arsa  2.7
ISceneNodeAnimatorCameraMaya.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
7 
8 #include "ISceneNodeAnimator.h"
9 
10 namespace irr
11 {
12 
13 namespace scene
14 {
15 
17 
26  {
27  public:
28 
30  virtual f32 getMoveSpeed() const = 0;
31 
33  virtual void setMoveSpeed(f32 moveSpeed) = 0;
34 
36  virtual f32 getRotateSpeed() const = 0;
37 
39  virtual void setRotateSpeed(f32 rotateSpeed) = 0;
40 
42  virtual f32 getZoomSpeed() const = 0;
43 
45  virtual void setZoomSpeed(f32 zoomSpeed) = 0;
46 
48  virtual f32 getDistance() const = 0;
49 
51  virtual void setDistance(f32 distance) = 0;
52 
54  virtual void setTargetMinDistance(f32 minDistance) = 0;
55 
57  virtual f32 getTargetMinDistance() const = 0;
58 
59  };
60 
61 } // end namespace scene
62 } // end namespace irr
63 
64 #endif
65 
virtual f32 getTargetMinDistance() const =0
Returns the minimal distance to the camera target for zoom.
float f32
32 bit floating point variable.
Definition: irrTypes.h:108
virtual f32 getZoomSpeed() const =0
Returns the zoom speed.
virtual void setDistance(f32 distance)=0
Set the distance.
Special scene node animator for Maya-style cameras.
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed.
GLsizei GLsizei GLfloat distance
virtual void setZoomSpeed(f32 zoomSpeed)=0
Set the zoom speed.
virtual f32 getDistance() const =0
Returns the current distance, i.e. orbit radius.
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement.
virtual f32 getRotateSpeed() const =0
Returns the rotation speed.
virtual f32 getMoveSpeed() const =0
Returns the speed of movement.
virtual void setTargetMinDistance(f32 minDistance)=0
Set the minimal distance to the camera target for zoom.