arsa  2.7
ESceneNodeAnimatorTypes.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
6 #define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
7 
8 namespace irr
9 {
10 namespace scene
11 {
12 
15  {
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50  ESNAT_FORCE_32_BIT = 0x7fffffff
51  };
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53 } // end namespace scene
54 } // end namespace irr
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57 #endif
58 
Amount of built-in scene node animators.
Unknown scene node animator.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
ESCENE_NODE_ANIMATOR_TYPE
An enumeration for all types of built-in scene node animators.
Rotation scene node animator.
Collision response scene node animator.
This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
Fly circle scene node animator.
Texture scene node animator.
Fly straight scene node animator.
Follow spline scene node animator.
Deletion scene node animator.