5 #ifndef __E_TERRAIN_ELEMENTS_H__ 6 #define __E_TERRAIN_ELEMENTS_H__ Everything in the Irrlicht Engine can be found in this namespace.
patch size of 65, at most, use 7 levels of detail with this patch size.
patch size of 17, at most, use 5 levels of detail with this patch size.
E_TERRAIN_PATCH_SIZE
enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
patch size of 33, at most, use 6 levels of detail with this patch size.
patch size of 9, at most, use 4 levels of detail with this patch size.
patch size of 129, at most, use 8 levels of detail with this patch size.