arsa  2.7
IParticleBoxEmitter.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_BOX_EMITTER_H_INCLUDED__
6 #define __I_PARTICLE_BOX_EMITTER_H_INCLUDED__
7 
8 #include "IParticleEmitter.h"
9 #include "aabbox3d.h"
10 
11 namespace irr
12 {
13 namespace scene
14 {
15 
18 {
19 public:
20 
22  virtual void setBox( const core::aabbox3df& box ) = 0;
23 
25  virtual const core::aabbox3df& getBox() const = 0;
26 
29 };
30 
31 } // end namespace scene
32 } // end namespace irr
33 
34 
35 #endif
36 
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_
Get emitter type.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
virtual const core::aabbox3df & getBox() const =0
Get the box shape set.
A particle emitter for using with particle systems.
#define _IRR_OVERRIDE_
Defines an override macro, to protect virtual functions from typos and other mismatches.
Definition: irrTypes.h:216
virtual void setBox(const core::aabbox3df &box)=0
Set the box shape.
#define const
Definition: zconf.h:217
A particle emitter which emits particles from a box shaped space.