arsa  2.7
SDL_main.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_main_h_
23 #define SDL_main_h_
24 
25 #include "SDL_stdinc.h"
26 
33 #ifndef SDL_MAIN_HANDLED
34 #if defined(__WIN32__)
35 /* On Windows SDL provides WinMain(), which parses the command line and passes
36  the arguments to your main function.
37 
38  If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39  */
40 #define SDL_MAIN_AVAILABLE
41 
42 #elif defined(__WINRT__)
43 /* On WinRT, SDL provides a main function that initializes CoreApplication,
44  creating an instance of IFrameworkView in the process.
45 
46  Please note that #include'ing SDL_main.h is not enough to get a main()
47  function working. In non-XAML apps, the file,
48  src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49  into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50  called, with a pointer to the Direct3D-hosted XAML control passed in.
51 */
52 #define SDL_MAIN_NEEDED
53 
54 #elif defined(__IPHONEOS__)
55 /* On iOS SDL provides a main function that creates an application delegate
56  and starts the iOS application run loop.
57 
58  If you link with SDL dynamically on iOS, the main function can't be in a
59  shared library, so you need to link with libSDLmain.a, which includes a
60  stub main function that calls into the shared library to start execution.
61 
62  See src/video/uikit/SDL_uikitappdelegate.m for more details.
63  */
64 #define SDL_MAIN_NEEDED
65 
66 #elif defined(__ANDROID__)
67 /* On Android SDL provides a Java class in SDLActivity.java that is the
68  main activity entry point.
69 
70  See docs/README-android.md for more details on extending that class.
71  */
72 #define SDL_MAIN_NEEDED
73 
74 /* We need to export SDL_main so it can be launched from Java */
75 #define SDLMAIN_DECLSPEC DECLSPEC
76 
77 #elif defined(__NACL__)
78 /* On NACL we use ppapi_simple to set up the application helper code,
79  then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
80  starting the user main function.
81  All user code is run in a separate thread by ppapi_simple, thus
82  allowing for blocking io to take place via nacl_io
83 */
84 #define SDL_MAIN_NEEDED
85 
86 #endif
87 #endif /* SDL_MAIN_HANDLED */
88 
89 #ifndef SDLMAIN_DECLSPEC
90 #define SDLMAIN_DECLSPEC
91 #endif
92 
108 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
109 #define main SDL_main
110 #endif
111 
112 #include "begin_code.h"
113 #ifdef __cplusplus
114 extern "C" {
115 #endif
116 
120 typedef int (*SDL_main_func)(int argc, char *argv[]);
121 extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
122 
123 
131 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
132 
133 #ifdef __WIN32__
134 
138 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
139 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
140 
141 #endif /* __WIN32__ */
142 
143 
144 #ifdef __WINRT__
145 
154 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
155 
156 #endif /* __WINRT__ */
157 
158 #if defined(__IPHONEOS__)
159 
168 extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
169 
170 #endif /* __IPHONEOS__ */
171 
172 
173 #ifdef __cplusplus
174 }
175 #endif
176 #include "close_code.h"
177 
178 #endif /* SDL_main_h_ */
179 
180 /* vi: set ts=4 sw=4 expandtab: */
int(* SDL_main_func)(int argc, char *argv[])
Definition: SDL_main.h:120
#define DECLSPEC
Definition: begin_code.h:74
uint32_t Uint32
Definition: SDL_stdinc.h:203
GLuint const GLchar * name
#define SDLCALL
Definition: begin_code.h:89
SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
DECLSPEC void SDLCALL SDL_SetMainReady(void)
#define SDLMAIN_DECLSPEC
Definition: SDL_main.h:90