5 #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__ 6 #define __I_GUI_MESH_VIEWER_H_INCLUDED__
3d mesh viewing GUI element.
virtual void setMesh(scene::IAnimatedMesh *mesh)=0
Sets the mesh to be shown.
virtual void setMaterial(const video::SMaterial &material)=0
Sets the material.
Everything in the Irrlicht Engine can be found in this namespace.
GUI Environment. Used as factory and manager of all other GUI elements.
virtual scene::IAnimatedMesh * getMesh() const =0
Gets the displayed mesh.
signed int s32
32 bit signed variable.
Base class of all GUI elements.
A mesh viewer (IGUIMeshViewer)
virtual const video::SMaterial & getMaterial() const =0
Gets the material.
Interface for an animated mesh.
Struct for holding parameters for a material renderer.
IGUIMeshViewer(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor