5 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__ 6 #define __I_Q3_LEVEL_MESH_H_INCLUDED__ virtual quake3::tQ3EntityList & getEntityList()=0
get's an interface to the entities
virtual IMesh * getBrushEntityMesh(s32 num) const =0
returns the requested brush entity
char c8
8 bit character variable.
Everything in the Irrlicht Engine can be found in this namespace.
Class which holds the geometry of an object.
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
signed int s32
32 bit signed variable.
unsigned int u32
32 bit unsigned variable.
virtual const quake3::IShader * getShader(const c8 *filename, bool fileNameIsValid=true)=0
loads the shader definition from file
Self reallocating template array (like stl vector) with additional features.
A Parsed Shader Holding Variables ordered in Groups.
Interface for an animated mesh.