four Key and Button states: Pressed (occurs once, the first time a key is pressed) Down (if the key is pressed or down) Released (occurs once, the first time a key is released) Up (if the key is released or up) Simple functions to check for key and mouse button states: keyPressed(); keyDown(); keyReleased(); keyUp(); leftMousePressed(); leftMouseDown(); leftMouseReleased(); leftMouseUp(); middleMousePressed(); middleMouseDown(); middleMouseReleased(); middleMouseUp(); rightMousePressed(); rightMouseDown(); rightMouseReleased(); rightMouseUp(); MouseX(); MouseY(); MouseWheel(); //////////////////////////////////////////////////////////////////////////////////////////////////////

You should consider position2d to be deprecated, and use vector2d by preference.

Typedef Documentation

◆ c8

typedef char irr::c8

8 bit character variable.

This is a typedef for char, it ensures portability of the engine.

Definition at line 35 of file irrTypes.h.

◆ CARSAInputLogCB

typedef void irr::CARSAInputLogCB(const irr::core::stringc &msg)

Definition at line 135 of file CARSAInput.h.

◆ f32

typedef float irr::f32

32 bit floating point variable.

This is a typedef for float, it ensures portability of the engine.

Definition at line 108 of file irrTypes.h.

◆ f64

typedef double irr::f64

64 bit floating point variable.

This is a typedef for double, it ensures portability of the engine.

Definition at line 112 of file irrTypes.h.

◆ fschar_t

typedef char irr::fschar_t

Type name for character type used by the file system.

Should the wide character version of the FileSystem be used it is a 16 bit character variable. Used for Unicode Filesystem and Unicode strings. Else it is a 8 bit character variable. Used for ansi Filesystem and non-unicode strings

Definition at line 165 of file irrTypes.h.

◆ funcptr_createDevice

typedef IrrlichtDevice* IRRCALLCONV* irr::funcptr_createDevice(video::E_DRIVER_TYPE driverType, const core::dimension2d< u32 > &windowSize, u32 bits, bool fullscreen, bool stencilbuffer, bool vsync, IEventReceiver *receiver)

typedef for Function Pointer

Definition at line 340 of file irrlicht.h.

◆ funcptr_createDeviceEx

typedef IrrlichtDevice* IRRCALLCONV* irr::funcptr_createDeviceEx(const SIrrlichtCreationParameters &parameters)

typedef for Function Pointer

Definition at line 362 of file irrlicht.h.

◆ s16

typedef signed short irr::s16

16 bit signed variable.

This is a typedef for signed short, it ensures portability of the engine.

Definition at line 52 of file irrTypes.h.

◆ s32

typedef signed int irr::s32

32 bit signed variable.

This is a typedef for signed int, it ensures portability of the engine.

Definition at line 70 of file irrTypes.h.

◆ s64

typedef long long irr::s64

64 bit signed variable.

This is a typedef for 64bit int, it ensures portability of the engine.

Definition at line 100 of file irrTypes.h.

◆ s8

typedef signed char irr::s8

8 bit signed variable.

This is a typedef for signed char, it ensures portability of the engine.

Definition at line 30 of file irrTypes.h.

◆ u16

typedef unsigned short irr::u16

16 bit unsigned variable.

This is a typedef for unsigned short, it ensures portability of the engine.

Definition at line 44 of file irrTypes.h.

◆ u32

typedef unsigned int irr::u32

32 bit unsigned variable.

This is a typedef for unsigned int, it ensures portability of the engine.

Definition at line 62 of file irrTypes.h.

◆ u64

typedef unsigned long long irr::u64

64 bit unsigned variable.

This is a typedef for 64bit uint, it ensures portability of the engine.

Definition at line 86 of file irrTypes.h.

◆ u8

typedef unsigned char irr::u8

8 bit unsigned variable.

This is a typedef for unsigned char, it ensures portability of the engine.

Definition at line 22 of file irrTypes.h.

◆ uchar16_t

Definition at line 86 of file irrUString.h.

◆ uchar32_t

Definition at line 85 of file irrUString.h.

◆ uchar8_t

typedef u8 irr::uchar8_t

Definition at line 87 of file irrUString.h.

Enumeration Type Documentation

◆ E_DEVICE_TYPE

An enum for the different device types supported by the Irrlicht Engine.

Enumerator
EIDT_WIN32 

A device native to Microsoft Windows.

This device uses the Win32 API and works in all versions of Windows.

EIDT_WINCE 

A device native to Windows CE devices.

This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices

EIDT_X11 

A device native to Unix style operating systems.

This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and other operating systems which support X11.

EIDT_OSX 

A device native to Mac OSX.

This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above.

EIDT_IOS 

A device native to the iOS.

This device should be used with the OpenGL-ES driver.

