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arsa
2.7
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Go to the source code of this file.
Classes | |
| struct | irr::video::S3DVertex |
| standard vertex used by the Irrlicht engine. More... | |
| struct | irr::video::S3DVertex2TCoords |
| Vertex with two texture coordinates. More... | |
| struct | irr::video::S3DVertexTangents |
| Vertex with a tangent and binormal vector. More... | |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::video | |
| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
| enum | irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS } |
| Enumeration for all vertex types there are. More... | |
Functions | |
| u32 | irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType) |
Variables | |
| const char *const | irr::video::sBuiltInVertexTypeNames [] |
| Array holding the built in vertex type names. More... | |
1.8.15