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| CAVSceneNode (irr::IrrlichtDevice *device, scene::ISceneNode *parent, scene::ISceneManager *smgr, arsa::CSceneManager2 *smgr2, s32 id=-1) |
| Constructor. More...
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virtual | ~CAVSceneNode () |
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virtual bool | open (irr::io::IReadFile *fp, const irr::core::dimension2di &size=irr::core::dimension2di(0, 0)) |
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virtual bool | openFromFile (const irr::core::stringc &filename, bool stream=true, const irr::core::dimension2di &size=irr::core::dimension2di(0, 0)) |
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virtual void | avUpdate () |
| user must call update function ever loop More...
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virtual void | close () |
| close this audio More...
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virtual bool | isPlaying () const |
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virtual bool | isEnd () const |
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virtual void | play (bool play=true) |
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virtual void | loop (bool loop) |
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virtual void | stop () |
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virtual void | volume (irr::f32 vol=1.0f) |
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virtual bool | seek (u32 hh, u32 mm, u32 ss) |
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virtual bool | seek_sec (irr::s32 sec) |
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virtual bool | seek_percent (irr::s32 percent) |
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virtual bool | resize (const irr::core::dimension2di &size) |
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virtual irr::core::dimension2di | getTextureSize () |
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virtual void | show (bool show=true) |
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virtual bool | isForground () const |
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virtual bool | isShow () const |
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virtual bool | draw (bool is_forground=true) |
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virtual void | useAsTexture (bool active=true) |
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virtual void | useAsForground (bool active=true) |
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virtual void | playback (E_PLAY_BACK pb) |
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virtual void | setPlayTime (f32 sec) |
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virtual video::ITexture * | getTexture () |
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virtual void | setDrawOrder (u32 order) |
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virtual u32 | getDrawOrder () const |
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virtual irr::u64 | getVideoEndDuration () const |
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virtual irr::u64 | getAudioEndDuration () const |
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virtual irr::u64 | getVideoCurrentDuration () const |
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virtual irr::u64 | getAudioCurrentDuration () const |
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virtual bool | hasVideo () const |
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virtual bool | hasAudio () const |
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virtual CAVSceneNode * | clone (scene::ISceneNode *newParent=0, scene::ISceneManager *newSceneManager=0) |
| Will create a copy of this scenenode and it's settings. More...
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virtual void | OnRegisterSceneNode () |
| Pre-Register stuff. More...
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virtual void | OnAnimate (u32 timeMs) |
| OnAnimate() is called just before rendering the whole scene. More...
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virtual void | render () |
| Render our grid using 3D lines. More...
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virtual const core::aabbox3d< f32 > & | getBoundingBox () const |
| Returns our bounding box. More...
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
| Writes attributes of the scene node. More...
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
| Reads attributes of the scene node. More...
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virtual scene::ESCENE_NODE_TYPE | getType () const |
| Returns type of the scene node. More...
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virtual void | setVisible (bool isVisible) |
| Sets if the node should be visible or not. More...
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virtual video::SMaterial & | getMaterial (u32 i) |
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virtual u32 | getMaterialCount () const |
| returns amount of materials used by this scene node. More...
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| ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor. More...
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virtual | ~ISceneNode () |
| Destructor. More...
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virtual const c8 * | getName () const |
| Returns the name of the node. More...
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virtual void | setName (const c8 *name) |
| Sets the name of the node. More...
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virtual void | setName (const core::stringc &name) |
| Sets the name of the node. More...
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virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const |
| Get the axis aligned, transformed and animated absolute bounding box of this node. More...
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virtual void | getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const |
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virtual const core::matrix4 & | getAbsoluteTransformation () const |
| Get the absolute transformation of the node. Is recalculated every OnAnimate()-call. More...
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virtual core::matrix4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node. More...
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virtual bool | isVisible () const |
| Returns whether the node should be visible (if all of its parents are visible). More...
