arsa  2.7
Enumerations | Functions
SDL_blendmode.h File Reference
#include "begin_code.h"
#include "close_code.h"

Go to the source code of this file.

Enumerations

enum  SDL_BlendMode {
  SDL_BLENDMODE_NONE = 0x00000000, SDL_BLENDMODE_BLEND = 0x00000001, SDL_BLENDMODE_ADD = 0x00000002, SDL_BLENDMODE_MOD = 0x00000004,
  SDL_BLENDMODE_INVALID = 0x7FFFFFFF
}
 The blend mode used in SDL_RenderCopy() and drawing operations. More...
 
enum  SDL_BlendOperation {
  SDL_BLENDOPERATION_ADD = 0x1, SDL_BLENDOPERATION_SUBTRACT = 0x2, SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, SDL_BLENDOPERATION_MINIMUM = 0x4,
  SDL_BLENDOPERATION_MAXIMUM = 0x5
}
 The blend operation used when combining source and destination pixel components. More...
 
enum  SDL_BlendFactor {
  SDL_BLENDFACTOR_ZERO = 0x1, SDL_BLENDFACTOR_ONE = 0x2, SDL_BLENDFACTOR_SRC_COLOR = 0x3, SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,
  SDL_BLENDFACTOR_SRC_ALPHA = 0x5, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, SDL_BLENDFACTOR_DST_COLOR = 0x7, SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,
  SDL_BLENDFACTOR_DST_ALPHA = 0x9, SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA
}
 The normalized factor used to multiply pixel components. More...
 

Functions

DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode (SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, SDL_BlendOperation colorOperation, SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, SDL_BlendOperation alphaOperation)
 Create a custom blend mode, which may or may not be supported by a given renderer. More...
 

Detailed Description

Header file declaring the SDL_BlendMode enumeration

Definition in file SDL_blendmode.h.

Enumeration Type Documentation

◆ SDL_BlendFactor

The normalized factor used to multiply pixel components.

Enumerator
SDL_BLENDFACTOR_ZERO 

0, 0, 0, 0

SDL_BLENDFACTOR_ONE 

1, 1, 1, 1

SDL_BLENDFACTOR_SRC_COLOR 

srcR, srcG, srcB, srcA

SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR 

1-srcR, 1-srcG, 1-srcB, 1-srcA

SDL_BLENDFACTOR_SRC_ALPHA 

srcA, srcA, srcA, srcA

SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA 

1-srcA, 1-srcA, 1-srcA, 1-srcA

SDL_BLENDFACTOR_DST_COLOR 

dstR, dstG, dstB, dstA

SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR 

1-dstR, 1-dstG, 1-dstB, 1-dstA

SDL_BLENDFACTOR_DST_ALPHA 

dstA, dstA, dstA, dstA

SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA 

1-dstA, 1-dstA, 1-dstA, 1-dstA

Definition at line 75 of file SDL_blendmode.h.

◆ SDL_BlendMode

The blend mode used in SDL_RenderCopy() and drawing operations.

Enumerator
SDL_BLENDMODE_NONE 

no blending dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND 

alpha blending dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD 

additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA

SDL_BLENDMODE_MOD 

color modulate dstRGB = srcRGB * dstRGB dstA = dstA

SDL_BLENDMODE_INVALID 

Definition at line 40 of file SDL_blendmode.h.

41 {
42  SDL_BLENDMODE_NONE = 0x00000000,
44  SDL_BLENDMODE_BLEND = 0x00000001,
47  SDL_BLENDMODE_ADD = 0x00000002,
50  SDL_BLENDMODE_MOD = 0x00000004,
53  SDL_BLENDMODE_INVALID = 0x7FFFFFFF
54 
55  /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
56 
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40

◆ SDL_BlendOperation

The blend operation used when combining source and destination pixel components.

Enumerator
SDL_BLENDOPERATION_ADD 

dst + src: supported by all renderers

SDL_BLENDOPERATION_SUBTRACT 

dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES

SDL_BLENDOPERATION_REV_SUBTRACT 

src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES

SDL_BLENDOPERATION_MINIMUM 

min(dst, src) : supported by D3D11

SDL_BLENDOPERATION_MAXIMUM 

max(dst, src) : supported by D3D11

Definition at line 62 of file SDL_blendmode.h.

Function Documentation

◆ SDL_ComposeCustomBlendMode()

DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode ( SDL_BlendFactor  srcColorFactor,
SDL_BlendFactor  dstColorFactor,
SDL_BlendOperation  colorOperation,
SDL_BlendFactor  srcAlphaFactor,
SDL_BlendFactor  dstAlphaFactor,
SDL_BlendOperation  alphaOperation 
)

Create a custom blend mode, which may or may not be supported by a given renderer.

Parameters
srcColorFactorsource color factor
dstColorFactordestination color factor
colorOperationcolor operation
srcAlphaFactorsource alpha factor
dstAlphaFactordestination alpha factor
alphaOperationalpha operation

The result of the blend mode operation will be: dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor and dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor