5 #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ 6 #define __E_SCENE_NODE_TYPES_H_INCLUDED__ of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
Dummy Transformation Scene Node.
Particle System Scene Node.
Everything in the Irrlicht Engine can be found in this namespace.
Quake3 Model Scene Node ( has tag to link to )
First Person Shooter Camera.
Quake3 Shader Scene Node.
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
Billboard text scene node.
Water Surface Scene Node.
Shadow Volume Scene Node.
#define MAKE_IRR_ID(c0, c1, c2, c3)
ignore VC8 warning deprecated
Animated Mesh Scene Node.
Will match with any scene node when checking types.