5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ 6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ virtual f32 getTargetMinDistance() const =0
Returns the minimal distance to the camera target for zoom.
float f32
32 bit floating point variable.
virtual f32 getZoomSpeed() const =0
Returns the zoom speed.
virtual void setDistance(f32 distance)=0
Set the distance.
Special scene node animator for Maya-style cameras.
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed.
GLsizei GLsizei GLfloat distance
virtual void setZoomSpeed(f32 zoomSpeed)=0
Set the zoom speed.
virtual f32 getDistance() const =0
Returns the current distance, i.e. orbit radius.
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement.
virtual f32 getRotateSpeed() const =0
Returns the rotation speed.
virtual f32 getMoveSpeed() const =0
Returns the speed of movement.
virtual void setTargetMinDistance(f32 minDistance)=0
Set the minimal distance to the camera target for zoom.