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virtual bool | isTrulyVisible () const |
| Check whether the node is truly visible, taking into accounts its parents' visibility. More...
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virtual s32 | getID () const |
| Get the id of the scene node. More...
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virtual void | setID (s32 id) |
| Sets the id of the scene node. More...
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virtual void | addChild (ISceneNode *child) |
| Adds a child to this scene node. More...
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virtual bool | removeChild (ISceneNode *child) |
| Removes a child from this scene node. More...
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virtual void | removeAll () |
| Removes all children of this scene node. More...
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virtual void | remove () |
| Removes this scene node from the scene. More...
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virtual void | addAnimator (ISceneNodeAnimator *animator) |
| Adds an animator which should animate this node. More...
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const core::list< ISceneNodeAnimator * > & | getAnimators () const |
| Get a list of all scene node animators. More...
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virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| Removes an animator from this scene node. More...
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virtual void | removeAnimators () |
| Removes all animators from this scene node. More...
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void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
| Sets all material flags at once to a new value. More...
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void | setMaterialTexture (u32 textureLayer, video::ITexture *texture) |
| Sets the texture of the specified layer in all materials of this scene node to the new texture. More...
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void | setMaterialType (video::E_MATERIAL_TYPE newType) |
| Sets the material type of all materials in this scene node to a new material type. More...
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virtual const core::vector3df & | getScale () const |
| Gets the scale of the scene node relative to its parent. More...
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virtual void | setScale (const core::vector3df &scale) |
| Sets the relative scale of the scene node. More...
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virtual const core::vector3df & | getRotation () const |
| Gets the rotation of the node relative to its parent. More...
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virtual void | setRotation (const core::vector3df &rotation) |
| Sets the rotation of the node relative to its parent. More...
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virtual const core::vector3df & | getPosition () const |
| Gets the position of the node relative to its parent. More...
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virtual void | setPosition (const core::vector3df &newpos) |
| Sets the position of the node relative to its parent. More...
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virtual core::vector3df | getAbsolutePosition () const |
| Gets the absolute position of the node in world coordinates. More...
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void | setAutomaticCulling (u32 state) |
| Set a culling style or disable culling completely. More...
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u32 | getAutomaticCulling () const |
| Gets the automatic culling state. More...
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virtual void | setDebugDataVisible (u32 state) |
| Sets if debug data like bounding boxes should be drawn. More...
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u32 | isDebugDataVisible () const |
| Returns if debug data like bounding boxes are drawn. More...
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void | setIsDebugObject (bool debugObject) |
| Sets if this scene node is a debug object. More...
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bool | isDebugObject () const |
| Returns if this scene node is a debug object. More...
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const core::list< ISceneNode * > & | getChildren () const |
| Returns a const reference to the list of all children. More...
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virtual void | setParent (ISceneNode *newParent) |
| Changes the parent of the scene node. More...
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virtual ITriangleSelector * | getTriangleSelector () const |
| Returns the triangle selector attached to this scene node. More...
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virtual void | setTriangleSelector (ITriangleSelector *selector) |
| Sets the triangle selector of the scene node. More...
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virtual void | updateAbsolutePosition () |
| Updates the absolute position based on the relative and the parents position. More...
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scene::ISceneNode * | getParent () const |
| Returns the parent of this scene node. More...
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virtual ISceneManager * | getSceneManager (void) const |
| Retrieve the scene manager for this node. More...
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| IReferenceCounted () |
| Constructor. More...
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virtual | ~IReferenceCounted () |
| Destructor. More...
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void | grab () const |
| Grabs the object. Increments the reference counter by one. More...
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bool | drop () const |
| Drops the object. Decrements the reference counter by one. More...
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s32 | getReferenceCount () const |
| Get the reference count. More...
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const c8 * | getDebugName () const |
| Returns the debug name of the object. More...
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Definition at line 114 of file CAVSceneNode.h.