arsa
2.7
include
irrlicht
ECullingTypes.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_CULLING_TYPES_H_INCLUDED__
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#define __E_CULLING_TYPES_H_INCLUDED__
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#include "
irrTypes.h
"
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namespace
irr
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{
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namespace
scene
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{
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enum
E_CULLING_TYPE
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{
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EAC_OFF
= 0,
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EAC_BOX
= 1,
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EAC_FRUSTUM_BOX
= 2,
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EAC_FRUSTUM_SPHERE
= 4,
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EAC_OCC_QUERY
= 8
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};
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const
c8
*
const
AutomaticCullingNames
[] =
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{
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"false"
,
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"box"
,
// camera box against node box
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"frustum_box"
,
// camera frustum against node box
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"frustum_sphere"
,
// camera frustum against node sphere
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"occ_query"
,
// occlusion query
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0
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif // __E_CULLING_TYPES_H_INCLUDED__
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irr::scene::EAC_FRUSTUM_SPHERE
Definition:
ECullingTypes.h:21
irr::scene::EAC_OFF
Definition:
ECullingTypes.h:18
irr::c8
char c8
8 bit character variable.
Definition:
irrTypes.h:35
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
CARSADPad.h:6
irr::scene::EAC_BOX
Definition:
ECullingTypes.h:19
irr::scene::EAC_OCC_QUERY
Definition:
ECullingTypes.h:22
irr::scene::E_CULLING_TYPE
E_CULLING_TYPE
An enumeration for all types of automatic culling for built-in scene nodes.
Definition:
ECullingTypes.h:16
irrTypes.h
irr::scene::EAC_FRUSTUM_BOX
Definition:
ECullingTypes.h:20
irr::scene::AutomaticCullingNames
const c8 *const AutomaticCullingNames[]
Names for culling type.
Definition:
ECullingTypes.h:26
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