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arsa
2.7
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#include "irrArray.h"#include "IBoneSceneNode.h"#include "IAnimatedMesh.h"#include "SSkinMeshBuffer.h"Go to the source code of this file.
Classes | |
| class | irr::scene::ISkinnedMesh |
| Interface for using some special functions of Skinned meshes. More... | |
| struct | irr::scene::ISkinnedMesh::SWeight |
| A vertex weight. More... | |
| struct | irr::scene::ISkinnedMesh::SPositionKey |
| Animation keyframe which describes a new position. More... | |
| struct | irr::scene::ISkinnedMesh::SScaleKey |
| Animation keyframe which describes a new scale. More... | |
| struct | irr::scene::ISkinnedMesh::SRotationKey |
| Animation keyframe which describes a new rotation. More... | |
| struct | irr::scene::ISkinnedMesh::SJoint |
| Joints. More... | |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::E_INTERPOLATION_MODE { irr::scene::EIM_CONSTANT = 0, irr::scene::EIM_LINEAR, irr::scene::EIM_COUNT } |
1.8.15