virtual irr::video::ITexture * getTexture(const irr::io::path &textureName)=0
Get the texture by searching for it in all paths that makes sense for the given textureName.
Finding and loading textures inside meshloaders.
virtual void setMaterialFile(const irr::io::IReadFile *materialFile)=0
Meshloaders will try to look relative to the path of the materialFile.
virtual const irr::io::path & getTexturePath() const =0
Get the current custom texture path.
virtual ~IMeshTextureLoader()
Destructor.
virtual void setTexturePath(const irr::io::path &path)=0
Set a custom texture path.
virtual void setMeshFile(const irr::io::IReadFile *meshFile)=0
Meshloaders will search paths relative to the meshFile.
Interface of a Video Driver dependent Texture.