arsa
2.7
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#include "irrTypes.h"
Go to the source code of this file.
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::video | |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
enum | irr::video::E_VERTEX_SHADER_TYPE { irr::video::EVST_VS_1_1 = 0, irr::video::EVST_VS_2_0, irr::video::EVST_VS_2_a, irr::video::EVST_VS_3_0, irr::video::EVST_VS_4_0, irr::video::EVST_VS_4_1, irr::video::EVST_VS_5_0, irr::video::EVST_COUNT } |
Compile target enumeration for the addHighLevelShaderMaterial() method. More... | |
enum | irr::video::E_PIXEL_SHADER_TYPE { irr::video::EPST_PS_1_1 = 0, irr::video::EPST_PS_1_2, irr::video::EPST_PS_1_3, irr::video::EPST_PS_1_4, irr::video::EPST_PS_2_0, irr::video::EPST_PS_2_a, irr::video::EPST_PS_2_b, irr::video::EPST_PS_3_0, irr::video::EPST_PS_4_0, irr::video::EPST_PS_4_1, irr::video::EPST_PS_5_0, irr::video::EPST_COUNT } |
Compile target enumeration for the addHighLevelShaderMaterial() method. More... | |
enum | irr::video::E_GEOMETRY_SHADER_TYPE { irr::video::EGST_GS_4_0 = 0, irr::video::EGST_COUNT } |
Enum for supported geometry shader types. More... | |
Variables | |
const c8 *const | irr::video::VERTEX_SHADER_TYPE_NAMES [] |
Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry. More... | |
const c8 *const | irr::video::PIXEL_SHADER_TYPE_NAMES [] |
Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry. More... | |
const c8 *const | irr::video::GEOMETRY_SHADER_TYPE_NAMES [] |
String names for supported geometry shader types. More... | |