EIDT_SDL 

A device which uses Simple DirectMedia Layer.

The SDL device works under all platforms supported by SDL but first must be compiled in by defining the IRR_COMPILE_WITH_SDL_DEVICE macro in IrrCompileConfig.h

EIDT_FRAMEBUFFER 

A device for raw framebuffer access.

Best used with embedded devices and mobile systems. Does not need X11 or other graphical subsystems. May support hw-acceleration via OpenGL-ES for FBDirect

EIDT_CONSOLE 

A simple text only device supported by all platforms.

This device allows applications to run from the command line without opening a window. It can render the output of the software drivers to the console as ASCII. It only supports mouse and keyboard in Windows operating systems.

EIDT_BEST 

This selection allows Irrlicht to choose the best device from the ones available.

If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native to your operating system. If this is unavailable then the X11, SDL and then console device will be tried. This ensures that Irrlicht will run even if your platform is unsupported, although it may not be able to render anything.

EIDT_ANDROID 

A device for Android platforms.

Best used with embedded devices and mobile systems. Does not need X11 or other graphical subsystems. May support hw-acceleration via OpenGL-ES

Definition at line 12 of file EDeviceTypes.h.

13  {
14 
16 
17  EIDT_WIN32,
18 
20 
21  EIDT_WINCE,
22 
24 
26  EIDT_X11,
27 
29 
30  EIDT_OSX,
31 
33 
34  EIDT_IOS,
35 
37 
39  EIDT_SDL,
40 
42 
46 
48 
52 
54 
58  EIDT_BEST,
59 
61 
64  EIDT_ANDROID,
65  };
A device native to Windows CE devices.
Definition: EDeviceTypes.h:21
A simple text only device supported by all platforms.
Definition: EDeviceTypes.h:51
A device for raw framebuffer access.
Definition: EDeviceTypes.h:45
A device for Android platforms.
Definition: EDeviceTypes.h:64
This selection allows Irrlicht to choose the best device from the ones available.
Definition: EDeviceTypes.h:58
A device which uses Simple DirectMedia Layer.
Definition: EDeviceTypes.h:39
A device native to Unix style operating systems.
Definition: EDeviceTypes.h:26
A device native to Microsoft Windows.
Definition: EDeviceTypes.h:17
A device native to Mac OSX.
Definition: EDeviceTypes.h:30
A device native to the iOS.
Definition: EDeviceTypes.h:34

◆ E_KEY_STATE

Enumerator
EKS_UP 
EKS_DOWN 
EKS_PRESSED 
EKS_RELEASED 
EKS_IS_LEFT 
EKS_IS_RIGHT 
EKS_IS_UP 
EKS_IS_DOWN 
EKS_IS_DOUBLE 
EKS_IS_TRIPPLE 
EKS_IS_MOVING 
EKS_IS_ZOOM_IN 
EKS_IS_ZOOM_OUT 
EKS_GET_REPEAT 
EKS_GET_TIME 
EKS_GET_TOUCH_X 
EKS_GET_TOUCH_Y 
EKS_GET_TOUCH_X_OLD 
EKS_GET_TOUCH_Y_OLD 
EKS_GET_TOUCH_X_FROM_START 
EKS_GET_TOUCH_Y_FROM_START 
EKS_GET_TOUCH_XY_DIFF 
EKS_GET_TOUCH_X_DIFF 
EKS_GET_TOUCH_Y_DIFF 
EKS_GET_TOUCH_X_DIFF_FROM_START 
EKS_GET_TOUCH_Y_DIFF_FROM_START 
EKS_LIMIT 
EKS_LIMIT_CLEAR 
EKS_CLEAR 
EKS_COUNT 

Definition at line 67 of file CARSAInput.h.

68 {
69  EKS_UP,
70  EKS_DOWN,
71  EKS_PRESSED,
75  EKS_IS_UP,
95  EKS_LIMIT,
97  EKS_CLEAR,
98  EKS_COUNT
99 };

◆ E_MOUSE_BUTTON_STATE_MASK

Masks for mouse button states.

Enumerator
EMBSM_LEFT 
EMBSM_RIGHT 
EMBSM_MIDDLE 
EMBSM_EXTRA1 

currently only on windows

EMBSM_EXTRA2 

currently only on windows

EMBSM_FORCE_32_BIT 

Definition at line 156 of file IEventReceiver.h.

157  {
158  EMBSM_LEFT = 0x01,
159  EMBSM_RIGHT = 0x02,
160  EMBSM_MIDDLE = 0x04,
161 
163  EMBSM_EXTRA1 = 0x08,
164 
166  EMBSM_EXTRA2 = 0x10,
167 
168  EMBSM_FORCE_32_BIT = 0x7fffffff
169  };
currently only on windows
currently only on windows

◆ EAPPLICATION_EVENT_TYPE

Enumeration for a commonly used application state events (it's useful mainly for mobile devices)

Enumerator
EAET_WILL_RESUME 

The application will be resumed.

