#include <EffekseerRendererDX11.h>
Definition at line 522 of file EffekseerRendererDX11.h.
◆ InternalModel()
| EffekseerRendererDX11::Model::InternalModel::InternalModel |
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inline |
◆ ~InternalModel()
| virtual EffekseerRendererDX11::Model::InternalModel::~InternalModel |
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inlinevirtual |
Definition at line 539 of file EffekseerRendererDX11.h.
#define ES_SAFE_RELEASE(val)
ID3D11Buffer * VertexBuffer
ID3D11Buffer * IndexBuffer
◆ FaceCount
| int32_t EffekseerRendererDX11::Model::InternalModel::FaceCount |
◆ IndexBuffer
| ID3D11Buffer* EffekseerRendererDX11::Model::InternalModel::IndexBuffer |
◆ IndexCount
| int32_t EffekseerRendererDX11::Model::InternalModel::IndexCount |
◆ VertexBuffer
| ID3D11Buffer* EffekseerRendererDX11::Model::InternalModel::VertexBuffer |
◆ VertexCount
| int32_t EffekseerRendererDX11::Model::InternalModel::VertexCount |
The documentation for this struct was generated from the following file: