arsa
2.7
include
SDL
SDL_main.h
Go to the documentation of this file.
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
22
#ifndef SDL_main_h_
23
#define SDL_main_h_
24
25
#include "
SDL_stdinc.h
"
26
33
#ifndef SDL_MAIN_HANDLED
34
#if defined(__WIN32__)
35
/* On Windows SDL provides WinMain(), which parses the command line and passes
36
the arguments to your main function.
37
38
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39
*/
40
#define SDL_MAIN_AVAILABLE
41
42
#elif defined(__WINRT__)
43
/* On WinRT, SDL provides a main function that initializes CoreApplication,
44
creating an instance of IFrameworkView in the process.
45
46
Please note that #include'ing SDL_main.h is not enough to get a main()
47
function working. In non-XAML apps, the file,
48
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50
called, with a pointer to the Direct3D-hosted XAML control passed in.
51
*/
52
#define SDL_MAIN_NEEDED
53
54
#elif defined(__IPHONEOS__)
55
/* On iOS SDL provides a main function that creates an application delegate
56
and starts the iOS application run loop.
57
58
If you link with SDL dynamically on iOS, the main function can't be in a
59
shared library, so you need to link with libSDLmain.a, which includes a
60
stub main function that calls into the shared library to start execution.
61
62
See src/video/uikit/SDL_uikitappdelegate.m for more details.
63
*/
64
#define SDL_MAIN_NEEDED
65
66
#elif defined(__ANDROID__)
67
/* On Android SDL provides a Java class in SDLActivity.java that is the
68
main activity entry point.
69
70
See docs/README-android.md for more details on extending that class.
71
*/
72
#define SDL_MAIN_NEEDED
73
74
/* We need to export SDL_main so it can be launched from Java */
75
#define SDLMAIN_DECLSPEC DECLSPEC
76
77
#elif defined(__NACL__)
78
/* On NACL we use ppapi_simple to set up the application helper code,
79
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
80
starting the user main function.
81
All user code is run in a separate thread by ppapi_simple, thus
82
allowing for blocking io to take place via nacl_io
83
*/
84
#define SDL_MAIN_NEEDED
85
86
#endif
87
#endif
/* SDL_MAIN_HANDLED */
88
89
#ifndef SDLMAIN_DECLSPEC
90
#define SDLMAIN_DECLSPEC
91
#endif
92
108
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
109
#define main SDL_main
110
#endif
111
112
#include "
begin_code.h
"
113
#ifdef __cplusplus
114
extern
"C"
{
115
#endif
116
120
typedef
int (*
SDL_main_func
)(
int
argc,
char
*argv[]);
121
extern
SDLMAIN_DECLSPEC
int
SDL_main
(
int
argc,
char
*argv[]);
122
123
131
extern
DECLSPEC
void
SDLCALL
SDL_SetMainReady
(
void
);
132
133
#ifdef __WIN32__
134
138
extern
DECLSPEC
int
SDLCALL
SDL_RegisterApp(
char
*
name
,
Uint32
style,
void
*hInst);
139
extern
DECLSPEC
void
SDLCALL
SDL_UnregisterApp(
void
);
140
141
#endif
/* __WIN32__ */
142
143
144
#ifdef __WINRT__
145
154
extern
DECLSPEC
int
SDLCALL
SDL_WinRTRunApp(
SDL_main_func
mainFunction,
void
* reserved);
155
156
#endif
/* __WINRT__ */
157
158
#if defined(__IPHONEOS__)
159
168
extern
DECLSPEC
int
SDLCALL
SDL_UIKitRunApp(
int
argc,
char
*argv[],
SDL_main_func
mainFunction);
169
170
#endif
/* __IPHONEOS__ */
171
172
173
#ifdef __cplusplus
174
}
175
#endif
176
#include "
close_code.h
"
177
178
#endif
/* SDL_main_h_ */
179
180
/* vi: set ts=4 sw=4 expandtab: */
SDL_main_func
int(* SDL_main_func)(int argc, char *argv[])
Definition:
SDL_main.h:120
DECLSPEC
#define DECLSPEC
Definition:
begin_code.h:74
Uint32
uint32_t Uint32
Definition:
SDL_stdinc.h:203
name
GLuint const GLchar * name
Definition:
SDL_opengl_glext.h:663
SDLCALL
#define SDLCALL
Definition:
begin_code.h:89
begin_code.h
close_code.h
SDL_main
SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
SDL_SetMainReady
DECLSPEC void SDLCALL SDL_SetMainReady(void)
SDL_stdinc.h
SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC
Definition:
SDL_main.h:90
Generated on Thu Nov 9 2023 23:47:38 for arsa by
1.8.15