EAET_DID_RESUME 

The application has been resumed.

EAET_WILL_PAUSE 

The application will be paused.

EAET_DID_PAUSE 

The application has been paused.

EAET_WILL_TERMINATE 

The application will be terminated.

EAET_MEMORY_WARNING 

The application received a memory warning.

EAET_COUNT 

No real event, but to get number of event types.

Definition at line 199 of file IEventReceiver.h.

200  {
202  EAET_WILL_RESUME = 0,
203 
206 
209 
212 
215 
218 
220  EAET_COUNT
221  };
The application will be paused.
The application has been resumed.
No real event, but to get number of event types.
The application received a memory warning.
The application will be terminated.
The application will be resumed.
The application has been paused.

◆ EEVENT_TYPE

Enumeration for all event types there are.

Enumerator
EET_GUI_EVENT 

An event of the graphical user interface.

GUI events are created by the GUI environment or the GUI elements in response to mouse or keyboard events. When a GUI element receives an event it will either process it and return true, or pass the event to its parent. If an event is not absorbed before it reaches the root element then it will then be passed to the user receiver.

EET_MOUSE_INPUT_EVENT 

A mouse input event.

Mouse events are created by the device and passed to IrrlichtDevice::postEventFromUser in response to mouse input received from the operating system. Mouse events are first passed to the user receiver, then to the GUI environment and its elements, then finally the input receiving scene manager where it is passed to the active camera.

EET_KEY_INPUT_EVENT 

A key input event.

Like mouse events, keyboard events are created by the device and passed to IrrlichtDevice::postEventFromUser. They take the same path as mouse events.

EET_TOUCH_INPUT_EVENT 

A touch input event.

EET_ACCELEROMETER_EVENT 

A accelerometer event.

EET_GYROSCOPE_EVENT 

A gyroscope event.

EET_DEVICE_MOTION_EVENT 

A device motion event.

EET_JOYSTICK_INPUT_EVENT 

A joystick (joypad, gamepad) input event.

Joystick events are created by polling all connected joysticks once per device run() and then passing the events to IrrlichtDevice::postEventFromUser. They take the same path as mouse events. Windows, SDL: Implemented. Linux: Implemented, with POV hat issues. MacOS / Other: Not yet implemented.

EET_LOG_TEXT_EVENT 

A log event.

Log events are only passed to the user receiver if there is one. If they are absorbed by the user receiver then no text will be sent to the console.

EET_USER_EVENT 

A user event with user data.

This is not used by Irrlicht and can be used to send user specific data though the system. The Irrlicht 'window handle' can be obtained from IrrlichtDevice::getExposedVideoData() The usage and behavior depends on the operating system: Windows: send a WM_USER message to the Irrlicht Window; the wParam and lParam will be used to populate the UserData1 and UserData2 members of the SUserEvent. Linux: send a ClientMessage via XSendEvent to the Irrlicht Window; the data.l[0] and data.l[1] members will be cast to s32 and used as UserData1 and UserData2. MacOS: Not yet implemented

EET_SYSTEM_EVENT 

Pass on raw events from the OS.

EET_APPLICATION_EVENT 

Application state events like a resume, pause etc.

EGUIET_FORCE_32_BIT 

This enum is never used, it only forces the compiler to compile these enumeration values to 32 bit.

Definition at line 15 of file IEventReceiver.h.

16  {
18 
22  EET_GUI_EVENT = 0,
23 
25 
31 
33 
36 
39 
42 
45 
48 
50 
58 
60 
63 
65 
78 
81 
84 
87  EGUIET_FORCE_32_BIT = 0x7fffffff
88 
89  };
An event of the graphical user interface.
A key input event.
A user event with user data.
A mouse input event.
A gyroscope event.
A joystick (joypad, gamepad) input event.
Pass on raw events from the OS.
A device motion event.
Application state events like a resume, pause etc.
A touch input event.
A accelerometer event.

◆ EKEY_ACTION

enumeration for key actions. Used for example in the FPS Camera.

Enumerator
EKA_MOVE_FORWARD 
EKA_MOVE_BACKWARD 
EKA_STRAFE_LEFT 
EKA_STRAFE_RIGHT 
EKA_JUMP_UP 
EKA_CROUCH 
EKA_ROTATE_LEFT 
EKA_ROTATE_RIGHT 
EKA_COUNT 
EKA_FORCE_32BIT 

This value is not used. It only forces this enumeration to compile in 32 bit.

Definition at line 14 of file SKeyMap.h.

