arsa  2.7
irr::scene::IParticleSystemSceneNode Member List

This is the complete list of members for irr::scene::IParticleSystemSceneNode, including all inherited members.

AbsoluteTransformationirr::scene::ISceneNodeprotected
addAffector(IParticleAffector *affector)=0irr::scene::IParticleSystemSceneNodepure virtual
addAnimator(ISceneNodeAnimator *animator)irr::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)irr::scene::ISceneNodeinlinevirtual
Animatorsirr::scene::ISceneNodeprotected
AutomaticCullingStateirr::scene::ISceneNodeprotected
Childrenirr::scene::ISceneNodeprotected
clearParticles()=0irr::scene::IParticleSystemSceneNodepure virtual
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)irr::scene::ISceneNodeinlinevirtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)irr::scene::ISceneNodeinlineprotected
createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0irr::scene::IParticleSystemSceneNodepure virtual
createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createCylinderEmitter(const core::vector3df &center, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0irr::scene::IParticleSystemSceneNodepure virtual
createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0irr::scene::IParticleSystemSceneNodepure virtual
createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createRingEmitter(const core::vector3df &center, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
createSphereEmitter(const core::vector3df &center, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
DebugDataVisibleirr::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options) _IRR_OVERRIDE_irr::scene::IParticleSystemSceneNodeinlinevirtual
doParticleSystem(u32 time)=0irr::scene::IParticleSystemSceneNodepure virtual
drop() constirr::IReferenceCountedinline
getAbsolutePosition() constirr::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constirr::scene::ISceneNodeinlinevirtual
getAffectors() const =0irr::scene::IParticleSystemSceneNodepure virtual
getAnimators() constirr::scene::ISceneNodeinline
getAutomaticCulling() constirr::scene::ISceneNodeinline
getBoundingBox() const =0irr::scene::ISceneNodepure virtual
getChildren() constirr::scene::ISceneNodeinline
getDebugName() constirr::IReferenceCountedinline
getEmitter()=0irr::scene::IParticleSystemSceneNodepure virtual
getID() constirr::scene::ISceneNodeinlinevirtual
getMaterial(u32 num)irr::scene::ISceneNodeinlinevirtual
getMaterialCount() constirr::scene::ISceneNodeinlinevirtual
getName() constirr::scene::ISceneNodeinlinevirtual
getParent() constirr::scene::ISceneNodeinline
getParticleBehavior() constirr::scene::IParticleSystemSceneNodeinlinevirtual
getPosition() constirr::scene::ISceneNodeinlinevirtual
getReferenceCount() constirr::IReferenceCountedinline
getRelativeTransformation() constirr::scene::ISceneNodeinlinevirtual
getRotation() constirr::scene::ISceneNodeinlinevirtual
getScale() constirr::scene::ISceneNodeinlinevirtual
getSceneManager(void) constirr::scene::ISceneNodeinlinevirtual
getTransformedBoundingBox() constirr::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) constirr::scene::ISceneNodeinlinevirtual
getTriangleSelector() constirr::scene::ISceneNodeinlinevirtual
getType() constirr::scene::ISceneNodeinlinevirtual
grab() constirr::IReferenceCountedinline
IDirr::scene::ISceneNodeprotected
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))irr::scene::IParticleSystemSceneNodeinline
IReferenceCounted()irr::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))irr::scene::ISceneNodeinline
isDebugDataVisible() constirr::scene::ISceneNodeinline
isDebugObject() constirr::scene::ISceneNodeinline
IsDebugObjectirr::scene::ISceneNodeprotected
isTrulyVisible() constirr::scene::ISceneNodeinlinevirtual
IsVisibleirr::scene::ISceneNodeprotected
isVisible() constirr::scene::ISceneNodeinlinevirtual
Nameirr::scene::ISceneNodeprotected
OnAnimate(u32 timeMs)irr::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()irr::scene::ISceneNodeinlinevirtual
Parentirr::scene::ISceneNodeprotected
ParticleBehaviorirr::scene::IParticleSystemSceneNodeprotected
RelativeRotationirr::scene::ISceneNodeprotected
RelativeScaleirr::scene::ISceneNodeprotected
RelativeTranslationirr::scene::ISceneNodeprotected
remove()irr::scene::ISceneNodeinlinevirtual
removeAll()irr::scene::ISceneNodeinlinevirtual
removeAllAffectors()=0irr::scene::IParticleSystemSceneNodepure virtual
removeAnimator(ISceneNodeAnimator *animator)irr::scene::ISceneNodeinlinevirtual
removeAnimators()irr::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)irr::scene::ISceneNodeinlinevirtual
render()=0irr::scene::ISceneNodepure virtual
SceneManagerirr::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options) const _IRR_OVERRIDE_irr::scene::IParticleSystemSceneNodeinlinevirtual
setAutomaticCulling(u32 state)irr::scene::ISceneNodeinline
setDebugDataVisible(u32 state)irr::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setEmitter(IParticleEmitter *emitter)=0irr::scene::IParticleSystemSceneNodepure virtual
setID(s32 id)irr::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)irr::scene::ISceneNodeinline
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)irr::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)irr::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)irr::scene::ISceneNodeinline
setName(const c8 *name)irr::scene::ISceneNodeinlinevirtual
setName(const core::stringc &name)irr::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)irr::scene::ISceneNodeinlinevirtual
setParticleBehavior(irr::u32 flags)irr::scene::IParticleSystemSceneNodeinlinevirtual
setParticlesAreGlobal(bool global=true)=0irr::scene::IParticleSystemSceneNodepure virtual
setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0irr::scene::IParticleSystemSceneNodepure virtual
setPosition(const core::vector3df &newpos)irr::scene::ISceneNodeinlinevirtual
setRotation(const core::vector3df &rotation)irr::scene::ISceneNodeinlinevirtual
setScale(const core::vector3df &scale)irr::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)irr::scene::ISceneNodeinlineprotected
setTriangleSelector(ITriangleSelector *selector)irr::scene::ISceneNodeinlinevirtual
setVisible(bool isVisible)irr::scene::ISceneNodeinlinevirtual
TriangleSelectorirr::scene::ISceneNodeprotected
updateAbsolutePosition()irr::scene::ISceneNodeinlinevirtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual
~ISceneNode()irr::scene::ISceneNodeinlinevirtual