AbsoluteTransformation | irr::scene::ISceneNode | protected |
addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | irr::scene::ISceneNode | inlinevirtual |
addSlotRot(s32 id, const core::vector3df &vel) | irr::arsa::CARSASpine | virtual |
Animators | irr::scene::ISceneNode | protected |
AutomaticCullingState | irr::scene::ISceneNode | protected |
CARSASpine(scene::ISceneNode *parent, scene::ISceneManager *smgr, s32 id=-1) | irr::arsa::CARSASpine | |
Children | irr::scene::ISceneNode | protected |
clear() | irr::arsa::CARSASpine | virtual |
clone(scene::ISceneNode *newParent=0, scene::ISceneManager *newSceneManager=0) | irr::arsa::CARSASpine | virtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | inlineprotected |
DebugDataVisible | irr::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::arsa::CARSASpine | virtual |
drop() const | irr::IReferenceCounted | inline |
getAbsolutePosition() const | irr::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | irr::scene::ISceneNode | inlinevirtual |
getAnimationCount() const | irr::arsa::CARSASpine | virtual |
getAnimationName(core::array< core::stringc > &out_names) | irr::arsa::CARSASpine | virtual |
getAnimators() const | irr::scene::ISceneNode | inline |
getAutomaticCulling() const | irr::scene::ISceneNode | inline |
getBoneCount() const | irr::arsa::CARSASpine | virtual |
getBoneName(core::array< core::stringc > &out_names) | irr::arsa::CARSASpine | virtual |
getBonePos(const core::stringc &name, bool global=true, bool TPose=false) | irr::arsa::CARSASpine | virtual |
getBoneRot(const core::stringc &name, bool global=true, bool TPose=false) const | irr::arsa::CARSASpine | virtual |
getBoundingBox() const | irr::arsa::CARSASpine | virtual |
getChildren() const | irr::scene::ISceneNode | inline |
getCurrentAnimationName(int track=0) const | irr::arsa::CARSASpine | virtual |
getCurrentAnimationTime(int track=0) const | irr::arsa::CARSASpine | virtual |
getCurrentAnimationTimeEnd(int track=0) const | irr::arsa::CARSASpine | virtual |
getDebugName() const | irr::IReferenceCounted | inline |
getDrawOrder() const | irr::arsa::CARSASpine | virtual |
getHFlip() const | irr::arsa::CARSASpine | virtual |
getID() const | irr::scene::ISceneNode | inlinevirtual |
getMaterial(u32 num) | irr::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | irr::scene::ISceneNode | inlinevirtual |
getName() const | irr::scene::ISceneNode | inlinevirtual |
getParent() const | irr::scene::ISceneNode | inline |
getPosition() const | irr::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | irr::IReferenceCounted | inline |
getRelativeTransformation() const | irr::scene::ISceneNode | inlinevirtual |
getRotation() const | irr::scene::ISceneNode | inlinevirtual |
getScale() const | irr::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | irr::scene::ISceneNode | inlinevirtual |
getSlotBBox(s32 id) const | irr::arsa::CARSASpine | virtual |
getSlotColor(s32 id) const | irr::arsa::CARSASpine | virtual |
getSlotCount() const | irr::arsa::CARSASpine | virtual |
getSlotDrawOrder(s32 id) const | irr::arsa::CARSASpine | virtual |
getSlotId(const core::stringc &name) const | irr::arsa::CARSASpine | virtual |
getSlotIdByPrefix(const core::stringc &prefix) const | irr::arsa::CARSASpine | virtual |
getSlotIdByPrefixs(const core::stringc &prefix, core::array< s32 > &out_ids) const | irr::arsa::CARSASpine | virtual |
getSlotManual(s32 id) const | irr::arsa::CARSASpine | virtual |
getSlotPos(s32 id) const | irr::arsa::CARSASpine | virtual |
getSlotRot(s32 id) const | irr::arsa::CARSASpine | virtual |
getSlotScale(s32 id) const | irr::arsa::CARSASpine | virtual |
getSpeed(int track=0) const | irr::arsa::CARSASpine | virtual |
getTransformedBoundingBox() const | irr::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) const | irr::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | irr::scene::ISceneNode | inlinevirtual |
getType() const | irr::arsa::CARSASpine | inlinevirtual |
getUsePremultipliedAlpha() const | irr::arsa::CARSASpine | virtual |
getVFlip() const | irr::arsa::CARSASpine | virtual |
grab() const | irr::IReferenceCounted | inline |
hitBox(s32 id, const core::aabbox3df &box, bool hit_invisible=false) const | irr::arsa::CARSASpine | virtual |
hitLine(s32 id, const core::line3df &line, bool hit_invisible=false) const | irr::arsa::CARSASpine | virtual |
hitTouch(irr::u32 touch_flag, bool hit_invisible=false) const | irr::arsa::CARSASpine | virtual |
hitTouch(s32 id, irr::u32 touch_flag, bool hit_invisible=false) const | irr::arsa::CARSASpine | virtual |