15  {
16  EKA_MOVE_FORWARD = 0,
21  EKA_CROUCH,
24  EKA_COUNT,
25 
27  EKA_FORCE_32BIT = 0x7fffffff
28  };
This value is not used. It only forces this enumeration to compile in 32 bit.
Definition: SKeyMap.h:27

◆ EKEY_CODE

Enumerator
KEY_UNKNOWN 
KEY_LBUTTON 
KEY_RBUTTON 
KEY_CANCEL 
KEY_MBUTTON 
KEY_XBUTTON1 
KEY_XBUTTON2 
KEY_BACK 
KEY_TAB 
KEY_CLEAR 
KEY_RETURN 
KEY_SHIFT 
KEY_CONTROL 
KEY_MENU 
KEY_PAUSE 
KEY_CAPITAL 
KEY_KANA 
KEY_HANGUEL 
KEY_HANGUL 
KEY_JUNJA 
KEY_FINAL 
KEY_HANJA 
KEY_KANJI 
KEY_ESCAPE 
KEY_CONVERT 
KEY_NONCONVERT 
KEY_ACCEPT 
KEY_MODECHANGE 
KEY_SPACE 
KEY_PRIOR 
KEY_NEXT 
KEY_END 
KEY_HOME 
KEY_LEFT 
KEY_UP 
KEY_RIGHT 
KEY_DOWN 
KEY_SELECT 
KEY_PRINT 
KEY_EXECUT 
KEY_SNAPSHOT 
KEY_INSERT 
KEY_DELETE 
KEY_HELP 
KEY_KEY_0 
KEY_KEY_1 
KEY_KEY_2 
KEY_KEY_3 
KEY_KEY_4 
KEY_KEY_5 
KEY_KEY_6 
KEY_KEY_7 
KEY_KEY_8 
KEY_KEY_9 
KEY_KEY_A 
KEY_KEY_B 
KEY_KEY_C 
KEY_KEY_D 
KEY_KEY_E 
KEY_KEY_F 
KEY_KEY_G 
KEY_KEY_H 
KEY_KEY_I 
KEY_KEY_J 
KEY_KEY_K 
KEY_KEY_L 
KEY_KEY_M 
KEY_KEY_N 
KEY_KEY_O 
KEY_KEY_P 
KEY_KEY_Q 
KEY_KEY_R 
KEY_KEY_S 
KEY_KEY_T 
KEY_KEY_U 
KEY_KEY_V 
KEY_KEY_W 
KEY_KEY_X 
KEY_KEY_Y 
KEY_KEY_Z 
KEY_LWIN 
KEY_RWIN 
KEY_APPS 
KEY_SLEEP 
KEY_NUMPAD0 
KEY_NUMPAD1 
KEY_NUMPAD2 
KEY_NUMPAD3 
KEY_NUMPAD4 
KEY_NUMPAD5 
KEY_NUMPAD6 
KEY_NUMPAD7 
KEY_NUMPAD8 
KEY_NUMPAD9 
KEY_MULTIPLY 
KEY_ADD 
KEY_SEPARATOR 
KEY_SUBTRACT 
KEY_DECIMAL 
KEY_DIVIDE 
KEY_F1 
KEY_F2 
KEY_F3 
KEY_F4 
KEY_F5 
KEY_F6 
KEY_F7 
KEY_F8 
KEY_F9 
KEY_F10 
KEY_F11 
KEY_F12 
KEY_F13 
KEY_F14 
KEY_F15 
KEY_F16 
KEY_F17 
KEY_F18 
KEY_F19 
KEY_F20 
KEY_F21 
KEY_F22 
KEY_F23 
KEY_F24 
KEY_NUMLOCK 
KEY_SCROLL 
KEY_LSHIFT 
KEY_RSHIFT 
KEY_LCONTROL 
KEY_RCONTROL 
KEY_LMENU 
KEY_RMENU 
KEY_BROWSER_BACK 
KEY_BROWSER_FORWARD 
KEY_BROWSER_REFRESH 
KEY_BROWSER_STOP 
KEY_BROWSER_SEARCH 
KEY_BROWSER_FAVORITES 
KEY_BROWSER_HOME 
KEY_VOLUME_MUTE 
KEY_VOLUME_DOWN 
KEY_VOLUME_UP 
KEY_MEDIA_NEXT_TRACK 
KEY_MEDIA_PREV_TRACK 
KEY_MEDIA_STOP 
KEY_MEDIA_PLAY_PAUSE 
KEY_OEM_1 
KEY_PLUS 
KEY_COMMA 
KEY_MINUS 
KEY_PERIOD 
KEY_OEM_2 
KEY_OEM_3 
KEY_OEM_4 
KEY_OEM_5 
KEY_OEM_6 
KEY_OEM_7 
KEY_OEM_8 
KEY_OEM_AX 
KEY_OEM_102 
KEY_ATTN 
KEY_CRSEL 
KEY_EXSEL 
KEY_EREOF 
KEY_PLAY 
KEY_ZOOM 
KEY_PA1 
KEY_OEM_CLEAR 
KEY_NONE 
KEY_KEY_CODES_COUNT 

Definition at line 11 of file Keycodes.h.

