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arsa
2.7
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#include "IMeshSceneNode.h"Go to the source code of this file.
Classes | |
| class | irr::scene::IOctreeSceneNode |
| A scene node displaying a static mesh. More... | |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::EOCTREENODE_VBO { irr::scene::EOV_NO_VBO, irr::scene::EOV_USE_VBO, irr::scene::EOV_USE_VBO_WITH_VISIBITLY } |
| Settings if/how octree scene nodes are using hardware mesh-buffers. More... | |
| enum | irr::scene::EOCTREE_POLYGON_CHECKS { irr::scene::EOPC_BOX, irr::scene::EOPC_FRUSTUM } |
| Kind of checks polygons of the octree scene nodes use against camera. More... | |
1.8.15