5 #ifndef __I_FILE_LIST_H_INCLUDED__ 6 #define __I_FILE_LIST_H_INCLUDED__ 86 virtual void sort() = 0;
virtual u32 getID(u32 index) const =0
Returns the ID of a file in the file list, based on an index.
Provides a list of files and folders.
virtual u32 getFileOffset(u32 index) const =0
Returns the file offset of a file in the file list, based on an index.
virtual s32 findFile(const io::path &filename, bool isFolder=false) const =0
Searches for a file or folder in the list.
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.
virtual const io::path & getFullFileName(u32 index) const =0
Gets the full name of a file in the list including the path, based on an index.
unsigned int u32
32 bit unsigned variable.
virtual u32 addItem(const io::path &fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0)=0
Add as a file or folder to the list.
virtual const io::path & getFileName(u32 index) const =0
Gets the name of a file in the list, based on an index.
virtual bool isDirectory(u32 index) const =0
Check if the file is a directory.
virtual u32 getFileSize(u32 index) const =0
Returns the size of a file in the file list, based on an index.
Base class of most objects of the Irrlicht Engine.
virtual void sort()=0
Sorts the file list. You should call this after adding any items to the file list.
virtual u32 getFileCount() const =0
Get the number of files in the filelist.
virtual const io::path & getPath() const =0
Returns the base path of the file list.