12  {
13  KEY_UNKNOWN = 0x0,
14  KEY_LBUTTON = 0x01, // Left mouse button
15  KEY_RBUTTON = 0x02, // Right mouse button
16  KEY_CANCEL = 0x03, // Control-break processing
17  KEY_MBUTTON = 0x04, // Middle mouse button (three-button mouse)
18  KEY_XBUTTON1 = 0x05, // Windows 2000/XP: X1 mouse button
19  KEY_XBUTTON2 = 0x06, // Windows 2000/XP: X2 mouse button
20  KEY_BACK = 0x08, // BACKSPACE key
21  KEY_TAB = 0x09, // TAB key
22  KEY_CLEAR = 0x0C, // CLEAR key
23  KEY_RETURN = 0x0D, // ENTER key
24  KEY_SHIFT = 0x10, // SHIFT key
25  KEY_CONTROL = 0x11, // CTRL key
26  KEY_MENU = 0x12, // ALT key
27  KEY_PAUSE = 0x13, // PAUSE key
28  KEY_CAPITAL = 0x14, // CAPS LOCK key
29  KEY_KANA = 0x15, // IME Kana mode
30  KEY_HANGUEL = 0x15, // IME Hanguel mode (maintained for compatibility use KEY_HANGUL)
31  KEY_HANGUL = 0x15, // IME Hangul mode
32  KEY_JUNJA = 0x17, // IME Junja mode
33  KEY_FINAL = 0x18, // IME final mode
34  KEY_HANJA = 0x19, // IME Hanja mode
35  KEY_KANJI = 0x19, // IME Kanji mode
36  KEY_ESCAPE = 0x1B, // ESC key
37  KEY_CONVERT = 0x1C, // IME convert
38  KEY_NONCONVERT = 0x1D, // IME nonconvert
39  KEY_ACCEPT = 0x1E, // IME accept
40  KEY_MODECHANGE = 0x1F, // IME mode change request
41  KEY_SPACE = 0x20, // SPACEBAR
42  KEY_PRIOR = 0x21, // PAGE UP key
43  KEY_NEXT = 0x22, // PAGE DOWN key
44  KEY_END = 0x23, // END key
45  KEY_HOME = 0x24, // HOME key
46  KEY_LEFT = 0x25, // LEFT ARROW key
47  KEY_UP = 0x26, // UP ARROW key
48  KEY_RIGHT = 0x27, // RIGHT ARROW key
49  KEY_DOWN = 0x28, // DOWN ARROW key
50  KEY_SELECT = 0x29, // SELECT key
51  KEY_PRINT = 0x2A, // PRINT key
52  KEY_EXECUT = 0x2B, // EXECUTE key
53  KEY_SNAPSHOT = 0x2C, // PRINT SCREEN key
54  KEY_INSERT = 0x2D, // INS key
55  KEY_DELETE = 0x2E, // DEL key
56  KEY_HELP = 0x2F, // HELP key
57  KEY_KEY_0 = 0x30, // 0 key
58  KEY_KEY_1 = 0x31, // 1 key
59  KEY_KEY_2 = 0x32, // 2 key
60  KEY_KEY_3 = 0x33, // 3 key
61  KEY_KEY_4 = 0x34, // 4 key
62  KEY_KEY_5 = 0x35, // 5 key
63  KEY_KEY_6 = 0x36, // 6 key
64  KEY_KEY_7 = 0x37, // 7 key
65  KEY_KEY_8 = 0x38, // 8 key
66  KEY_KEY_9 = 0x39, // 9 key
67  KEY_KEY_A = 0x41, // A key
68  KEY_KEY_B = 0x42, // B key
69  KEY_KEY_C = 0x43, // C key
70  KEY_KEY_D = 0x44, // D key
71  KEY_KEY_E = 0x45, // E key
72  KEY_KEY_F = 0x46, // F key
73  KEY_KEY_G = 0x47, // G key
74  KEY_KEY_H = 0x48, // H key
75  KEY_KEY_I = 0x49, // I key
76  KEY_KEY_J = 0x4A, // J key
77  KEY_KEY_K = 0x4B, // K key
78  KEY_KEY_L = 0x4C, // L key
79  KEY_KEY_M = 0x4D, // M key
80  KEY_KEY_N = 0x4E, // N key
81  KEY_KEY_O = 0x4F, // O key
82  KEY_KEY_P = 0x50, // P key
83  KEY_KEY_Q = 0x51, // Q key
84  KEY_KEY_R = 0x52, // R key
85  KEY_KEY_S = 0x53, // S key
86  KEY_KEY_T = 0x54, // T key
87  KEY_KEY_U = 0x55, // U key
88  KEY_KEY_V = 0x56, // V key
89  KEY_KEY_W = 0x57, // W key
90  KEY_KEY_X = 0x58, // X key
91  KEY_KEY_Y = 0x59, // Y key
92  KEY_KEY_Z = 0x5A, // Z key
93  KEY_LWIN = 0x5B, // Left Windows key (Microsoft® Natural® keyboard)
94  KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
95  KEY_APPS = 0x5D, // Applications key (Natural keyboard)
96  KEY_SLEEP = 0x5F, // Computer Sleep key
97  KEY_NUMPAD0 = 0x60, // Numeric keypad 0 key
98  KEY_NUMPAD1 = 0x61, // Numeric keypad 1 key
99  KEY_NUMPAD2 = 0x62, // Numeric keypad 2 key
100  KEY_NUMPAD3 = 0x63, // Numeric keypad 3 key
