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arsa
2.7
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#include <irrlicht.h>Go to the source code of this file.
Classes | |
| class | irr::arsa::CARSADPad |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
| irr::arsa | |
Macros | |
| #define | DPAD_MODE_STATIC 0 |
| #define | DPAD_MODE_DYNAMIC 1 |
Variables | |
| const int | irr::scene::ESNT_ARSA_DPAD = MAKE_IRR_ID('a', 'd', 'p', 'a') |
| #define DPAD_MODE_DYNAMIC 1 |
Definition at line 20 of file CARSADPad.h.
| #define DPAD_MODE_STATIC 0 |
Definition at line 19 of file CARSADPad.h.
1.8.15