arsa  2.7
irr::scene::ISceneCollisionManager Member List

This is the complete list of members for irr::scene::ISceneCollisionManager, including all inherited members.

drop() constirr::IReferenceCountedinline
getCollisionPoint(SCollisionHit &hitResult, const core::line3d< f32 > &ray, ITriangleSelector *selector)=0irr::scene::ISceneCollisionManagerpure virtual
getCollisionPoint(const core::line3d< f32 > &ray, ITriangleSelector *selector, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, ISceneNode *&outNode)irr::scene::ISceneCollisionManagerinlinevirtual
getCollisionResultPosition(ITriangleSelector *selector, const core::vector3df &ellipsoidPosition, const core::vector3df &ellipsoidRadius, const core::vector3df &ellipsoidDirectionAndSpeed, core::triangle3df &triout, core::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, f32 slidingSpeed=0.0005f, const core::vector3df &gravityDirectionAndSpeed=core::vector3df(0.0f, 0.0f, 0.0f))=0irr::scene::ISceneCollisionManagerpure virtual
getDebugName() constirr::IReferenceCountedinline
getRayFromScreenCoordinates(const core::position2d< s32 > &pos, const ICameraSceneNode *camera=0)=0irr::scene::ISceneCollisionManagerpure virtual
getReferenceCount() constirr::IReferenceCountedinline
getSceneNodeAndCollisionPointFromRay(SCollisionHit &hitResult, const core::line3df &ray, s32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0irr::scene::ISceneCollisionManagerpure virtual
getSceneNodeAndCollisionPointFromRay(const core::line3df &ray, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, s32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)irr::scene::ISceneCollisionManagerinlinevirtual
getSceneNodeFromCameraBB(const ICameraSceneNode *camera, s32 idBitMask=0, bool bNoDebugObjects=false)=0irr::scene::ISceneCollisionManagerpure virtual
getSceneNodeFromRayBB(const core::line3d< f32 > &ray, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0irr::scene::ISceneCollisionManagerpure virtual
getSceneNodeFromScreenCoordinatesBB(const core::position2d< s32 > &pos, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0irr::scene::ISceneCollisionManagerpure virtual
getScreenCoordinatesFrom3DPosition(const core::vector3df &pos, const ICameraSceneNode *camera=0, bool useViewPort=false)=0irr::scene::ISceneCollisionManagerpure virtual
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
~IReferenceCounted()irr::IReferenceCountedinlinevirtual