5 #ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ 6 #define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.