hitXY(s32 id, int x, int y, bool hit_invisible=false, const core::dimension2du &hitext=core::dimension2du(20, 20)) const | irr::arsa::CARSASpine | virtual |
ID | irr::scene::ISceneNode | protected |
IReferenceCounted() | irr::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | inline |
isDebugDataVisible() const | irr::scene::ISceneNode | inline |
IsDebugObject | irr::scene::ISceneNode | protected |
isDebugObject() const | irr::scene::ISceneNode | inline |
isExistAnimation(const core::stringc &name) | irr::arsa::CARSASpine | virtual |
isExistBone(const core::stringc &name) | irr::arsa::CARSASpine | virtual |
isOutOfScreen() const | irr::arsa::CARSASpine | virtual |
isPlaying(const core::stringc &name, int track=0) | irr::arsa::CARSASpine | virtual |
isSlotIdOk(s32 id) const | irr::arsa::CARSASpine | virtual |
isSlotOutOfScreen(s32 id) const | irr::arsa::CARSASpine | virtual |
isSlotVisible(s32 id) const | irr::arsa::CARSASpine | virtual |
isTrulyVisible() const | irr::scene::ISceneNode | inlinevirtual |
IsVisible | irr::scene::ISceneNode | protected |
isVisible() const | irr::scene::ISceneNode | inlinevirtual |
load(const io::path &skeleton_filename, const io::path &atlas_filename) | irr::arsa::CARSASpine | virtual |
Name | irr::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) | irr::arsa::CARSASpine | virtual |
OnRegisterSceneNode() | irr::arsa::CARSASpine | virtual |
Parent | irr::scene::ISceneNode | protected |
queueAnimation(const core::stringc &name, bool loop=true, f32 delay=0, int track=0) | irr::arsa::CARSASpine | virtual |
RelativeRotation | irr::scene::ISceneNode | protected |
RelativeScale | irr::scene::ISceneNode | protected |
RelativeTranslation | irr::scene::ISceneNode | protected |
remove() | irr::scene::ISceneNode | inlinevirtual |
removeAll() | irr::scene::ISceneNode | inlinevirtual |
removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | inlinevirtual |
removeAnimators() | irr::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | irr::scene::ISceneNode | inlinevirtual |
render() | irr::arsa::CARSASpine | virtual |
SceneManager | irr::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::arsa::CARSASpine | virtual |
setAnimation(const core::stringc &name, bool loop=true, int track=0, bool force_set=false) | irr::arsa::CARSASpine | virtual |
setAutomaticCulling(u32 state) | irr::scene::ISceneNode | inline |
setBonePos(const core::stringc &name, const core::vector3df &pos_world) | irr::arsa::CARSASpine | virtual |
setBoneRot(const core::stringc &name, f32 z_degree_world) | irr::arsa::CARSASpine | virtual |
setDebugDataVisible(u32 state) | irr::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | irr::IReferenceCounted | inlineprotected |
setDrawOrder(u32 order=0) | irr::arsa::CARSASpine | virtual |
setHFlip(bool flip) | irr::arsa::CARSASpine | virtual |
setID(s32 id) | irr::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | inline |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | inline |
setName(const c8 *name) | irr::scene::ISceneNode | inlinevirtual |
setName(const core::stringc &name) | irr::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | irr::scene::ISceneNode | inlinevirtual |
setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | inlinevirtual |
setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode | inlinevirtual |
setScale(const core::vector3df &scale) | irr::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | inlineprotected |
setSkin(const core::stringc &name) | irr::arsa::CARSASpine | virtual |
setSlotColor(s32 id, const video::SColor &color) | irr::arsa::CARSASpine | virtual |
setSlotDrawOrder(s32 id, u32 order=0) | irr::arsa::CARSASpine | virtual |
setSlotManual(s32 id, bool manual) | irr::arsa::CARSASpine | virtual |
setSlotPos(s32 id, const core::vector3df &pos_world) | irr::arsa::CARSASpine | virtual |
setSlotRot(s32 id, const core::vector3df &rot_deg) | irr::arsa::CARSASpine | virtual |
setSlotScale(s32 id, const core::vector3df &scale) | irr::arsa::CARSASpine | virtual |
setSlotVisible(s32 id, bool visible) | irr::arsa::CARSASpine | virtual |
setSpeed(f32 speed, int track=0) | irr::arsa::CARSASpine | virtual |
setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | inlinevirtual |
setUsePremultipliedAlpha(bool usePMA) | irr::arsa::CARSASpine | virtual |
setVFlip(bool flip) | irr::arsa::CARSASpine | virtual |
setVisible(bool isVisible) | irr::scene::ISceneNode | inlinevirtual |
TriangleSelector | irr::scene::ISceneNode | protected |
updateAbsolutePosition() | irr::scene::ISceneNode | inlinevirtual |
~CARSASpine() | irr::arsa::CARSASpine | |
~IReferenceCounted() | irr::IReferenceCounted | inlinevirtual |
~ISceneNode() | irr::scene::ISceneNode | inlinevirtual |