crossProduct(const vector3d< T > &p) const | irr::core::vector3d< T > | inline |
dotProduct(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
equals(const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_f32) const | irr::core::vector3d< T > | inline |
getAs3Values(T *array) const | irr::core::vector3d< T > | inline |
getAs4Values(T *array) const | irr::core::vector3d< T > | inline |
getDistanceFrom(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
getDistanceFromSQ(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
getHorizontalAngle() const | irr::core::vector3d< T > | inline |
getInterpolated(const vector3d< T > &other, f64 d) const | irr::core::vector3d< T > | inline |
getInterpolated_quadratic(const vector3d< T > &v2, const vector3d< T > &v3, f64 d) const | irr::core::vector3d< T > | inline |
getLength() const | irr::core::vector3d< T > | inline |
getLengthSQ() const | irr::core::vector3d< T > | inline |
getSphericalCoordinateAngles() const | irr::core::vector3d< T > | inline |
getSphericalCoordinateAngles() const | irr::core::vector3d< T > | inline |
interpolate(const vector3d< T > &a, const vector3d< T > &b, f64 d) | irr::core::vector3d< T > | inline |
invert() | irr::core::vector3d< T > | inline |
isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) const | irr::core::vector3d< T > | inline |
normalize() | irr::core::vector3d< T > | inline |
operator *(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator *(const T v) const | irr::core::vector3d< T > | inline |
operator *=(const vector3d< T > &other) | irr::core::vector3d< T > | inline |
operator *=(const T v) | irr::core::vector3d< T > | inline |
operator [](u32 index) | irr::core::vector3d< T > | inline |
operator [](u32 index) const | irr::core::vector3d< T > | inline |
operator!=(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator+(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator+(const T val) const | irr::core::vector3d< T > | inline |
operator+=(const vector3d< T > &other) | irr::core::vector3d< T > | inline |
operator+=(const T val) | irr::core::vector3d< T > | inline |
operator-() const | irr::core::vector3d< T > | inline |
operator-(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator-(const T val) const | irr::core::vector3d< T > | inline |
operator-=(const vector3d< T > &other) | irr::core::vector3d< T > | inline |
operator-=(const T val) | irr::core::vector3d< T > | inline |
operator/(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator/(const T v) const | irr::core::vector3d< T > | inline |
operator/(s32 val) const | irr::core::vector3d< T > | inline |
operator/=(const vector3d< T > &other) | irr::core::vector3d< T > | inline |
operator/=(const T v) | irr::core::vector3d< T > | inline |
operator/=(s32 val) | irr::core::vector3d< T > | inline |
operator<(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator<=(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator=(const vector3d< T > &other) | irr::core::vector3d< T > | inline |
operator==(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator>(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
operator>=(const vector3d< T > &other) const | irr::core::vector3d< T > | inline |
rotateXYBy(f64 degrees, const vector3d< T > ¢er=vector3d< T >()) | irr::core::vector3d< T > | inline |
rotateXZBy(f64 degrees, const vector3d< T > ¢er=vector3d< T >()) | irr::core::vector3d< T > | inline |
rotateYZBy(f64 degrees, const vector3d< T > ¢er=vector3d< T >()) | irr::core::vector3d< T > | inline |
rotationToDirection(const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) const | irr::core::vector3d< T > | inline |
set(const T nx, const T ny, const T nz) | irr::core::vector3d< T > | inline |
set(const vector3d< T > &p) | irr::core::vector3d< T > | inline |
setLength(T newlength) | irr::core::vector3d< T > | inline |
vector3d() | irr::core::vector3d< T > | inline |
vector3d(T nx, T ny, T nz) | irr::core::vector3d< T > | inline |
vector3d(T n) | irr::core::vector3d< T > | inlineexplicit |
vector3d(const vector3d< T > &other) | irr::core::vector3d< T > | inline |
X | irr::core::vector3d< T > | |
Y | irr::core::vector3d< T > | |
Z | irr::core::vector3d< T > | |