5 #ifndef __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__ 6 #define __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__ 15 class ISceneNodeAnimatorCollisionResponse;
98 virtual void jump(
f32 jumpSpeed) = 0;
Interface to return triangles with specific properties.
virtual void setTargetNode(ISceneNode *node)=0
Set the single node that this animator will act on.
virtual ITriangleSelector * getWorld() const =0
Get the current triangle selector containing all triangles for collision detection.
float f32
32 bit floating point variable.
3d triangle template class for doing collision detection and other things.
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
virtual bool getAnimateTarget() const =0
*virtual core::vector3df getGravity() const =0
virtual core::vector3df getEllipsoidTranslation() const =0
Get the translation of the ellipsoid for collision detection.
virtual void setAnimateTarget(bool enable)=0
Should the Target react on collision ( default = true )
virtual void setWorld(ITriangleSelector *newWorld)=0
Sets a triangle selector holding all triangles of the world with which the scene node may collide.
virtual void setEllipsoidTranslation(const core::vector3df &translation)=0
Set translation of the collision ellipsoid.
virtual bool isFalling() const =0
Check if the attached scene node is falling.
virtual void setGravity(const core::vector3df &gravity)=0
Sets the gravity of the environment.
virtual void setCollisionCallback(ICollisionCallback *callback)=0
Sets a callback interface which will be called if a collision occurs.
Special scene node animator for doing automatic collision detection and response.
virtual const core::vector3df & getCollisionResultPosition(void) const =0
Returns the position that the target node will be moved to, unless the collision is consumed in a cal...
virtual const core::vector3df & getCollisionPoint() const =0
Returns the last point of collision.
virtual bool collisionOccurred() const =0
Returns true if a collision occurred during the last animateNode()
virtual void jump(f32 jumpSpeed)=0
'Jump' the animator, by adding a jump speed opposite to its gravity
Base class of most objects of the Irrlicht Engine.
virtual ISceneNode * getCollisionNode(void) const =0
Returns the node that was collided with.
virtual ~ISceneNodeAnimatorCollisionResponse()
Destructor.
virtual const core::triangle3df & getCollisionTriangle() const =0
Returns the last triangle that caused a collision.
virtual core::vector3df getEllipsoidRadius() const =0
Returns the radius of the ellipsoid for collision detection and response.
Callback interface for catching events of collisions.
virtual ISceneNode * getTargetNode(void) const =0
Gets the single node that this animator is acting on.
virtual void setEllipsoidRadius(const core::vector3df &radius)=0
Sets the radius of the ellipsoid for collision detection and response.
virtual bool onCollision(const ISceneNodeAnimatorCollisionResponse &animator)=0
Will be called when a collision occurs.