arsa  2.7
irr::scene::ITriangleSelector Member List

This is the complete list of members for irr::scene::ITriangleSelector, including all inherited members.

drop() constirr::IReferenceCountedinline
getDebugName() constirr::IReferenceCountedinline
getReferenceCount() constirr::IReferenceCountedinline
getSceneNodeForTriangle(u32 triangleIndex) const =0irr::scene::ITriangleSelectorpure virtual
getSelector(u32 index)=0irr::scene::ITriangleSelectorpure virtual
getSelector(u32 index) const =0irr::scene::ITriangleSelectorpure virtual
getSelectorCount() const =0irr::scene::ITriangleSelectorpure virtual
getTriangleCount() const =0irr::scene::ITriangleSelectorpure virtual
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0, bool useNodeTransform=true, irr::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0irr::scene::ITriangleSelectorpure virtual
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0, bool useNodeTransform=true, irr::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0irr::scene::ITriangleSelectorpure virtual
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0, bool useNodeTransform=true, irr::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0irr::scene::ITriangleSelectorpure virtual
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
~IReferenceCounted()irr::IReferenceCountedinlinevirtual