101  KEY_NUMPAD4 = 0x64, // Numeric keypad 4 key
102  KEY_NUMPAD5 = 0x65, // Numeric keypad 5 key
103  KEY_NUMPAD6 = 0x66, // Numeric keypad 6 key
104  KEY_NUMPAD7 = 0x67, // Numeric keypad 7 key
105  KEY_NUMPAD8 = 0x68, // Numeric keypad 8 key
106  KEY_NUMPAD9 = 0x69, // Numeric keypad 9 key
107  KEY_MULTIPLY = 0x6A, // Multiply key
108  KEY_ADD = 0x6B, // Add key
109  KEY_SEPARATOR = 0x6C, // Separator key
110  KEY_SUBTRACT = 0x6D, // Subtract key
111  KEY_DECIMAL = 0x6E, // Decimal key
112  KEY_DIVIDE = 0x6F, // Divide key
113  KEY_F1 = 0x70, // F1 key
114  KEY_F2 = 0x71, // F2 key
115  KEY_F3 = 0x72, // F3 key
116  KEY_F4 = 0x73, // F4 key
117  KEY_F5 = 0x74, // F5 key
118  KEY_F6 = 0x75, // F6 key
119  KEY_F7 = 0x76, // F7 key
120  KEY_F8 = 0x77, // F8 key
121  KEY_F9 = 0x78, // F9 key
122  KEY_F10 = 0x79, // F10 key
123  KEY_F11 = 0x7A, // F11 key
124  KEY_F12 = 0x7B, // F12 key
125  KEY_F13 = 0x7C, // F13 key
126  KEY_F14 = 0x7D, // F14 key
127  KEY_F15 = 0x7E, // F15 key
128  KEY_F16 = 0x7F, // F16 key
129  KEY_F17 = 0x80, // F17 key
130  KEY_F18 = 0x81, // F18 key
131  KEY_F19 = 0x82, // F19 key
132  KEY_F20 = 0x83, // F20 key
133  KEY_F21 = 0x84, // F21 key
134  KEY_F22 = 0x85, // F22 key
135  KEY_F23 = 0x86, // F23 key
136  KEY_F24 = 0x87, // F24 key
137  KEY_NUMLOCK = 0x90, // NUM LOCK key
138  KEY_SCROLL = 0x91, // SCROLL LOCK key
139  KEY_LSHIFT = 0xA0, // Left SHIFT key
140  KEY_RSHIFT = 0xA1, // Right SHIFT key
141  KEY_LCONTROL = 0xA2, // Left CONTROL key
142  KEY_RCONTROL = 0xA3, // Right CONTROL key
143  KEY_LMENU = 0xA4, // Left MENU key
144  KEY_RMENU = 0xA5, // Right MENU key
145  KEY_BROWSER_BACK = 0xA6, // Browser Back key
146  KEY_BROWSER_FORWARD = 0xA7, // Browser Forward key
147  KEY_BROWSER_REFRESH = 0xA8, // Browser Refresh key
148  KEY_BROWSER_STOP = 0xA9, // Browser Stop key
149  KEY_BROWSER_SEARCH = 0xAA, // Browser Search key
150  KEY_BROWSER_FAVORITES =0xAB, // Browser Favorites key
151  KEY_BROWSER_HOME = 0xAC, // Browser Start and Home key
152  KEY_VOLUME_MUTE = 0xAD, // Volume Mute key
153  KEY_VOLUME_DOWN = 0xAE, // Volume Down key
154  KEY_VOLUME_UP = 0xAF, // Volume Up key
155  KEY_MEDIA_NEXT_TRACK = 0xB0, // Next Track key
156  KEY_MEDIA_PREV_TRACK = 0xB1, // Previous Track key
157  KEY_MEDIA_STOP = 0xB2, // Stop Media key
158  KEY_MEDIA_PLAY_PAUSE = 0xB3, // Play/Pause Media key
159  KEY_OEM_1 = 0xBA, // for US ";:"
160  KEY_PLUS = 0xBB, // Plus Key "+"
161  KEY_COMMA = 0xBC, // Comma Key ","
162  KEY_MINUS = 0xBD, // Minus Key "-"
163  KEY_PERIOD = 0xBE, // Period Key "."
164  KEY_OEM_2 = 0xBF, // for US "/?"
165  KEY_OEM_3 = 0xC0, // for US "`~"
166  KEY_OEM_4 = 0xDB, // for US "[{"
167  KEY_OEM_5 = 0xDC, // for US "\|"
168  KEY_OEM_6 = 0xDD, // for US "]}"
169  KEY_OEM_7 = 0xDE, // for US "'""
170  KEY_OEM_8 = 0xDF, // None
171  KEY_OEM_AX = 0xE1, // for Japan "AX"
172  KEY_OEM_102 = 0xE2, // "<>" or "\|"
173  KEY_ATTN = 0xF6, // Attn key
174  KEY_CRSEL = 0xF7, // CrSel key
175  KEY_EXSEL = 0xF8, // ExSel key
176  KEY_EREOF = 0xF9, // Erase EOF key
177  KEY_PLAY = 0xFA, // Play key
178  KEY_ZOOM = 0xFB, // Zoom key
179  KEY_PA1 = 0xFD, // PA1 key
180  KEY_OEM_CLEAR = 0xFE, // Clear key
181  KEY_NONE = 0xFF, // usually no key mapping, but some laptops use it for fn key
182 
183  KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are.
184  };

