5 #ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__ 6 #define __E_DEBUG_SCENE_TYPES_H_INCLUDED__ 49 #endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
Everything in the Irrlicht Engine can be found in this namespace.
EDS_BBOX | EDS_BBOX_BUFFERS.
Temporary use transparency Material Type.
E_DEBUG_SCENE_TYPE
An enumeration for all types of debug data for built-in scene nodes (flags)
Show Bounding Boxes of SceneNode.
Show Bounding Boxes of all MeshBuffers.
No Debug Data ( Default )