5 #ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ 6 #define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ Change the vertex mapping.
Sometimes changed, driver optimized placement.
Rarely changed, usually stored completely on the hardware.
Everything in the Irrlicht Engine can be found in this namespace.
Don't store on the hardware.
Always changed, cache optimizing on the GPU.
Does not change anything.
Change both vertex and index mapping to the same value.
Change the index mapping.