4 #ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__ 5 #define __I_GUI_IMAGE_LIST_H_INCLUDED__ 29 virtual void draw(
s32 index,
const core::position2d<s32>& destPos,
virtual s32 getImageCount() const =0
Everything in the Irrlicht Engine can be found in this namespace.
Specifies a 2 dimensional size.
signed int s32
32 bit signed variable.
virtual ~IGUIImageList()
Destructor.
Base class of most objects of the Irrlicht Engine.
virtual void draw(s32 index, const core::position2d< s32 > &destPos, const core::rect< s32 > *clip=0)=0
virtual core::dimension2d< s32 > getImageSize() const =0