5 #ifndef __I_RANDOMIZER_H_INCLUDED__ 6 #define __I_RANDOMIZER_H_INCLUDED__ Interface for generating random numbers.
float f32
32 bit floating point variable.
virtual f32 frand() const =0
generates a pseudo random number in the range 0..1
Everything in the Irrlicht Engine can be found in this namespace.
virtual s32 randMax() const =0
get maxmimum number generated by rand()
virtual s32 rand() const =0
generates a pseudo random number in the range 0..randMax()
signed int s32
32 bit signed variable.
GLsizei const GLfloat * value
Base class of most objects of the Irrlicht Engine.
virtual void reset(s32 value=0x0f0f0f0f)=0
resets the randomizer