10 bool add(
const char* name,
int x,
int y,
float size = 30,
int mode = 0);
11 bool remove(
const core::stringc& name);
13 void setmode(
const char* name,
int mode);
14 void setpos(
const char* name,
int x,
int y);
15 void setsize(
const char* name,
float size);
16 void setshow(
const char* name,
bool show =
true);
20 float getsize(
const char* name);
23 bool setskinbg(
const char* name,
const char* layername);
24 bool setskinstick(
const char* name,
const char* layername);
26 int isleft(
const char* name);
28 int isup(
const char* name);
29 int isdown(
const char* name);
31 bool addbutton(
const char* name,
int x,
int y,
float size = 30);
void setsize(const char *name, float size)
int getposy(const char *name)
int isleft(const char *name)
int getbuttonposy(const char *name)
bool removebutton(const core::stringc &name)
int getbuttonposx(const char *name)
int isdown(const char *name)
void setmode(const char *name, int mode)
bool getbuttonstate(const char *name, const char *state)
bool setskinbg(const char *name, const char *layername)
bool getshow(const char *name)
bool remove(const core::stringc &name)
bool getbuttonshow(const char *name) const
void setbuttonsize(const char *name, float size)
int getposx(const char *name)
void setshow(const char *name, bool show=true)
bool addbutton(const char *name, int x, int y, float size=30)
bool add(const char *name, int x, int y, float size=30, int mode=0)
bool setbuttonskin(const char *name, const char *layername)
int isright(const char *name)
float getsize(const char *name)
float getbuttonsize(const char *name) const
void setpos(const char *name, int x, int y)
int getmode(const char *name)
int getdistancepercent(const char *name)
int isup(const char *name)
float getdegree(const char *name)
void setbuttonshow(const char *name, bool show=true)
void setbuttonpos(const char *name, int x, int y)
bool setskinstick(const char *name, const char *layername)