◆ ELOG_LEVEL

Possible log levels. When used has filter ELL_DEBUG means => log everything and ELL_NONE means => log (nearly) nothing. When used to print logging information ELL_DEBUG will have lowest priority while ELL_NONE messages are never filtered and always printed.

Enumerator
ELL_DEBUG 

Used for printing information helpful in debugging.

ELL_INFORMATION 

Useful information to print. For example hardware infos or something started/stopped.

ELL_WARNING 

Warnings that something isn't as expected and can cause oddities.

ELL_ERROR 

Something did go wrong.

ELL_NONE 

Logs with ELL_NONE will never be filtered. And used as filter it will remove all logging except ELL_NONE messages.

Definition at line 17 of file ILogger.h.

18 {
20  ELL_DEBUG,
21 
24 
27 
29  ELL_ERROR,
30 
33  ELL_NONE
34 };
Something did go wrong.
Definition: ILogger.h:29
Used for printing information helpful in debugging.
Definition: ILogger.h:20
Warnings that something isn't as expected and can cause oddities.
Definition: ILogger.h:26
Useful information to print. For example hardware infos or something started/stopped.
Definition: ILogger.h:23

◆ EMOUSE_INPUT_EVENT

Enumeration for all mouse input events.

Enumerator
EMIE_LMOUSE_PRESSED_DOWN 

Left mouse button was pressed down.

EMIE_RMOUSE_PRESSED_DOWN 

Right mouse button was pressed down.

EMIE_MMOUSE_PRESSED_DOWN 

Middle mouse button was pressed down.

EMIE_LMOUSE_LEFT_UP 

Left mouse button was left up.

EMIE_RMOUSE_LEFT_UP 

Right mouse button was left up.

EMIE_MMOUSE_LEFT_UP 

Middle mouse button was left up.

EMIE_MOUSE_MOVED 

The mouse cursor changed its position.

EMIE_MOUSE_WHEEL 

The mouse wheel was moved. Use Wheel value in event data to find out in what direction and how fast.

EMIE_LMOUSE_DOUBLE_CLICK 

Left mouse button double click. This event is generated after the second EMIE_LMOUSE_PRESSED_DOWN event.

EMIE_RMOUSE_DOUBLE_CLICK 

Right mouse button double click. This event is generated after the second EMIE_RMOUSE_PRESSED_DOWN event.

EMIE_MMOUSE_DOUBLE_CLICK 

Middle mouse button double click. This event is generated after the second EMIE_MMOUSE_PRESSED_DOWN event.

EMIE_LMOUSE_TRIPLE_CLICK 

Left mouse button triple click. This event is generated after the third EMIE_LMOUSE_PRESSED_DOWN event.

EMIE_RMOUSE_TRIPLE_CLICK 

Right mouse button triple click. This event is generated after the third EMIE_RMOUSE_PRESSED_DOWN event.

