arsa  2.7
IDummyTransformationSceneNode.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
6 #define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
16 
24 {
25 public:
26 
29  : ISceneNode(parent, mgr, id) {}
30 
32 
35 };
36 
37 } // end namespace scene
38 } // end namespace irr
39 
40 
41 #endif
42 
GLuint id
IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
Constructor.
Scene node interface.
Definition: ISceneNode.h:40
Dummy scene node for adding additional transformations to the scene graph.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
signed int s32
32 bit signed variable.
Definition: irrTypes.h:70
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
Definition: matrix4.h:45
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
virtual core::matrix4 & getRelativeTransformationMatrix()=0
Returns a reference to the current relative transformation matrix.