arsa
2.7
include
irrlicht
EVertexAttributes.h
Go to the documentation of this file.
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#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
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#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
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namespace
irr
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{
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namespace
video
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{
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enum
E_VERTEX_ATTRIBUTES
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{
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EVA_POSITION
= 0,
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EVA_NORMAL
,
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EVA_COLOR
,
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EVA_TCOORD0
,
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EVA_TCOORD1
,
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EVA_TANGENT
,
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EVA_BINORMAL
,
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EVA_COUNT
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};
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const
char
*
const
sBuiltInVertexAttributeNames
[] =
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{
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"inVertexPosition"
,
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"inVertexNormal"
,
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"inVertexColor"
,
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"inTexCoord0"
,
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"inTexCoord1"
,
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"inVertexTangent"
,
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"inVertexBinormal"
,
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0
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};
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}
// end namespace video
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}
// end namespace irr
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#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__
irr::video::EVA_TCOORD1
Definition:
EVertexAttributes.h:16
irr::video::EVA_POSITION
Definition:
EVertexAttributes.h:12
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition:
CARSADPad.h:6
irr::video::EVA_TCOORD0
Definition:
EVertexAttributes.h:15
irr::video::EVA_COUNT
Definition:
EVertexAttributes.h:19
irr::video::sBuiltInVertexAttributeNames
const char *const sBuiltInVertexAttributeNames[]
Array holding the built in vertex attribute names.
Definition:
EVertexAttributes.h:23
irr::video::EVA_TANGENT
Definition:
EVertexAttributes.h:17
irr::video::E_VERTEX_ATTRIBUTES
E_VERTEX_ATTRIBUTES
Enumeration for all vertex attributes there are.
Definition:
EVertexAttributes.h:10
irr::video::EVA_COLOR
Definition:
EVertexAttributes.h:14
irr::video::EVA_NORMAL
Definition:
EVertexAttributes.h:13
irr::video::EVA_BINORMAL
Definition:
EVertexAttributes.h:18
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