EMIE_MMOUSE_TRIPLE_CLICK 

Middle mouse button triple click. This event is generated after the third EMIE_MMOUSE_PRESSED_DOWN event.

EMIE_MOUSE_ENTER_CANVAS 

Mouse enters canvas used for rendering. Only generated on emscripten

EMIE_MOUSE_LEAVE_CANVAS 

Mouse leaves canvas used for rendering. Only generated on emscripten

EMIE_COUNT 

No real event. Just for convenience to get number of events.

Definition at line 92 of file IEventReceiver.h.

93  {
96 
99 
102 
105 
108 
111 
114 
118 
122 
126 
130 
134 
138 
142 
146 
150 
152  EMIE_COUNT
153  };
The mouse cursor changed its position.
Right mouse button was left up.
Middle mouse button was left up.
Right mouse button was pressed down.
Left mouse button was pressed down.
Middle mouse button was pressed down.
No real event. Just for convenience to get number of events.
Left mouse button was left up.

◆ ESYSTEM_EVENT_TYPE

Enumerator
ESET_ANDROID_CMD 

From Android command handler for native activity messages.

ESET_COUNT 

No real event, but to get number of event types.

Definition at line 187 of file IEventReceiver.h.

188  {
190  ESET_ANDROID_CMD = 0,
191 
192  // TODO: for example ESET_WINDOWS_MESSAGE for win32 message loop events
193 
195  ESET_COUNT
196  };
From Android command handler for native activity messages.
No real event, but to get number of event types.

◆ ETOUCH_INPUT_EVENT

Enumeration for all touch input events.

Enumerator
ETIE_PRESSED_DOWN 

Touch was pressed down.

ETIE_LEFT_UP 

Touch was left up.

ETIE_MOVED 

The touch changed its position.

ETIE_COUNT 

No real event. Just for convenience to get number of events.

Definition at line 172 of file IEventReceiver.h.

173  {
175  ETIE_PRESSED_DOWN = 0,
176 
178  ETIE_LEFT_UP,
179 
181  ETIE_MOVED,
182 
184  ETIE_COUNT
185  };
The touch changed its position.
Touch was left up.
Touch was pressed down.
No real event. Just for convenience to get number of events.

Function Documentation

◆ createDevice()

IRRLICHT_API IrrlichtDevice* IRRCALLCONV irr::createDevice ( video::E_DRIVER_TYPE  driverType = video::EDT_SOFTWARE,
const core::dimension2d< u32 > &  windowSize = (core::dimension2du32 >(640, 480)),
u32  bits = 32,
bool  fullscreen = false,
bool  stencilbuffer = true,
bool  vsync = false,
IEventReceiver receiver = 0 
)

Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.

If you need more parameters to be passed to the creation of the Irrlicht Engine device, use the createDeviceEx() function.

Parameters
driverTypeType of the video driver to use. This can currently be video::EDT_NULL, video::EDT_SOFTWARE, video::EDT_BURNINGSVIDEO, video::EDT_DIRECT3D9 and video::EDT_OPENGL.
windowSizeSize of the window or the video mode in fullscreen mode.
bitsBits per pixel in fullscreen mode. Ignored if windowed mode.
fullscreenShould be set to true if the device should run in fullscreen. Otherwise the device runs in windowed mode.
stencilbufferSpecifies if the stencil buffer should be enabled. Set this to true, if you want the engine be able to draw stencil buffer shadows. Note that not all devices are able to use the stencil buffer. If they don't no shadows will be drawn.
vsyncSpecifies vertical synchronization: If set to true, the driver will wait for the vertical retrace period, otherwise not.
receiverA user created event receiver.
Returns
Returns pointer to the created IrrlichtDevice or null if the device could not be created.

◆ createDeviceEx()

Creates an Irrlicht device with the option to specify advanced parameters.

Usually you should used createDevice() for creating an Irrlicht Engine device. Use this function only if you wish to specify advanced parameters like a window handle in which the device should be created.

Parameters
parametersStructure containing advanced parameters for the creation of the device. See irr::SIrrlichtCreationParameters for details.
Returns
Returns pointer to the created IrrlichtDevice or null if the device could not be created.

◆ getProfiler()

IRRLICHT_API IProfiler& IRRCALLCONV irr::getProfiler ( )

Access the Irrlicht profiler object.

Profiler is always accessible, except in destruction of global objects. If you want to get internal profiling information about the engine itself you will have to re-compile the engine with IRR_COMPILE_WITH_PROFILING enabled. But you can use the profiler for profiling your own projects without that.

Variable Documentation

◆ sBuiltInKeyStateNames

const char* const irr::sBuiltInKeyStateNames[]

Definition at line 101 of file CARSAInput.h.