arsa
2.7
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Go to the source code of this file.
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::E_PRIMITIVE_TYPE { irr::scene::EPT_POINTS =0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES, irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP, irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES } |
Enumeration for all primitive types there are. More... | |